Combat in DAO was based on magic. It had to be magical, because there's no other way to address the survivability issue that plagues all hero-worship fantasy stories. In the same way that supposed badass normal Batman is actually a superhuman by IRL standards (i.e. he's Captain America) the melee fighters in DAO had superpowers.
The difference is, while Cap and Bat both do ridiculous feats, they still work within their lore limitations. Cap doesn't have bursts of energy coming from his fists because he's not Iron Fist, he doesn't flatten opponents with a shout because he's not the Hulk. The characters have internal consistency. We might look at some outrageous stunt and think "...!" but we forgive it if the storytellers don't break the universe's rules. It's mark of great storytelling - it becomes epic instead of BS.
Just like it's a mark of great game design to make sure your warriors aren't doing things that only mages should be able to do. If you're just going to let that happen, why limit warriors at all? They should just be able to anything - throw bolts of lightning by rubbing their weapons together to create a static charge, blow down opponents by waving their shield, mind control enemies with sweet talk. It's just (bad) gameplay.





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