The image above is misleading because in most places in the Infinity engine games like BG1, BG2 and PST they had very few dialogue choices depending on the situation presented. The image also does not take into account the investigative options and other special choices that can occur in DA2 or DAI. Also the image above uses a mod the actual situation in PST does not have all those options.
Well, it's the only one I could find. I explained what I meant by the image in a previous post. I'll repeat it here for arguments sake: "The image was meant to illustrate lack of choices and RPG elements in recent Bioware games. I don't mind if it's more cinematic or not. They can still do that without taking away dialogue options."
It wasn't meant to be misleading at all, even though the image is exaggerating a bit. Again, I said: Choices and RPG elements - this includes investigative options, reactions, choices, and so on.
The main point I'm trying to make is that recent Bioware games have been severely lacking when it comes to the roleplay elements. For example, in Baldur's Gate (and even in Dragon Age Origins to an extent) the player had a much larger range of personalities (e.g. lawful good, chaotic evil, etc) to choose from (9 in total). In Dragon Age 2, we had 3 to choose from. In Dragon Age: Inquisition there were a larger number of reactions (e.g. confused, optimistic) we could exhibit, but rarely did we have the opportunity to do so. And when it came to main story decisions there was almost always just 2 options to choose from.