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Gave up on Reaver, doubt the PotA greatsword would help


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#1
gay_wardens

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it's no good being a warrior that can't behave like a warrior. you're supposed to be on the front lines, drawing the aggro from your party. it doesn't matter what weapon you're using. 

 

getting ganked before i can even use War Horn is just absurd. literally ONE crystal shooting templar will wreck your face. it's simply impossible to run reaver and actually ENJOY it. in the process of testing one, final build on Katari and if it's not viable I'm done. absolutely done with two-handeds.

 

where the bloody hell is Sten when you need him?! nobody appreciates what it felt like to stare Uldred in the face in the Broken Circle after conquering the tower and the Sloth demon. the good old days when two-handed warriors could TANK, similar to the Templar right now.



#2
Johnsen1972

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Left Reaver tree = Ownage. Pop Rampage every 30 sec before you gank a big group then spam dragon rage for 10 sec. No other class can wipe out a complete group faster. There is not need to tank anything. Just kill them before they even realise what happends. I just have a level 21 blue 2 hand sword and I always get 60-80 kills in a threatening run with a full random group.

 

I did my maul weekend challenge in less then 10 min with a blue level 15 maul in routine. (solo)

 

Trust me, the reaver is the most overpowered class in DAMP. Arcane Warrior? LOL... no competition.


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#3
Saboteur-6

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Rampage + Dragon-rage is basically vital for the Reaver in maintaining heal on hit and bursting down enemies. Also, like SOOOO many builds, Heal on Kill rings are a game changer.

 

Don't worry, I'm sure a more Tank oriented "Champion" 2-hander is coming.



#4
actionhero112

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Heal on kill rings? Idk. I'm not sure you're supposed to tank, but I can never find anyone playing warriors other than the reaver and the 420katariblazeit. So they kinda fall into default tanking. And by that I mean they eat the initial burst of arrows from a mob and we pick them off the ground later. No one ever seems to hide behind a pillar and wait for the rogues to thin out the archers.

 

I feel like warriors are the most armor reliant of the classes, and because you can't really get over 100 on multiplayer, so warriors are kinda like 'f***' on higher difficulties. I just play the legio when I want to tank. Who needs armor when you have invulnerability?

 

Sten was so cool that he didn't need a specialization when he hit 7. He specialized in being taller than everyone and stealing slovenly kid's cookies.



#5
BeardyMcGoo

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l2p?

l2p.


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#6
Saboteur-6

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I play Templar/Katari/Legionnaire/Reaver in that order. I agree that there was this huge influx of Reavers before the Dragon-rage "no heal" bug become common knowledge and then the exposure to the Arcane Warrior killed them off. Anyway Reaver's don't "Tank". They don't hold threat for the team to DPS down targets while maintaining super high defense/dam resists. They burst DPS down spawns and mitigate incoming damage through heal on hit and panic.


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#7
Guest_Mortiel_*

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it's no good being a warrior that can't behave like a warrior. you're supposed to be on the front lines, drawing the aggro from your party. it doesn't matter what weapon you're using. 

 

getting ganked before i can even use War Horn is just absurd. literally ONE crystal shooting templar will wreck your face. it's simply impossible to run reaver and actually ENJOY it. in the process of testing one, final build on Katari and if it's not viable I'm done. absolutely done with two-handeds.

 

where the bloody hell is Sten when you need him?! nobody appreciates what it felt like to stare Uldred in the face in the Broken Circle after conquering the tower and the Sloth demon. the good old days when two-handed warriors could TANK, similar to the Templar right now.

 

Common misconception, but understandable. Let me clarify a few things:

 

  • A Defender, or Tank, is a role that revolves around possessing strong defenses for withstanding damage and keeping enemies away from allies in some manner or another. 
  • Leader is a role that deals with buffing allies or debuffing enemies.
  • A Controller is a role that quite simply possesses abilities that affect multiple enemies, also known as Area of Effect or AoE skills.
  • A Striker is a role that is built to deal high amounts of burst damage to single targets.

 

With that in mind, the Reaver has a difficult time fitting into the Defender role as you desire simply because she lacks the key component of a Defender: Defense. She has no skills that give her a reliable source of mitigating incoming damage. She, rather, has skills that fit into the latter three roles in some capacity or another. Her most popular build I've seen (Dragon-Rage, Devour, Rampage, War Horn) is a nice blend of all three, dealing high burst damage (Striker) to small groups of enemies (Controller) and having the ability to inflict debuffing status effects (Leader), while also being able to heal herself to counter the health loss of her primary damage skill as a unique benefit.

 

The Katari, Templar, and Legionnaire have the capacity, in some manner or another, to incorporate Defender role attributes into a build, but not the Reaver. The Katari becomes the least popular at this because of the currently broken armour, but I imagine this will change once that issue is fixed. As a result, the Katari will become your Sten, as it were. It is fitting, as Sten was a Qunari as well.

 

Hope this helps!


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#8
Saboteur-6

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I like those sub-class designations Mortiel and have seen you use them in the past. Where did you get them?



#9
Guest_Mortiel_*

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I like those sub-class designations Mortiel and have seen you use them in the past. Where did you get them?

 

The original role-playing game: Dungeons & Dragons.

 

http://dnd4.wikia.com/wiki/Role

 

Wizard, Fighter, Cleric, Rogue... that's where I learned RPG roles, not the MMO "Holy Trinity" that came about much later.

 

Oh, and they are not "sub-class designations". They are class roles. Sub-classes are a class or specialization within or from a class, like building the Rift Mage or Knight-Enchanter out of an Arcane Warrior. Class roles are more generic ways to denote what purpose the class plays on the battlefield. Just FYI.  :lol:


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#10
Saboteur-6

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The original role-playing game: Dungeons & Dragons.

 

http://dnd4.wikia.com/wiki/Role

 

Ah, makes sense. I've only dabbled in table-top PnP and it was mostly as a kid (so game rules were iffy). Most of my experience with RPG team roles come from video games. First party-based MMO I got into was City of Heroes/Villains and there's a lot of overlap in the terminology I've seen you use. Thanks for clarifying.



#11
chich

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If only rampage wasn't buggued .... Reaver is ok on threatening but you can forget about him in perillous :/  


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#12
Guest_Mortiel_*

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Ah, makes sense. I've only dabbled in table-top PnP and it was mostly as a kid (so game rules were iffy). Most of my experience with RPG team roles come from video games. First party-based MMO I got into was City of Heroes/Villains and there's a lot of overlap in the terminology I've seen you use. Thanks for clarifying.

 

What terminology a game uses largely varies from it's source inspiration... JRPGs-inspired games tend to be different from DnD-derived, and both tend to be different from the newer western MMORPG.

 

Neverwinter is a western MMO made by Cryptic that is unique in deriving much source material from DnD, whereas Bioware's own MMO, SWTOR, focuses almost purely on the "Holy Trinity" (with the only unique concept being the "Ranged Tank", which is unusual and fascinating to me).

 

 

Note: Neverwinter has a lovely concept in game, and looks gorgeous, but be forewarned that Cryptic was bought out by the greedy and game-butchering Perfect World Entertainment, and Neverwinter has since fallen into the "Pay2Win" MMO category. It's sad, because it's was once one of the few MMO games for which I would consider paying a subscription. That's a very rare thing for me.


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#13
Benman1964

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2H warriors' armor has been proven to be bugged at the front since the DLC. That's why a good shot can kill you in an instant.



#14
Guest_Mortiel_*

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2H warriors' armor has been proven to be bugged at the front since the DLC. That's why a good shot can kill you in an instant.

 

Actually, that is not the only issue. The Reaver's bread'n'butter skill, Rampage, can become bugged to not grant you life-steal, making her very difficult to play.


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#15
BraveLToaster

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2H warriors' armor has been proven to be bugged at the front since the DLC. That's why a good shot can kill you in an instant.

A few arrows will kill you in an instant regardless.  800 damage and 750 damage isn't going to be much of a difference in survivability.


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#16
QuickerBladeEHGH

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I agree that without Rampage, the Reaver will have a very tough time staying alive. But with Rampage/Devour/Dragon Rage, I feel powerful and unstoppable most of the time, even in Threatening (Perilous would be a different story and would be team-dependent).

 

That Dragon Rage saves so many of your teammates as well from out of control mobs.

So without Rampage to start off with, I personally wouldn't even use Reaver.



#17
Torkelight

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*yawn*

#18
orskar

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reaver was pretty easy on threatening with my starfang, routine I pretty much solo at level 1. I don't have HoK ring either.

 

just play carefully, avoid dragging too much aggro, sneak up to the biggest target and start smashing

 

if you see a wall of archers/ranged in front of you, either wait for someone else to draw their attention and intitial shots or abuse line of sight and cover to make them waste their shots. stop charging in ahead of everyone, you wouldn't do that with a rogue who is similarly low on defense. If all warriors where reasonably tanky it'd be at the expense of dps and they'd never get any kills and everyone would be rogue/mage. good legionnaires are already pretty rare in pugs just because I'm sure most people get fed up having the lowest kill count.

 

I use mighty blow to knockdown the whole mob (like it better for archers instead of war cry) and dragon rage to finish with the odd devour. don't even need rampage unless there's a stronger enemy in the way or I've taken too many hits for devour to be helpful.

 

because it's a dps focused class it really needs strong weapons to make the most of it, since you are in the thick of things, so you need everytimg dead asap. other dps (rogue/mage) have the luxury of staying back, reaver doesn't.

 

yeah sure the "idea" of warriors is to tank damage, but from other games I'm used to warriors being more about blocking & parries vs just soaking up damage.

 

 

the only warrior who needs any work imo is katari as their defense is far too low on top of the guard they build up being worthless. you get hit once you are ruined usually.


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#19
XswXkrayzie

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l2p?

l2p.

 

this.


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#20
SiLve

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If only rampage wasn't buggued .... Reaver is ok on threatening but you can forget about him in perillous :/  

 

lol

if you dont have gear and no skill.. yes thats true.. if you have both.. it is easy.

Not saying that there are classes which can solo maps with closed eyes by using a steelingwheel as controller.

 

in simple words.. just because your way of playing doesnt work.. doesnt mean the class is broken or wont work ^^



#21
Reman

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it's no good being a warrior that can't behave like a warrior. you're supposed to be on the front lines, drawing the aggro from your party. it doesn't matter what weapon you're using. 

 

getting ganked before i can even use War Horn is just absurd. literally ONE crystal shooting templar will wreck your face. it's simply impossible to run reaver and actually ENJOY it. in the process of testing one, final build on Katari and if it's not viable I'm done. absolutely done with two-handeds.

 

where the bloody hell is Sten when you need him?! nobody appreciates what it felt like to stare Uldred in the face in the Broken Circle after conquering the tower and the Sloth demon. the good old days when two-handed warriors could TANK, similar to the Templar right now.

LoL did you actually try to tank as a reaver? You do know that warrior=/= tank, right? The reaver is perfect for damage and she has very good survivability if used properly.



#22
DAMP Max

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The best defense is a good offense. If you are dying to archers on Threatening, you should be killing them faster. Next time start with them, then kill everything else. The Reaver is hands down the best damager on the battlefield. This is either a L2P issue or a serious gearing issue (probably some of both). I don't have the Sulvein Blade, but using Sundering (blue 2 handed maul), Purple and Blue Hok rings and purple Health belt I can solo Threatening and I run Perilous regularly.

Yes, if you die with Rampage and it becomes bugged, you are relegated to the status of "wet noodle". Hopefully that gets patched soon.
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#23
wolfhowwl

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I agree OP the thing is that...

 

Spoiler


#24
Robbiesan

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I learned not to use her as a tank.  While she can deal out huge burst damage, she can also be taken down quickly. 

 

I tried this build recently and had great success with it.

 

Rampage

Dragon Rage + upg

Mighty Blow + upg

Earthshaking Strike + upg

 

Sulevin Blade

Rare Cooldown Amulet

+100 Belt of Health

Mighty Blow Ring

Life Drain Ring

 

Simple strategy.  Allow ranged or tank (ie Legionaire) to pull aggro.  Flank enemy > Rampage > Dragon Rage > Mighty Blow (when DR begins depleting too much health).

 

I decided to give ES a go this build.  While it is quite dependent on how enemies line up for you, it is great for choke points, causing burning damage, which you can follow up with MB for big damage.

 

No matter how you play it, the one step that makes a huge difference is to activate Rampage first, then go for it.  If you wait to activate it until your health is low, this is when you highly increase the risk of being taken down, and worse have Rampage active and die so it bugs out (pending fix).

 

This is effective on Threatening, but without a good support team, not sure I'd take into Perilous.

 

Edit: Sulevin blade with PoTA is nice to have, and does sometimes trigger on multiple enemies making DR and MB perfect follow ups.  That said, do not rely on that alone.  Flanking helps a great deal, and getting rid of ranged units as quickly as possible.