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Mass Effect 4 specualtion - maybe it happens like this:


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#1
vicvip5r

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I like to speculate on story, so here's a crack at what ME4 might entail (FYI - I am a believer in IT!)

 

the story opens following an unconnected/quasi connected character from another galaxy (or somewhere else) facing his/ her own galaxy related adventures & problems which may or may not be Reaper related through lets say the last half of mass effect 3 timeline in lets call it mmm...galaxy "B" . The new player isn't a soldier type necessarily, instead they are more an explorer type, has family ties, seeking treasures & adventures in the ME4 universe - less focused than Shepard on war, doing his job but motivated, capable and biotic etc. There are no Reapers in galaxy B yet, but there are technologically advanced species, wars to fight and avoid, things to do, places to see and a series of strange occurrences in Galaxy B caused by what is going on in Galaxy A. Single Reaper sightings similar to ME1, mass relay discoveries, indoctrination attempts etc.

 

All sorts of people places and things are introduced - new galaxy, new planets, family, races, etc. Time-wise,  Galaxy B is in the same place Galaxy A was in ME1 - very close to a Reaper invasion. I would like to propose that another reason the Reapers take 50,000 years to get around to cleansing the galaxy is not only because that is how long it takes for technological evolution to take place but also because they cleanse other galaxies in the intervening period to fulfill their mandate and strengthen their ranks for future battles (something I think the Reaper AI would do to increase the probability of success in each successive battle with a galaxy of species limited to domestic species and is consistent with its "life preservation" mandate - waiting for 50,000 years to see if they can win isn't really something a murderous computer would typically do I don't think - it would spend all 50,000 years killing to get better at killing).

 

The new character pursues the anomalies, finds artifacts from past races and eventually learns about, works to find and discovers an intergalactic mass relay to Galaxy A where you are quickly thrust into the middle of the final Reaper battle.

 

The character is sent through the relay straight to Sol because that's where the Reaper fleet is - the other end of the intergalactic mass relay is perhaps a special enormous reaper  we haven't seen yet that moves with the reaper fleet (or perhaps even just the fleet itself) , allowing reaper fleets in various galaxies to move from galaxy to galaxy while staying close together, strengthen their ranks from other galaxies if needed during battle and help them disappear quickly in the aftermath.

 

The ME3/4 stories would converge sometime before/ during the final reaper battle when Shepard gets knocked out and has his indoctrination battle (which is in my view the ending of ME3 – I am not here to debate this…it isn’t controversial at all, there is simply too much evidence supporting the indoctrination theory- literally hundreds of things that support it and nothing against it other than the "that's silly" or I wasn't smart enough to understand it so it didn't happen arguments).

 

In the thrall of the battle, your ship crashes in London in the vicinity of Shepard. With the ground forces decimated around the beam, the Reapers left the surface to fight the battle in space. You are the only group on the ground with living people in it close enough to Shepard to save him and the Reapers weren't expecting anything to phase in like you just did - Hackett is desperate, notices you and  asks for help - he knows Shepard is still down there and alive and he needs help to get to the citadel (languages haven't been a problem thus far in ME...).

 

Depending on how you handled Shepard's indoctrination and finished ME3 in your save file, Shepard would be either indoctrinated/ not indoctrinated when the story lines converge. The new character rescues/ captures/ abandons or kills Shepard and after that, either Shepard or another NPC joins you to get to the Citadel & fire it. Regardless of the Shepard outcome, Hackett helps bring you up to speed on what is at stake and what you need to do.  

 

Player and Shepard or other NPC's destroy the Galaxy A reapers with the Crucible, since this is now the only clear way to proceed (with the indoctrination theory now revealed as true) and the other alternatives no longer acceptable.

 

If the Mass relays are destroyed, The reapers are destroyed in Galaxy A, the player is stranded but Galaxy A is saved for now (not a great ending)

 

The best ending might entail the Mass relays staying in tact and being used to instill a universe wide understanding of what the Reapers are and how to destroy them. The game could end with the first of a series of proactive attacks on the Reapers remaining in Galaxy B leading to  the creation of an intergalactic Reaper hunting fleet.  Endings could vary depending on whether Shepard is saved, the mass relays are destroyed etc. The end games for all the living characters are framed in the context of the Universal Reaper cleansing that would now go on until every Reaper is destroyed across the Universe. .

 

This story line gives tons of room for new character development and a satisfying ending to the series. Ending wise, there are tons of alternatives that can be used to iterate on various outcomes (Shepards life, Reaper destruction, Mass Relays, New & old Characters, Family survival, getting to go back to Galaxy B etc. based on player performance & cumulative Renegade/ Paragon performance, etc.

 

I would be happy if ME4 went like this...! 

 

 

 



#2
Ithurael

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The ME3/4 stories would converge sometime before/ during the final reaper battle when Shepard gets knocked out and has his indoctrination battle (which is in my view the ending of ME3 – I am not here to debate this…it isn’t controversial at all, there is simply too much evidence supporting the indoctrination theory- literally hundreds of things that support it and nothing against it other than the "that's silly" or I wasn't smart enough to understand it so it didn't happen arguments).

 

 

 

Two things

 

1 - If we were in Galaxy A why would anyone care about Galaxy B(where shep is fighting the reapers)

 

2- You do know that Indoctrination does NOT work the way IT is saying it works right?

See Here:

http://forum.bioware...ned/?p=18283416
http://forum.bioware...ned/?p=18285725

http://forum.bioware...ned/?p=18291250

http://forum.bioware...ned/?p=18294102

http://forum.bioware...ned/?p=18310833

 

The codex is VERY specific on what indoctrination is and does. And the codex tells us that indoctrination does NOT create dreams, does not trick people, and is not breakable.

 

And then there is BIo's response to IT

http://forum.bioware...l-denial-of-it/



#3
JoeTheQuarian

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I'm not a believer of the Indoctrination theory but if I was then I feel like this would be a good way to end it. BUT I don't think I want to see this happen. Shepard is done. Bioware has said it multiple times. Plus this speculation has you fighting reapers. again. I don't just want new characters, areas, and races I want new enemies as well. I want new everything. No crossovers this big with the original trilogy. But some cameos would be cool like Liara or Grunt because those two have the potential to live for years and I would like the next ME to take years after ME3.



#4
vicvip5r

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1. To clarify - Shep is in Galaxy A. Player is a visitor thrust into the ME3 endgame and has to help resolve the events from ME3 to survive.

 

2. Everything is a hallucination after the laser blast (your "Vanilla IT"). There is no trickery here or dream creation or "breaking"(?). After being hit, Shepard is put in a vulnerable state of semi consciousness that reflects what he is trying to do at that very minute. (like a "late for your test" nightmare during exams at school) The Reapers exploit the dream and try and make him submit to their views.

 

I mean he wakes up in a pile of concrete at the end - you can't say that this is an oversight. I don't care how much time Bioware lost because EA stamped their feet, that piece isn't in there because they were lazy...these guys are some of the best story tellers/ developers in the world and most of these elements had more than sufficient time to be tweaked during final QA - it takes 5 minutes to cut out a segment of CGI before the final code goes to print. This is the most supportive piece of evidence supporting that Shepard never left earth - he wakes up in rubble and that is the hardest ending to get because you have to do a ton of stuff gameplay wise to get a kick ass fleet and pick the most unintuitive option on the "Citadel". Bioware put that in there on purpose because everything after the blast was a dream being leveraged by the Reapers.

 

For clarity, they didn't create his dream - he did. The Reapers just leveraged his dream and vulnerable state to gently steer his view of the universe in their favor. I can't say exactly what they influenced - maybe by adding some of the starchilds dialogue and framing a choice in a particular way for him to make.

 

Changing the way a person sees the world must be done delicately - a subliminal message here, a pleasant memory of a smell associated with something there, a delicately worded but hard to make choice that crystallizes the side of a fence someone is on. People who are god at influencing people do this all the time. IT works because it's employed in a different way for each person. 

 

In the end, if you pick synthesis or control, the Reapers have successfully convinced Shep that he doesn't want to kill them anymore. This has nothing to do with whether the citadel actually goes off, only that they have successfully changed his view of the Reapers from one of aggressor to one of sympathizer. If Shep wakes up under either of those 2 choices, he probably isn't Shep anymore.



#5
Ithurael

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To point 1:

 

Sorry, I got the galaxies mixed up. So. If Shep is in Galaxy A and the new guy is in Galaxy B. Why would the new guy in Galaxy B go to Galaxy A to solve Galaxy A's problem? There are no reapers in Galaxy B and if there are that would be their primary issue.

 

To point 2

 

Indoctrination does NOT create dreamscapes.

 

From the codex (the literal codex):

Reaper "Indoctrination" is an insidious means of corrupting organic minds, "reprogramming" the brain through physical and psychological conditioning using electromagnetic fields, infrasonic and ultrasonic noise, and other subliminal methods. The Reaper's resulting control over the limbic system leaves the victim highly susceptible to its suggestions.

 

The order goes:

electromagnetic fields, infrasonic and ultrasonic noise, and other subliminal methods

Gain CONTROL over the Limbic System (which controls memory and behavior)

THEN

The reaper starts suggesting.

 

Also, there is no breaking indoctrination. Once you start to see hallucinations it is too late.

 

If the reapers could create vast dreamscapes to trick people, everything after ME1's final battle would be a hallucination by Sovereign.

 

If you are looking for an indoctrination segment (and yes there is one in the game) it is the TIM conversation. Everything that is Indoctrination is right there.

 

And...as for the breath scene...ya. Gambol already confirmed shep is on the citadel. Shep will be there until the end of time or until they retcon it with a new statement.


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#6
crimzontearz

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Watch Pandorum


I am expecting something like that

#7
Arcian

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This is just me.

 

But I am pretty sick of Reapers.



#8
Larry-3

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One of the many things I enjoy about Mass Effect 2 is that there is only little mention of the Reapers. I had to worry about an entirely new enemy, and the game still had a dark feel to it. That is one of the reason why I have never downloaded the Arrival DLC. I got so sick of Reapers. I just want to visits other planets with cities in a shiny ship, go to lounges, flirt with alien girls, and occasionally fight weak non-Reaper monsters.

#9
Asharad Hett

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the codex tells us that indoctrination ... is not breakable

 

The codex is wrong.  My Shepard convinced Saren and TIM to break from indoctrination.



#10
Ithurael

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The codex is wrong.  My Shepard convinced Saren and TIM to break from indoctrination.

 

That is not breaking indoctrination.

 

Indoctrination affects and targets the limbic system - where memories and behavior are stored.

 

You can 'snap out' for a moment. But you are not free of it. The affects of indoctrination are permanent and irreversible.

 

Your shepard convinced TIM and Saren that they were indoctrinated. As a result they snapped out of it and killed themselves.

 

If they did not kill themselves they would have (and they do) attack you...because they are indoctrinated. Because that is how the codex tells us indoctrination works.

 

There is no magic breaking free permanently from it. It is not a spell. It is a process. And a permanent one at that.



#11
Kabooooom

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The effects of indoctrination are usually permanent and irreversible, but we know of one case in which they appear to be fully reversed - Shiala. Hers was a special case...but just sayin'.

#12
Ithurael

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The effects of indoctrination are usually permanent and irreversible, but we know of one case in which they appear to be fully reversed - Shiala. Hers was a special case...but just sayin'.

 

Shiala...IIRC was thorian'd or what have you.

 

Also, due to the throian spores she becomes more connected to the other colonists (allowing them to fight the reapers) Perhaps, one could say, that it is the spores that are repariing the damage done to the brain.

 

ya, I found it:

 

She sends you an email and though she still has reaper voices (showing that the damage is still permanent) the spores in her appear to help

http://masseffect.wi..._Still_fighting



#13
Probe Away

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OP, if you still want to cling to IT then that's your choice.  But:

 

1.   If IT is right (which I don't think it is) then when Shep wakes up 'in London' the Reapers are still there and the war is still going.  Since Bioware is definitely not making any further content for ME3, you are then left with a choice of the literal RGB endings or no ending at all.  I'll take the RGB endings, thank you very much.

 

3.   Why on Earth (pun intended) would Bioware create a new galaxy with new species and technology, only to thrust the main character back into the Reaper war here?

 

2.   As another poster alluded to, ME4 should be a fresh start - in my view it should be set after the Reaper war, exploring new areas of the Milky Way with nothing connecting it to the ME trilogy events, other than lore, a couple of previously-visited locations, the odd reference (including Easter eggs) to the war/Shepard and perhaps a tactfully done cameo by a trilogy character.