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Patch 3 directed mostly towards SP [UPDATED]


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#26
CloudJ

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And single player is the priority for BioWare over the multiplayer and reasonably so.

There are a lot of people who don't give a multi crap over multiplayer.

 

I think DAMP is a lot of fun and I'm pleased to see the patch coming.

I agree. I buy BioWare games for the single player. DAMP was, however, surprisingly fun for me.

 

Not a surprising tweet by Mark Darrah, single player should be the most important part. But given the fact that he said 'both', it means we are getting changes/patches on both.



#27
TheThirdRace

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I'm all for patches and all, both SP and MP, but arguing SP is the priority is a bit shortsighted:

  • Most players won't finish SP at all (I think Skyrim average is like 25%)
  • For the few players that do finish SP, most won't make a second run
  • Most of the lifetime players of SP have already bought the game and those that wanted to finish it already done so
  • As for the bugs themselves, there's nothing game breaking that I'm aware of. After completing everything except for 3 areas, I haven't bumped onto a SP bug except for 1 very minor quest in the Western Approach

On the other hand:

  • MP doesn't end 50 to 100 hours after your first run
  • MP will bring extra $$$ with Platinum no matter how ridiculous the odds are with RNG
  • MP has game breaking bugs that plagues a relatively large amount of its user base
  • They're bleeding MP players with their inactivity over bugs and glitches

I'm not saying SP patches aren't important, because they are, but MP is in a freakishly bad shape right now. It's like at the hospital emergency, do you provide medical attention to the guy who has a sprained ankle first or the guy's that's bleeding his life on the floor at an alarming rate? I rest my case...


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#28
Boatzu

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I really wish somebody in the games media would get on bioware's case about this specifically. The practice of releasing a game and then disappearing for a month when its full of bugs and problems is pretty awful. Something I definitely didn't expect bioware to be doing, or maybe I am just uninformed of them doing it before.


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#29
Guest_Cyan Griffonclaw_*

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What exactly were you hoping for? The only priority for MP at the moment is the Key and Armor bugs.. that is it. Were you expecting some new content or something? 

Actually, it's your tag line. Oh Maker... I am laughing with tears rolling down my cheek. I just caught my breath. Hey! Where is Sandal? I remember Sandal getting an invitation to Empress Celene's court to do... ENCHANTMENT!



#30
Merzhin16

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There are much more things to fix in sp than mp, that's why the patch will be mostly sp. Nothing wrong about it, doesn't mean they won't fix anything for multiplayer game. On one hand, you all want the patch for tomorrow, but if they release one very soon it won't be very big nor won't deliver the half of what you expect. Better wait more and longer if necessary, as long as they work hard and fixes the most important bugs and crashes.


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#31
Saboteur-6

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I just wish there was more effort in Dev communication. Like a BioWare Community Manager.


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#32
BeardyMcGoo

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  • As for the bugs themselves, there's nothing game breaking that I'm aware of. After completing everything except for 3 areas, I haven't bumped onto a SP bug except for 1 very minor quest in the Western Approach

 

Just because you haven't experienced bugs, doesn't mean they don't exist.


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#33
VilniusNastavnik

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Actually, it's your tag line. Oh Maker... I am laughing with tears rolling down my cheek. I just caught my breath. Hey! Where is Sandal? I remember Sandal getting an invitation to Empress Celene's court to do... ENCHANTMENT!

Shhh it's a Dragon age 4 spoiler. 



#34
Boatzu

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I just wish there was more effort in Dev communication. Like a BioWare Community Manager.

I think there is some good evidence that most of the employees have been on vacation and are just coming back today. Hopefully some communication follows suit.
 

 

Here, now that we’re back from holidays, we’re working extensively on patches. Lots of fixes to make. - mike laidlaw

came out a few hours ago saying they are just now back from holidays.



#35
Rolenka

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I was hoping for a functional MP experience. I was hoping for a fix for the "rubber banding" issues and the lag and the timeouts.

 

Is that too much to ask?

 

Official dedicated servers, then.

 

Apparently yes, that is too much to ask.

 

Bear in mind, you can still play Diablo II on Blizzard's servers 15 years after release.



#36
Hiero_Glyph

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I just wish there was more effort in Dev communication. Like a BioWare Community Manager.


I admit that if a developer communicates with the commmunity I am far, far more likely to forgive their mistakes. While no decision will appease everyone, at least being forthcoming about the change(s) and even the motivation(s) for it/them goes a long way in generating good will. I have had several bad experiences with developers in the past (i.e. Trion, Overkill, Stainless, and Sega) and I will never purchase their products without first waiting until after release to hear community feedback.

While Bioware is not on my list just yet, given how poorly they are treating this community, especially compared to how well they did with ME3 MP, I am certainly becoming wary of trusting them in the future. While DAMP could certainly be an outlier, it could also represent a trend that was started with DA2. At this point all we can do is wait to see what patch 3 will bring. Bioware has certainly talked a big game with DAMP but now they actually have to deliver on their promises.
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#37
TheThirdRace

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There are much more things to fix in sp than mp, that's why the patch will be mostly sp. Nothing wrong about it, doesn't mean they won't fix anything for multiplayer game. On one hand, you all want the patch for tomorrow, but if they release one very soon it won't be very big nor won't deliver the half of what you expect. Better wait more and longer if necessary, as long as they work hard and fixes the most important bugs and crashes.


You know, one doesn't exclude the other.

The problem isn't that they're working for a big patch for SP, it's that the MP patch to game breaking bugs should have been released January 5th. Another patch if needed too. Instead they keep piling up fixes and the MP keeps being broken. Bioware is acting like they can't manage priorities. What would you think if firefighters finally arrive to your house only after they stopped to extinguish every cigarettes on the way... bad management of priorities, plain and simple.

I'm very disappointed from Bioware on how they manage it. They made a great game, but they just dropped the ball on so many small details even ME3 MP had right. They tried to reinvent the wheel and made it worst on so many aspects. I'm frustrated to see this, Montreal's team doesn't compare the slightest to it's Edmonton brothers. They have virtually no presence on the forums, they are lagging on the work done after the release, their vision of loot is an abomination and the list goes on and on and on...

Anyway, sorry for the rant but it felt good -_-



#38
CRCError1970

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xjr2Fa0.png

0JwmP8D.jpgTruth be told, MP isn't nearly as busted as SP... And lots of SP fixes could affect MP in a positive way anyhow.



#39
III Poison III

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People play single player? Meh. Disappointing.
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#40
Havoc49J

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I'm generally curious. What are some SP bugs that require serious attention? In my three play throughs I haven't encountered a single SP specific bug.

#41
Pee Jae

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Well, off the top of my head, the way of the assassin quest is bugged. I wandered around Crestwood, looking for the dwarf assassin who drops the specific item you need and he never showed up. Apparently, they can spawn even when you haven't gotten the quest yet and they like to spawn in the lake. Which, of course, kills them immediately and you have no way of getting to any loot that they drop.

 

There's a woman in Emprise du Lion who has an item next to her that you can't pick up. There's an exclamation point on the map and she keeps saying something about dropping something. Undoable quest.

 

Maryden the bard's quest is almost impossible to get. Most of the time she's singing and won't talk to you. Now, sometimes it works and you can speak to her, but sometimes it doesn't.

 

Those aren't exactly bugs but broken quests.



#42
Stinja

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Remember that BWEAmelia posted:  http://forum.bioware...ve/?p=18028021 

I don't think the fix for pots made it into this patch, Darthfootball. Next one!

 

Push To Talk you guys! It lives!  :D

 

Reavers Rampage is resolved internally, but wasn't quick enough for this patch. Expect it in the future.

 

Anything related to Singleplayer Crafting will generally not bleed over into MP because our crafting system is quite different. Most changes to Singleplayer abilities will also be reflected in MP, but not all as we have the ability to tune abilities specifically for MP without a patch and our tuning may override SP's.

At the least we should see the pots fixed, Reaver fixed, (PC) Push to Talk (if it hasn't already happened), and most importantly:  the line about SP ability changes also changing/fixing MP abilities.

So even a SP focused patch should give us something.  

 

Any MP content (maps, characters etc) is going to be in a DLC update, and not a patch.

 

'We will support the multiplayer above and beyond what we did in Me3'

 

I can't say ill be playing much longer if this patch doesn't fix much. Game is just way too buggy to be enjoyable at this point.

Didn't they say ME3MP had a separate team than SP?  So yes, i'm also disappointed that we are not getting the support that was stated.

 

TBH my will for MP-grinding is going.  No HoK rings, which greatly limits what is viable in Perilous, the bugs, the limited content.  If this patch doesn't give at least stability, then i will be playing other things until there's just more meat to chew in DAMP.


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#43
Guest_Mortiel_*

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I really wish somebody in the games media would get on bioware's case about this specifically. The practice of releasing a game and then disappearing for a month when its full of bugs and problems is pretty awful. Something I definitely didn't expect bioware to be doing, or maybe I am just uninformed of them doing it before.

 

I do agree with this, but I know why it happened. There was a big rush to get the game out for the holiday season, then there was a big push to get Destruction out before the influx of Christmas players as to give people a taste of DLC and show everyone they mean business. At least, that was the ideal scenario. Unfortunately, it's always a big risk to release thing right before a planned vacation time. Sometimes the dev team gets lucky and no major issue arise. This time, however, Bioware was not so lucky. There will likely be some kind of negative media attention about it I imagine, and that is the price Bioware pays for gamblings.

 

 

TBH my will for MP-grinding is going.  No HoK rings, which greatly limits what is viable in Perilous(...)

 

I would disagree. Yes, HoK rings to make everything easier, but they do not make a build any more or less viable than it is already. In my opinion, HoK rings likely would make me play a bit lazier, which is why I am glad I have none currently.



#44
Stinja

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I would disagree. Yes, HoK rings to make everything easier, but they do not make a build any more or less viable than it is already. In my opinion, HoK rings likely would make me play a bit lazier, which is why I am glad I have none currently.

 

Well i'm a noob, who hasn't yet managed to soloed DC with the Katari on Perilous - so yeah i need two crutches, a zimmerframe and a wheelchair...  RNGgod plz!!!



#45
Guest_Mortiel_*

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Well i'm a noob, who hasn't yet managed to soloed DC with the Katari on Perilous - so yeah i need two crutches, a zimmerframe and a wheelchair...  RNGgod plz!!!

 

I do not solo Perilous with any class. I'm not sure if I could or not, but it really does not interest me in a multiplayer game, so I am effectively in the same boat as you. :-)



#46
Cette

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You do realise that a lot of people here dont givee a single crap about single player right?


While I very much agree that they need to step up their game buying a bioware game for multiplayer is liking buying a car for the cigarette lighter.
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#47
Guest_Mortiel_*

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While I very much agree that they need to step up their game buying a bioware game for multiplayer is liking buying a car for the cigarette lighter.

 

Hey! I'll have you know that was a really nice lighter!


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#48
holdenagincourt

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I'm all for patches and all, both SP and MP, but arguing SP is the priority is a bit shortsighted:

  • Most players won't finish SP at all (I think Skyrim average is like 25%)
  • For the few players that do finish SP, most won't make a second run
  • Most of the lifetime players of SP have already bought the game and those that wanted to finish it already done so
  • As for the bugs themselves, there's nothing game breaking that I'm aware of. After completing everything except for 3 areas, I haven't bumped onto a SP bug except for 1 very minor quest in the Western Approach

On the other hand:

  • MP doesn't end 50 to 100 hours after your first run
  • MP will bring extra $$$ with Platinum no matter how ridiculous the odds are with RNG
  • MP has game breaking bugs that plagues a relatively large amount of its user base
  • They're bleeding MP players with their inactivity over bugs and glitches

I'm not saying SP patches aren't important, because they are, but MP is in a freakishly bad shape right now. It's like at the hospital emergency, do you provide medical attention to the guy who has a sprained ankle first or the guy's that's bleeding his life on the floor at an alarming rate? I rest my case...

 

Woah, that bolded comparison is not good. The point of TES is everything but the main plot, BioWare games are an entirely different genre that is far more plot- and character-driven, despite the superficial similarities to Skyrim of Inquisition's exploration and sandbox features.

 

Now that we're past that, I think it's hard to really debate this based on the points you bring up because I'm not aware of actual data. It is also kind of complex because there is an endogeneity problem with the variables laid out here (people may be unlikely to go for multiple playthroughs, but a good patch may make a certain number of people who wouldn't otherwise, play through again). A lot of the other points are speculation or based on the experience of other games which may or may not have informative applicability to this one.

 

Also, there are definitely a lot of major bugs in SP that need to be fixed, there are so many threads on these in the SP forums that it is perplexing to me that you're simply asserting they don't exist. Furthermore, different people consider different things injurious to their experience, e.g. while the rigging/clipping issue with the elf model that has like an 80 page thread dedicated to it is not "game-breaking" per se, it's a serious degradation of the SP experience for a lot of people, many of whom have held up or not started an elf playthrough for this reason.

 

As for MP, I could say that for a lot of people, the marginal utility of DAMP will in fact end after 50 to 100 hours. Whether that's due to the low amount of content, lack of variety, frequent bugs, connectivity problems or whatever, this is a personal calculation. Some people will play 1000+ hours of SP and that's valid, too.

 

The point about Platinum is good. An analogous situation exists on the SP side though, because the quality of that experience affects how likely people are to purchase SP DLC and future BW titles.

 

The bugs thing is subjective. Only BW has the data that allows them to make that kind of judgment. The bugginess of MP affects me a lot personally (probably more so than the average player, because my normal gaming group from ME3MP fell apart due to how forbidding the entire DAMP experience is to players with less than stellar connectivity to each other), but I'm not going to make a strong statement that MP is in a worse state than SP for the player population at large given the amount of players who could be helped with the available resources because I don't have that information, and neither does anyone else here.


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#49
BraveLToaster

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Skill glitches overlap with Single Player, so fixes there benefit MP as well.

 

So long as they work on skills and fix at least most of the issues that cause key glitches (and Red Templar boss glitches), I'll be happy.


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#50
sabreracer

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Mostly SP is fine as long as it fixes the game breaking MP ones too.  

 

More content, don't care right now I would just like to be able to consistently play the game.