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In Loving Memory "Shepard" - Tribute


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#26
Xn xN7x

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Mass Effect became a part of my life. Playing it for years, anxiously waiting for the next one and avoiding spoilers, getting all the feelings from meeting, losing, conversing with all those great characters - it all left a permanent effect on my life. As Daniel Radcliffe said at the premier of the last HP movie, great stories stay with us for the rest of our lives and affect our decisions. Bioware has told an amazing story and even with all its flaws it still affected me deeply and changed my outlook on the world. When it was finished I felt sad. And not because of the ending, no. I felt sad because it was time to move on. Because the story had came to an end. Because that meant a change in my life of which Mass Effect became an important part. I'll be forever grateful to all members of the Bioware team who brought these amazing games to life. The video's title, "Remember Me" is something I'll always do. And this video (alongside the one linked below) is an amazing send-off for the trilogy.

Amen to that :)



#27
Xn xN7x

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I really want to visit Illos, Zuh's Hope, some of the places we didnt get to go back to. big part of me1 and we never got to go back. Just hear things about it from me2 and 3. I miss the game already :-( darnit bioware



#28
RIPRemusTheTurian

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Honestly, I'm entertaining the slight hope that we'll find - in a little corner, somewhere - "Conrad's Museum of Shepard and Co".

 

I think that ME3 is as great a game as the others, but it would be exciting to see a little more exposition on the crew's lives post-ME3.  For my Destroy ending, It'd be nice to see that Shep reunited with his/her companions.

 

But hey, if you can't beat em, MEHEM.


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#29
Xn xN7x

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I just wish they would finish off with shepard. There is still enough backstory to make one more game. D;



#30
prosthetic soul

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My Shepard isn't dead though.....



#31
Iakus

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Mass Effect became a part of my life. Playing it for years, anxiously waiting for the next one and avoiding spoilers, getting all the feelings from meeting, losing, conversing with all those great characters - it all left a permanent effect on my life. As Daniel Radcliffe said at the premier of the last HP movie, great stories stay with us for the rest of our lives and affect our decisions. Bioware has told an amazing story and even with all its flaws it still affected me deeply and changed my outlook on the world. When it was finished I felt sad. And not because of the ending, no. I felt sad because it was time to move on. Because the story had came to an end. Because that meant a change in my life of which Mass Effect became an important part. I'll be forever grateful to all members of the Bioware team who brought these amazing games to life. The video's title, "Remember Me" is something I'll always do. And this video (alongside the one linked below) is an amazing send-off for the trilogy.

 

 

I was ready for ME3 to be the end of Shepard's story.  I knew that since ME2, and expected, even welcomed that.  I was looking forward to doing trilogy runs with a beginning, middle, and end to Shepard's story.

 

The way it ends, though, destroys any good feelings I have about the story.  I simply can't do trilogy runs because any good feelings are smothered by knowledge of what's to come (not to mention glaring inconsistencies, but that's another matter).  Even if my Shepard somehow survived any of the endings, he'd want to eat a bullet after making one of those choices.

 

I suppose Bioware doesn't have to care about that, since they get their money whether I play once or fifty times.  But when a good story ends, I'm not sad, because I can always go back and experience it again.  A bad story makes me sad because I can't enjoy it again.

 

I can't enjoy this.  At best, I can defy it.


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#32
Vazgen

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I was ready for ME3 to be the end of Shepard's story.  I knew that since ME2, and expected, even welcomed that.  I was looking forward to doing trilogy runs with a beginning, middle, and end to Shepard's story.

 

The way it ends, though, destroys any good feelings I have about the story.  I simply can't do trilogy runs because any good feelings are smothered by knowledge of what's to come (not to mention glaring inconsistencies, but that's another matter).  Even if my Shepard somehow survived any of the endings, he'd want to eat a bullet after making one of those choices.

 

I suppose Bioware doesn't have to care about that, since they get their money whether I play once or fifty times.  But when a good story ends, I'm not sad, because I can always go back and experience it again.  A bad story makes me sad because I can't enjoy it again.

 

I can't enjoy this.  At best, I can defy it.

I can only feel sorry for you :( You know that I don't feel the same way about the endings and that I still enjoy the games.

"I wish you could see it like I do" LOL :D


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#33
Tonymac

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I can only feel sorry for you :( You know that I don't feel the same way about the endings and that I still enjoy the games.

"I wish you could see it like I do" LOL :D

 

A true renegade option would be to shoot TIM in the head again before he finishes his sentence.  I don't care what he sees, I don't care about his opinion; he is in the way. 



#34
Iakus

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I can only feel sorry for you :( You know that I don't feel the same way about the endings and that I still enjoy the games.

"I wish you could see it like I do" LOL :D

"I fight for freedom, mine and everyones.  I fight for the freedom to choose our own fate." B)



#35
Tonymac

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I was ready for ME3 to be the end of Shepard's story.  I knew that since ME2, and expected, even welcomed that.  I was looking forward to doing trilogy runs with a beginning, middle, and end to Shepard's story.

 

The way it ends, though, destroys any good feelings I have about the story.  I simply can't do trilogy runs because any good feelings are smothered by knowledge of what's to come (not to mention glaring inconsistencies, but that's another matter).  Even if my Shepard somehow survived any of the endings, he'd want to eat a bullet after making one of those choices.

 

I suppose Bioware doesn't have to care about that, since they get their money whether I play once or fifty times.  But when a good story ends, I'm not sad, because I can always go back and experience it again.  A bad story makes me sad because I can't enjoy it again.

 

I can't enjoy this.  At best, I can defy it.

 

I know how you feel.  I bought a game that I only played once.

 

On a good note though, I really did and still do play the heck out of multiplayer.  

 

I think BioWare knows that if they pull that crap again though that all bets are off:  because they already are off as far as I am concerned.  I'll never preorder anything from them ever again.  I know that game reviews are all tripe and garbage - they say what the gaming companies tell them to.

 

I will trust no one but real gamers who post opinions on you-tube.  Hopefully that can be done with little to no spoilers.....


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#36
RIPRemusTheTurian

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Do you guys think that everyone gets back together in a timely fashion, given a high EMS destroy ending? How far away did the Normandy crash anyways?



#37
prosthetic soul

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Do you guys think that everyone gets back together in a timely fashion, given a high EMS destroy ending? How far away did the Normandy crash anyways?

How many people lamenting over the lack of conclusion to the high-ems destroy ending does it take to get through Bioware's thick skull that they need to make another extra-extended cut?  The world may never know. 

Spoiler


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#38
Xn xN7x

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lol True I still want to know what happen after the reapers. Where did shepard go after waking up? So many questions and so little answers


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#39
RIPRemusTheTurian

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I only was introduced to Mass Effect this past summer, so I arrived too late for the explosion of comments concerning what the ending meant.

 

Still, I try to have the same 'Loving Memory' as all of you who've been around since the release of ME1. I can't imagine having another video game squaddie as great as Garrus.



#40
Tonymac

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I only was introduced to Mass Effect this past summer, so I arrived too late for the explosion of comments concerning what the ending meant.

 

Still, I try to have the same 'Loving Memory' as all of you who've been around since the release of ME1. I can't imagine having another video game squaddie as great as Garrus.

 

I can't imagine a game being as good as the ME series could have been.



#41
Iakus

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Do you guys think that everyone gets back together in a timely fashion, given a high EMS destroy ending? How far away did the Normandy crash anyways?

Far enough that (most of) the crew gave Shepard up for dead.



#42
Vazgen

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How many people lamenting over the lack of conclusion to the high-ems destroy ending does it take to get through Bioware's thick skull that they need to make another extra-extended cut? The world may never know.

Spoiler

The brief scene is good enough for me because I can imagine pretty much anything about what happens next. I highly doubt that if Bioware expanded on the ending more it would've fit with my own headcanon. My Shepard teaches at Grissom Academy along with his love Jack. Mike's Shepard enjoys drinks with Samantha IIRC. Breath scene gives you options to roleplay your Shepard as either dead or alive, retired or continuing to serve... There is an option of doing something like MEHEM which, however, invalidates the "Garden of Eden" scene.

#43
MrFob

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I am with Vazgen. I didn't think more exposure would have helped. In fact, you can easily test this. I did my last trilogy run with JohnP's JAM ending mod, which basically does exactly that (and only that). The mod is excellently crafted and flows very well but it just wasn't for me. I think the ending has many problems but (at least after the EC) the length and level of exposure, even Shepards death as a whole wasn't one of them.

 

On topic: I love this video, as I do most of the videos from that guy. In fact, I have a version of it, where this exact video basically represents Shepard's thoughts during his last breath when he lies in the rubble (head-cannoning that he does die of course).



#44
themikefest

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What's interesting in the high ems destroy ending, it shows slides of ME2 squadmates, that are alive, giving to what I believe is closure or what appears to be closure, but there is no slides of the squad and crew who are on the Normandy in ME3 which I believe is no closure. I wouldn't count the memorial scene as closure since all it has is the holding of a nameplate. It shows the Normandy flying off the whatever planet towards Earth that will take however long to get there.

 

The breath scene and one more story is a way to bring Shepard back if, and a very big if at that, for her/him to be in another game if Bioware/EA chooses

 

As said above my head cannon has femshep having drinks with Samantha in Vancouver.


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#45
Iakus

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I am with Vazgen. I didn't think more exposure would have helped. In fact, you can easily test this. I did my last trilogy run with JohnP's JAM ending mod, which basically does exactly that (and only that). The mod is excellently crafted and flows very well but it just wasn't for me. I think the ending has many problems but (at least after the EC) the length and level of exposure, even Shepards death as a whole wasn't one of them.

 

On topic: I love this video, as I do most of the videos from that guy. In fact, I have a version of it, where this exact video basically represents Shepard's thoughts during his last breath when he lies in the rubble (head-cannoning that he does die of course).

Yes, it's not just Shepard's death.  I'm certainly not opposed to Shepard possibly dying, as long as there are also possibilities for Shepard living as well.  Not in some "you can headcanon it if you want to" deal either.  Which is what makes the memorial scene in MEHEM and JAM work:  as it confirms Shepard is reunited with the Normandy, and doesn't go past that (SHepard lives, but the player can imagine what comes next)

 

But at any rate, what is really terrible isn't just Shepard's death, but what Shepard dies (or doesn't die) for.  What his/her final action is.  These options are stupid, illogical, and imo repugnant.  What makes me choose MEHEM over JAM is, however well-crafted that mod is (and it's very well done) it still has the Catalyst, and its insane troll logic and horrible "choices" MEHEM takes an ice cream scoop to the Starchild leaving the motivations of the Reapers unexplained.  But that's fine.  Because "In the end, what does it matter?  Your survival depends on stopping the Reapers.  Not in understanding them"

 

What makes this video beautiful is the focus it has on Shepard's struggles and relationships.  What makes it so sad I can barely stand to watch it anymore is the metaknowledge I have of where it all ends up in the end.



#46
CaIIisto

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Suspect that Mike's correct - if ME:Next sucks, watch them wheel Shepard out again in ME:Next 2.

It's ironic that BW let us head canon Shepard's ultimate fate in high EMS Destroy so that it allows for wider scope of fitting in with where people imagine the character ending. Ironic that it comes after being railroaded for the previous 15 minutes.
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#47
Iakus

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Suspect that Mike's correct - if ME:Next sucks, watch them wheel Shepard out again in ME:Next 2.
 

"It's all a matter of resources" <_<


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#48
Tonymac

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"It's all a matter of resources" <_<

 

It's all a matter of them learning what made the Mass Effect games great.  There was something that made playing the games feel magical.  I look at those endings and what they did to my character, and see nothing magical.  I see utterly repugnant and disrespectful treatment that serves no purpose other than to be offensive.  That was my thank you for buying every game in the series and all of the DLC (ME3 is the exception, of course).  No ME3 DLC, no more shirts, or jackets or ship models, lithos - nothing at all, ever again.

 

Maybe if we hold onto our resources they will hire people who get the point and can get it right; recapture the magic.  We lost a lot of the old guard after ME2 - some serious talent that brought the magic.  BioWare has moved on, hired new talent that may indeed make it work, yet I have my worries.  Some of those responsible remain in very high positions.



#49
Iakus

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It's all a matter of them learning what made the Mass Effect games great.  There was something that made playing the games feel magical.  I look at those endings and what they did to my character, and see nothing magical.  I see utterly repugnant and disrespectful treatment that serves no purpose other than to be offensive.  That was my thank you for buying every game in the series and all of the DLC (ME3 is the exception, of course).  No ME3 DLC, no more shirts, or jackets or ship models, lithos - nothing at all, ever again.

 

Maybe if we hold onto our resources they will hire people who get the point and can get it right; recapture the magic.  We lost a lot of the old guard after ME2 - some serious talent that brought the magic.  BioWare has moved on, hired new talent that may indeed make it work, yet I have my worries.  Some of those responsible remain in very high positions.

Actually that was a comment on the (totally lame) explanation TIM had for how Shepard could possibly be brought back to life after being so thoroughly killed off at the start of  ME2  :P


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#50
CaIIisto

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The silver lining re the ME3 ending controversy. BW may have stuck to their guns and ultimately changed nothing, claiming adherence to the 'artistic vision' but I'd put money on them never being so naive/radical again.