Aller au contenu

Photo

Patch 3 directed mostly towards SP [UPDATED]


  • Veuillez vous connecter pour répondre
83 réponses à ce sujet

#51
Johnsen1972

Johnsen1972
  • Members
  • 5 347 messages

Nobody needs a SP patch. I mean 3 months after release everyone has played the SP!

 

MP on the other hand requires patching since the game is completly broken. OMG Bioware... what are you doing?


  • Mofojokers et quebra aiment ceci

#52
Mofojokers

Mofojokers
  • Members
  • 645 messages

Nobody needs a SP patch. I mean 3 months after release everyone has played the SP!

MP on the other hand requires patching since the game is completly broken. OMG Bioware... what are you doing?

It is abit odd i must say because me and all my mates have finished the single player. Within a week after release and now we only only play multiplayer. Of course we will play sp dlc but sp is way to long and not in a fun way meaning besides the main quests and the Dragon killing the little quests and side stuff is tedious and way way to boring to think about a second play through.


But multiplayer is additive as all hell i mean it has so much promise. We have even made a whole thread on how to make it even more additive: http://forum.bioware...0#entry18395239

DAMP fo life !!!!!!!
  • Genocalypse aime ceci

#53
NRieh

NRieh
  • Members
  • 2 907 messages

The Key, awful lags I've not experienced since probably playing Diablo 1 with a 33600 modem, annoying 'click your left stick to run, just because'. Story-wise and design-wise I love DAIMP much better than a ME3MP - it's like the 'other side' of the Wartable, what happens when Advisors move their pawns on the map. It makes much more sense, and does not feel as 'forced' addition, it actually feels as part of the Inquisition (instead of random bunch of strange units)

 

But gameplay-wise even early ME3MP did not feel that awfully raw and broken (not to mention that in ME3 there is barely any difference with SP in the overall combat dynamics, other than a preset mapping for the skills). 


  • Genocalypse aime ceci

#54
SofaJockey

SofaJockey
  • Members
  • 5 895 messages

Nobody needs a SP patch. I mean 3 months after release everyone has played the SP!

MP on the other hand requires patching since the game is completly broken. OMG Bioware... what are you doing?

 

EDIT: Oh darn it, are you being sarcastic?

I do get caught out by Poe's Law.

 

If not let's persist:

 

- - - - -

 

Whilst consoles are faring reasonably well, there are a few quest and collectibles issues.

The PC folk and those on Xbox360/PS3 have had more issues still and many of those players will really appreciate a patch.

 

To say 'nobody' needs it and 'everyone' has played SP might be a teeny bit simplistic.

A good game will have years of new players as well as re-players.

 

MP is hardly completely broken. The key glitch is annoying certainly.

Uninstalling the DLC works pretty well for those who are particularly troubled by it.



#55
Abyss108

Abyss108
  • Members
  • 2 009 messages

Its primary a single player game, so very glad they are focussing on that. I've got a lot more hours in single player than multiplayer. Single player has had more issues for me too if you ignore the key glitch which they have already said they are working on a fix for.


  • Milana aime ceci

#56
Shadohz

Shadohz
  • Members
  • 1 662 messages

Nobody needs a SP patch. I mean 3 months after release everyone has played the SP!

 

MP on the other hand requires patching since the game is completly broken. OMG Bioware... what are you doing?

That's not true. I've mic'd up with plenty of people who have yet to touch SP, including myself. That's quite odd coming from someone like me who actually prefers a good SP over MP. That's not to say that DAMP>DASP. I want to take the time to thoroughly enjoy the SP experience (without all the headaches). Two months out and it's already been patched twice (at least going to be) is not a good look for an SP game.

OT: I quite frankly don't care what percentage of the patch is going to be SP vs MP. My concern is the game-breaking bugs. The fact that 30% of my FL is playing without the DLC installed and a few other regular Preferred puggers as well does not bode well. It's a patch and not a DLC so I don't expect to see any new major content. What I can say is this, if they don't resolve the MP issues with this release then I'm dropping out of DAMP altogether. Most SP games only get like, what, 2-3 patches (not including fixes that are slid in on some DLCs) during their entire support cycle. I won't be buying any SP DLCs based on the fact that they refused to address the DLC offline issues with Mass Effect 3. Game publishers are getting into the habit of abusing updates. The initial product is supposed to be rock solid, requiring little updating for missed issues. If the gaming market is going to be allowed to ran like the other traditional software companies then they need to start being held accountable to the same standards: no more naming your own price despite the quality of the content, games should be fully or partially refundable if they fail to deliver on quality (no more "once you open the package you're stuck with it" bs), no more complaining about end-users making "backup copies" because you failed to make a stable product, and the companies should be required to press new CD/DVDs at their expense when there are major revisions to the game. That sounds about fair to me.



#57
quebra

quebra
  • Members
  • 809 messages

add fix disconnects, blackscreen loading, elbow bumping, skills not working as described, etc...



#58
NRieh

NRieh
  • Members
  • 2 907 messages

 

Two months out and it's already been patched twice (at least going to be) is not a good look for an SP game.

If DA SP has 'not that good look' in your eyes, I'm terrified to even think about the words you'd have in store for the AC:Unity... :ph34r:

I've followed some of their threads and I just feel like we've got the most QAed and bug-proof release in the galaxy, really... 



#59
Shadohz

Shadohz
  • Members
  • 1 662 messages

MP is hardly completely broken. The key glitch is annoying certainly.

Uninstalling the DLC works pretty well for those who are particularly troubled by it.

If I tried to sell you car with bald tires and an eff up air conditioning AT FULL PRICE and told you "Hey don't worry about those problems. This is a Porsche 918. Come back in a few months and we MAY fix those problems with the car." Would you stick around to hear the rest of the sales pitch or go across the street to the other dealership?

 

Having to uninstall part of a program because it breaks or causes major issues with the main part of a program is unacceptable. It doesn't matter if it's a game or business application that you're using.



#60
Trickshaw

Trickshaw
  • Members
  • 494 messages


#61
DragonRacer

DragonRacer
  • Members
  • 10 049 messages

I really wish somebody in the games media would get on bioware's case about this specifically. The practice of releasing a game and then disappearing for a month when its full of bugs and problems is pretty awful. Something I definitely didn't expect bioware to be doing, or maybe I am just uninformed of them doing it before.

 

Eh, it released right before all the major holidays, so I'm more apt to understand that most everyone was gone away with family and vacations. Sort of unfortunate timing, but such is life.

 

 

I just wish there was more effort in Dev communication. Like a BioWare Community Manager.

 

Mmmm, with the way I see poor Andy and Amelia get dogpiled on any time they post here, methinks that doesn't exactly encourage more open dev communication but instead encourage the exact opposite.

 

 

Well, off the top of my head, the way of the assassin quest is bugged. I wandered around Crestwood, looking for the dwarf assassin who drops the specific item you need and he never showed up. Apparently, they can spawn even when you haven't gotten the quest yet and they like to spawn in the lake. Which, of course, kills them immediately and you have no way of getting to any loot that they drop.

 

There's a woman in Emprise du Lion who has an item next to her that you can't pick up. There's an exclamation point on the map and she keeps saying something about dropping something. Undoable quest.

 

Maryden the bard's quest is almost impossible to get. Most of the time she's singing and won't talk to you. Now, sometimes it works and you can speak to her, but sometimes it doesn't.

 

Those aren't exactly bugs but broken quests.

 

Don't forget Solas's final personal quest, "What Lies Dormant", You're supposed to get it after activating 10 of those elven artifacts, but that quest isn't firing for anybody on any platform (which has been acknowledged by BioWare and hopefully one of the fixes in this upcoming patch).

 

I'm also having to metagame and tip-toe around Dorian right now on this second playthrough for fear of catching the bug where Mother Giselle doesn't give you his father's letter... thus borking his major personal quest AND locking you out of his romance (and since this second character is meant to romance him... yeah, feels weird to have to try and make sure I don't get the bug rather than just naturally role-play the game).


  • Pee Jae aime ceci

#62
SpaceV3gan

SpaceV3gan
  • Members
  • 2 379 messages
There could be a paid DLC coming to SP, so fixing SP bugs might be Bioware's priority for the time being.

Also, regardless of the MP potential, if Bioware is prioritizing SP the logical conclusion is that the SP is more profitable. Simple.

#63
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 887 messages

I'm generally curious. What are some SP bugs that require serious attention? In my three play throughs I haven't encountered a single SP specific bug.

 

Oh, boy, this gives me a chance to vent a bit (mostly Xbox One, but I've seen a lot of these mentioned by others:)

 

- Virtually every skill tree has powers or upgrades that do not work properly. Some have no effect, some rarely apply their bonus properly, some actually have a negative effect. Most of them are identically bugged in MP, which is why I'm hoping that fixing them in SP will fix them in MP, as well.

 

- Many War Table missions are bugged, and do not show up, such as "University of Orlais." Others, like the "Specializations" War Table mission, can become "locked," and require workarounds, or reloading to an earlier save to correct.

 

- Companion missions are bugged, including Dorion and Solas.

 

- Some personal companion sub-plots generated by dialogue are bugged, including Sera's.

 

- Varric can disappear from Skyhold, preventing any further interaction with him.

 

- Items in your inventory, even some that are equipped, can disappear permanently (can only be recovered by reloading to an earlier save.)

 

- There are many items that are in "broken" locations, and cannot be interacted with, including at least 2 mosaic tiles.

 

- Chests can be exploited to produce infinite treasure, including game-breaking items, such as infinite Amulets of Power, allowing a player to select all skill tree bonuses at an early level.

 

- Autosave and manual save can both become bugged and corrupted the further you get into a playthrough.

 

- Significant cutscene and gameplay lag on console is a chronic problem, especially sound lag.

 

- PS 3 and 360 versions of the game are virtually unplayable (I'm somewhat relieved that I decided not to get the game for 360 because of this.)

 

That is not an exhaustive list, by any means. With the exception of the PS3 and 360 issues, those are all bugs that I have encountered in my single playthrough of the game, totaling 80 hours so far. All of these things are arguably more important than most issues in MP, with the exception of the key bug, which is one of the issues they specifically said that they were working on (although they have given no indication that it will be addressed in this patch, so we may be waiting until patch 4 for that one.)


  • Milana, Pee Jae et BeardyMcGoo aiment ceci

#64
Shadohz

Shadohz
  • Members
  • 1 662 messages

- Chests can be exploited to produce infinite treasure, including game-breaking items, such as infinite Amulets of Power, allowing a player to select all skill tree bonuses at an early level.

WAI. This is the same issue that occurred in a prior DA game. It's not much different than the Level-up/Class-swapping trick (jedi switching) in KOTOR. Why would you want this fixed?



#65
Pee Jae

Pee Jae
  • Members
  • 4 085 messages

Call me crazy but I'm one of those weird people who enjoys both the single player AND multi-player and would like to see all of these issues fixed for both.


  • DragonRacer aime ceci

#66
DragonRacer

DragonRacer
  • Members
  • 10 049 messages

Call me crazy but I'm one of those weird people who enjoys both the single player AND multi-player and would like to see all of these issues fixed for both.

 

Same.

 

Praise the Lord and pass the ammunition.


  • Cette et Pee Jae aiment ceci

#67
Cette

Cette
  • Members
  • 349 messages

WAI. This is the same issue that occurred in a prior DA game. It's not much different than the Level-up/Class-swapping trick (jedi switching) in KOTOR. Why would you want this fixed?

Also since so few of the tier 3 schematics are sold in shops it's very unlikely that you will end up with ones you want by end game without that particular "bug."

Hopefully the modders can do something with that.



#68
Saboteur-6

Saboteur-6
  • Members
  • 619 messages

Mmmm, with the way I see poor Andy and Amelia get dogpiled on any time they post here, methinks that doesn't exactly encourage more open dev communication but instead encourage the exact opposite.

Oh it's emotional overreaction at it's finest but, such is the Internet. A community manager is that rare bread of dev though that can look past seething posts of discontent and see public interest and potential for growth. Their job is to lisaon and communicate, to bridge the gap between consumer community and internal developer. I appreciate Andy and Amelia tremendously for that very reason.

More often than not though it's not a definitive studio role and it just gets delegated (if at all) to overworked devs who have multiple MULTIPLE things on their plate. So the last thing they want to do is hop on the forums and catch heat for something they likely have minimal control over. Especially if there's no concrete time tables that they're allowed to confirm.
  • KalGerion_Beast aime ceci

#69
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 887 messages

WAI. This is the same issue that occurred in a prior DA game. It's not much different than the Level-up/Class-swapping trick (jedi switching) in KOTOR. Why would you want this fixed?

 

I don't personally have strong feelings about it. I was listing things that I believed were of a high priority for BioWare.



#70
R Y A N

R Y A N
  • Members
  • 53 messages

Oh, boy, this gives me a chance to vent a bit (mostly Xbox One, but I've seen a lot of these mentioned by others:)

- Virtually every skill tree has powers or upgrades that do not work properly. Some have no effect, some rarely apply their bonus properly, some actually have a negative effect. Most of them are identically bugged in MP, which is why I'm hoping that fixing them in SP will fix them in MP, as well.

- Many War Table missions are bugged, and do not show up, such as "University of Orlais." Others, like the "Specializations" War Table mission, can become "locked," and require workarounds, or reloading to an earlier save to correct.

- Companion missions are bugged, including Dorion and Solas.

- Some personal companion sub-plots generated by dialogue are bugged, including Sera's.

- Varric can disappear from Skyhold, preventing any further interaction with him.

- Items in your inventory, even some that are equipped, can disappear permanently (can only be recovered by reloading to an earlier save.)

- There are many items that are in "broken" locations, and cannot be interacted with, including at least 2 mosaic tiles.

- Chests can be exploited to produce infinite treasure, including game-breaking items, such as infinite Amulets of Power, allowing a player to select all skill tree bonuses at an early level.

- Autosave and manual save can both become bugged and corrupted the further you get into a playthrough.

- Significant cutscene and gameplay lag on console is a chronic problem, especially sound lag.

- PS 3 and 360 versions of the game are virtually unplayable (I'm somewhat relieved that I decided not to get the game for 360 because of this.)

That is not an exhaustive list, by any means. With the exception of the PS3 and 360 issues, those are all bugs that I have encountered in my single playthrough of the game, totaling 80 hours so far. All of these things are arguably more important than most issues in MP, with the exception of the key bug, which is one of the issues they specifically said that they were working on (although they have given no indication that it will be addressed in this patch, so we may be waiting until patch 4 for that one.)


Where is the game breaking exploit that allows people an unlimited amount of certain materials and gold on this list? If you were to compare games with me you'd see my gold at like 10m because of this darn glitch. I was plagued so.

#71
Shadohz

Shadohz
  • Members
  • 1 662 messages

If DA SP has 'not that good look' in your eyes, I'm terrified to even think about the words you'd have in store for the AC:Unity... :ph34r:

I've followed some of their threads and I just feel like we've got the most QAed and bug-proof release in the galaxy, really... 

http://www.bbc.com/n...nology-30226586
 

Ubisoft apologises for Assassin's Creed Unity bugs

 

TRUTH:

"With the increased flexibility to send out updates on a regular basis there may be a temptation that if the game is not 100% correct, the publisher can ship a patch in a few days or weeks to correct issues."

 

CONCESSION:

Consumers who bought the basic version of the title are being offered an as yet unreleased add-on story for free.

Those who purchased a "season pass" - which provides a copy of all future downloadable content (DLC) additions - have been offered another complete game of their choice.

You only proved my original point of: "Game publishers are getting into the habit of abusing updates. The initial product is supposed to be rock solid, requiring little updating for missed issues". Have you not seen the PC tech-related issues that occurred during the initial release? I would've been hit hard on my yearly review for letting an issue that spiked the temperature on CPUs and consumed memory on end-user machines (or terminated). I'm not being hard on BW because I'm an a-hole (and I am) but because I expect better (which I should).



#72
Shadohz

Shadohz
  • Members
  • 1 662 messages

Also since so few of the tier 3 schematics are sold in shops it's very unlikely that you will end up with ones you want by end game without that particular "bug."

What platform do you want it on PS3, X360, or PC? It would be a pointless fix anyway considering you'd just have to remove the patch file(s) to reduplicate.

 

I don't personally have strong feelings about it. I was listing things that I believed were of a high priority for BioWare.

I was joking.

 

Mmmm, with the way I see poor Andy and Amelia get dogpiled on any time they post here, methinks that doesn't exactly encourage more open dev communication but instead encourage the exact opposite.

Getting your butt chewed by your clients is part of the territory, especially when there is a screw-up involved. I recall making a comment to Amelia for at least respecting them for sticking their necks out to the public. Most devs I know or worked with avoid any type of public contact because they are afraid to hear the truth about what they've done or are too disconnected to accept failure/criticism. People don't want to hear excuses and analogies. They want results. You'll hardly hear a thank you, but you will hear alot of everything else.



#73
Hiero_Glyph

Hiero_Glyph
  • Members
  • 232 messages

Mmmm, with the way I see poor Andy and Amelia get dogpiled on any time they post here, methinks that doesn't exactly encourage more open dev communication but instead encourage the exact opposite.


Let's be honest though, we (this community) reported bugs only to be told that Bioware has one of the best QA groups in the business. We then reported more bugs only to be told that they were tested and did not exist. We then provided video proof to prove that our claims were correct and that the QA process failed. At this point it is no surprise how Bioware is treated given how they have treated this community so far. Let's not forget that Bioware promised better support for DAMP than ME3 MP. So far this community's attitude towards them is entirely justified.
  • coldflame et 21T09 aiment ceci

#74
coldflame

coldflame
  • Members
  • 2 195 messages

Let's be honest though, we (this community) reported bugs only to be told that Bioware has one of the best QA groups in the business. We then reported more bugs only to be told that they were tested and did not exist. We then provided video proof to prove that our claims were correct and that the QA process failed. At this point it is no surprise how Bioware is treated given how they have treated this community so far. Let's not forget that Bioware promised better support for DAMP than ME3 MP. So far this community's attitude towards them is entirely justified.

 

I know right? When a few community members could do a more thorough bug testing than paid QA professionals (the armour bug comes to mind), that does not exactly build customer confidence.


  • Mofojokers et Hiero_Glyph aiment ceci

#75
Mofojokers

Mofojokers
  • Members
  • 645 messages

I know right? When a few community members could do a more thorough bug testing than paid QA professionals (the armour bug comes to mind), that does not exactly build customer confidence.


Cold flame can you message me in private it is about removing your post in the Unofficial DAMP Feedback and Suggestions Thread front page. The thread has grown so large we have to use a secons post for it lol.