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Please don't let DA:I kill the CRPG


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#1
Amabel

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I am truly worried that DA:I spells the death of the CRPG. 

 

Bioware is the custodian of a line of wonderful CRPGs that began with Pool of Radiance in 1998, continued through all of the TSR Goldbox Games, the Baldur's Gate Series, the Neverwinter Nights series and DA:O and DA:II. I played them all and loved them all (to varying degrees of course). 

 

Sadly, with DA:I the line is broken. 

 

DA:1 is a visually stunning and vast landscape of collectibles and boredom. Welcome to the MMOfication of the CRPG. 

 

There is nothing heroic about collecting weeds and spending dozens of hours exploring beautiful but irrelevant environments to "claim" landmarks. There should be a pressing evil demanding the hero's full attention! The game has all the hallmarks of modern video games, which are designed as time sinks (collectibles, crafting, "power" levels to go to the next quest) and none of the things that made its predecessors so good (including a a linear plot line capable of being enjoyed without committing dozens of hours to irrelevant run and find quests). 

 

This may be a great game for those who like that sort of thing, but it is a far cry from its lineage. Please make it an aberrant blip in the Bioware genealogy and don't let it mark the end of the CRPG. 


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#2
Guest_Donkson_*

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Bit late for that, love. ;)


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#3
Eelectrica

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Pretty sure that generic action RPG's is all we're going to get from BioWare now. Holding down a button=in depth game play apparently.

 

On the bright side Pillars of Eternity is coming soon, and it looks pretty good. From the video's the gameplay is looking better than Inquisition. Actual strategic combat that involves more than holding down a button until all the bad guys are dead.

Guess we'll find out one way or the other in a couple of months. 


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#4
PrinceofTime

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If your still looking for proper crpgs in Bioware then stop, they made it evidently clear that its a thing of the past concerning them. Instead look forward to Torment tides of Numenera and Pillars of Eternity. An for actual RPGS wait for Fallout 4 and the next Elder Scroll.


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#5
Andrew Lucas

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The time has passed and the franchise changed with that, you either move on from the license or you enjoy what it became over the years.
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#6
wolfhowwl

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It isn't. You guys can still go play your kickstarter games.


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#7
tmp7704

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There is nothing heroic about collecting weeds and spending dozens of hours exploring beautiful but irrelevant environments to "claim" landmarks. There should be a pressing evil demanding the hero's full attention!

Time limits and actually requiring from the player to haul ass because otherwise the world will end are generally rare in RPGs, and when they are present they cause more of bitching from the players than praises. I think singling out DAI for this particular aspect is rather unfair.
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#8
Eelectrica

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It isn't. You guys can still go play your kickstarter games.

Nothing wrong with kickstarter games. Some of them actually have depth of game play, with more than just pretty graphics but no substance.


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#9
papercut_ninja

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If your still looking for proper crpgs in Bioware then stop, they made it evidently clear that its a thing of the past concerning them. Instead look forward to Torment tides of Numenera and Pillars of Eternity. An for actual RPGS wait for Fallout 4 and the next Elder Scroll.

 

Elder Scrolls? A crpg? :lol: 

 

I had to take time away from crafting my iron daggers to post that...hope you´re happy...


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#10
Biotic Flash Kick

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Pretty sure that generic action RPG's is all we're going to get from BioWare now. Holding down a button=in depth game play apparently.

 

On the bright side Pillars of Eternity is coming soon, and it looks pretty good. From the video's the gameplay is looking better than Inquisition. Actual strategic combat that involves more than holding down a button until all the bad guys are dead.

Guess we'll find out one way or the other in a couple of months. 

you make babby seals cry :C



#11
PrinceofTime

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Elder Scrolls? A crpg? :lol:

 

I had to take time away from crafting my iron daggers to post that...hope you´re happy...

2ex8xgz.jpg

Since you obviously lack basic reading comprehension ill kindly ask you to read my post a 2nd time, now a 3rd. You done? Okay where in my post did i state the Elder Scroll games as crpgs? Still didn't get it? Okay i listed Fallout 4 and Elder Scroll games as RPGS and Numera and POE as CRPGS. Try again.

 

Protip- read the damn post properly before posting.


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#12
AlanC9

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If DA:I can kill the CRPG, then the CRPG deserves to die.


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#13
Realmzmaster

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The MMOfication (if there is such a thing) began with NWN. NWN removed permadeath or the possibility of protagonist death resulting in a game over. The Bioware games prior to NWN had permadeath (BG1 & BG2) as did the Gold Box games and just about all the early crpgs.

 

DAO further up the ante by including regenerating health and mana. DAO also added cooldowns. All of those are according to some posters on this forum MMO elements. DA2 took it a step further and added instant health and mana regen after each combat.  

 

DAI is actually going back. It has removed regenerating health and mana. DAI has removed healing in combat from the mage which actually fits the lore. Healing in combat by lore is the providence of the Spirit Healer like Anders or Wynne not every mage.

 

So how is DAI all of a sudden considered more MMO? 

 

If you ask many of the posters on this forum they may not be in favor of timed events or QTEs. In fact many of the early crpgs did not have timed events. 

 

Some of them are not particularly fond of the time events in DAI. Saving all the NPCs in Haven is one such timed event. .  

Also are you telling me that your warden did not pick elfroot. metals and other materials for potions, poisons and traps?

You are telling me that the warden's party did not take trips to the sellers that had unlimited amounts of certain resources (like the quartermaster in the Circle Tower with unlimited lyrium)? I thought the warden had a Blight to end.

Did your warden stop to do the Crime wave or take out Gaxkang? Surely the warden had better activities to engage in? You mean your warden did not engage in the chantry board, Mage Collective or the Blackstone Irregulars?


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#14
Broganisity

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....All RPGs make you gather weeds, make things, kill a certain amount of things, go to a certain place...I don't see any difference between this game and DA:O  save for that the combat is more action based and less of a pain to suffer through slow motion swings. If anything DA:I is an improvement* in the gameplay department. :huh:

*story is a whole 'nother beast.


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#15
metatheurgist

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....All RPGs make you gather weeds, make things, kill a certain amount of things, go to a certain place...


The original CRPGs never had herb gathering or crafting. They also didn't have action mechanics. I might try an experiment with the next game I GM. I'll ask my players to fetch 10 herbs and build something. Should be funny as most of them are powergamers and have rarely invested a single point in survival or craft (anything). I may also "modernise" the game by throwing dice at them to simulate hits by monsters.
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#16
zeypher

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I am truly worried that DA:I spells the death of the CRPG. 

 

Bioware is the custodian of a line of wonderful CRPGs that began with Pool of Radiance in 1998, continued through all of the TSR Goldbox Games, the Baldur's Gate Series, the Neverwinter Nights series and DA:O and DA:II. I played them all and loved them all (to varying degrees of course). 

 

Sadly, with DA:I the line is broken. 

 

DA:1 is a visually stunning and vast landscape of collectibles and boredom. Welcome to the MMOfication of the CRPG. 

 

There is nothing heroic about collecting weeds and spending dozens of hours exploring beautiful but irrelevant environments to "claim" landmarks. There should be a pressing evil demanding the hero's full attention! The game has all the hallmarks of modern video games, which are designed as time sinks (collectibles, crafting, "power" levels to go to the next quest) and none of the things that made its predecessors so good (including a a linear plot line capable of being enjoyed without committing dozens of hours to irrelevant run and find quests). 

 

This may be a great game for those who like that sort of thing, but it is a far cry from its lineage. Please make it an aberrant blip in the Bioware genealogy and don't let it mark the end of the CRPG. 

Bioware games are more adventure games rather than proper rpgs. You want proper rpgs we have had a good year with them. Also POE is coming out soon. 


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#17
papercut_ninja

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2ex8xgz.jpg

Since you obviously lack basic reading comprehension ill kindly ask you to read my post a 2nd time, now a 3rd. You done? Okay where in my post did i state the Elder Scroll games as crpgs? Still didn't get it? Okay i listed Fallout 4 and Elder Scroll games as RPGS and Numera and POE as CRPGS. Try again.

 

Protip- read the damn post properly before posting.

 

Like I said...I was busy crafting iron daggers...after that I´ve got to sneak around irrelevant NPC´s for a few hours before I go stand under a bridge and jump repeatedly...as you can see I  have a very busy schedule for today, forgive me!


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#18
Realmzmaster

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@OP, You do know that all the points you mention can also be applied to DAO . Remember the crafting in DAO and let's not forget the crafting of runes in Awakening. Rune crafting was an extreme time sink in Awakening or running around to get the various materials so Wade could craft certain items or finding the stone necessary to upgrade the keep.  Wasting time judging people when the warden commander should be out killing darkspawn and getting rid of Father and Mother.


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#19
Realmzmaster

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Bioware games are more adventure games rather than proper rpgs. You want proper rpgs we have had a good year with them. Also POE is coming out soon. 

 

What is a proper crpg? I am still waiting for someone to come up with a working definition that encompasses what everybody believes is a crpg.


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#20
papercut_ninja

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What is a proper crpg? I am still waiting for someone to come up with a working definition that encompasses what everybody believes is a crpg.

 

I think most people would use Baldur´s Gate as a template...so basically:

 

Similar to BG = crpg

Different from BG = not a crpg



#21
LonewandererD

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Forgive the layman here, I am big rpg fan since Icewind Dale and Baldurs Gate but what classifies as a CRPG? On a side note what does the C stand for? Classic? Sorry, first time I've heard the acronym really

 

-D-


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#22
Realmzmaster

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I think most people would use Baldur´s Gate as a template...so basically:

 

Similar to BG = crpg

Different from BG = not a crpg

 

So Wizardry 1-8, Might & Magic 1-10, Ultima 1-9, DungeonMaster. Ultima Underworld ! & 2, or anything before BG is not a crpg? What about Arcanum: Of Steamworks and Magic Obscura or Vampire the Masquerade:Revelations and Bloodlines? What about Bards Tale 1-3? Fallout 1-3 and NV? Wasteland? 

 

All of which is some form are different from BG especially Vampire the Masquerade (Revelations and Bloodlines) which is based on the World of Darkness P &P RPG.


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#23
Realmzmaster

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Forgive the layman here, I am big rpg fan since Icewind Dale and Baldurs Gate but what classifies as a CRPG? On a side note what does the C stand for? Classic? Sorry, first time I've heard the acronym really

 

-D-

 

Computer role playing game the c is usually a small letter and rest is capitalized so cRPG as opposed to RPG role playing game or P & P RPG pen and paper role playing game.


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#24
LonewandererD

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Thank you sir

 

-D-



#25
papercut_ninja

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So Wizardry 1-8, Might & Magic 1-10, Ultima 1-9, DungeonMaster. Ultima Underworld ! & 2, or anything before BG is not a crpg? What about Arcanum: Of Steamworks and Magic Obscura or Vampire the Masquerade:Revelations and Bloodlines? What about Bards Tale 1-3? Fallout 1-3 and NV? Wasteland? 

 

For the sake of maintaining the overdramatic essence intended, we shall pretend that these do not exist...


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