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Please don't let DA:I kill the CRPG


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#251
Meredydd

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Meh I prefer prefer the voice acting and expressiveness of modern day RPG's than the tedious list of dialogue "choices".

I don't mind voice acting, but I know some people don't like it. You can still have expressiveness and voice acting with more dialogue options. I guess I like more dialogue options since it adds to the roleplaying aspect of a game. You get more freedom to decide how your character is going to react to a certain scenario (something Bioware was famous for), as opposed to having an already pre-determined personality (like the 3 personalities in DA2) like in other non-roleplaying games.



#252
Realmzmaster

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Yep, Bioware is definitely loosing their touch and/or motivation. But I would argue that it began with DA2 and just got worse from then on.

Observe:

 

rpgsthenandnow.jpg

 

The image above is misleading because in most places in the Infinity engine games like BG1, BG2 and PST they had very few dialogue choices depending on the situation presented. The image also does not take into account the investigative options and other special choices that can occur in DA2 or DAI. Also the image above uses a mod the actual situation in PST does not have all those options.

 

This image has been used many times before on this forum


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#253
In Exile

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The image above is misleading because in most places in the Infinity engine games like BG1, BG2 and PST they had very few dialogue choices depending on the situation presented. The image also does not take into account the investigative options and other special choices that can occur in DA2 or DAI. Also the image above uses a mod the actual situation in PST does not have all those options.

This image has been used many times before on this forum

It's a blatantly absurd image. It's absolutely false. BG1 has awful dialogue that often makes RP impossible. I recently fired up BG1 (tutu) to play an LG Paladin (Cavalier, not Inquisitor, for a bit more of a challenge). There's not enough dialogue in there to actually support a full LG playthrough! Often the dialogue is violent and confrontational. All three options. And that's for those times you get 3 options. Sometimes you get even less.

BG2 was a huge leap forward and PST was dialogue heavy, but people live in a fantasy land when they wax poetically about the past. That's just not what those games were like for the most part.

Not to mention that picture is from PST. A brilliant game - despite being a commercial flop - that had a level and quality of writing Bioware never touched. I mean we're talking about a company for whom - in BG1 and BG2 - a 6/3/3 INT/WIS/CHA slate was totally doable dialogue wise (though a slight pain for the under dark, hence why you need the 5+ INT).
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#254
Meredydd

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The image above is misleading because in most places in the Infinity engine games like BG1, BG2 and PST they had very few dialogue choices depending on the situation presented. The image also does not take into account the investigative options and other special choices that can occur in DA2 or DAI. Also the image above uses a mod the actual situation in PST does not have all those options.

Well, it's the only one I could find. I explained what I meant by the image in a previous post. I'll repeat it here for arguments sake: "The image was meant to illustrate lack of choices and RPG elements in recent Bioware games. I don't mind if it's more cinematic or not. They can still do that without taking away dialogue options."

It wasn't meant to be misleading at all, even though the image is exaggerating a bit. Again, I said: Choices and RPG elements - this includes investigative options, reactions, choices, and so on.

The main point I'm trying to make is that recent Bioware games have been severely lacking when it comes to the roleplay elements. For example, in Baldur's Gate (and even in Dragon Age Origins to an extent) the player had a much larger range of personalities (e.g. lawful good, chaotic evil, etc) to choose from (9 in total). In Dragon Age 2, we had 3 to choose from. In Dragon Age: Inquisition there were a larger number of reactions (e.g. confused, optimistic) we could exhibit, but rarely did we have the opportunity to do so. And when it came to main story decisions there was almost always just 2 options to choose from.



#255
In Exile

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Well, it's the only one I could find. I explained what I meant by the image in a previous post. I'll repeat it here for arguments sake: "The image was meant to illustrate lack of choices and RPG elements in recent Bioware games. I don't mind if it's more cinematic or not. They can still do that without taking away dialogue options."
It wasn't meant to be misleading at all, even though the image is exaggerating a bit. Again, I said: Choices and RPG elements - this includes investigative options, reactions, choices, and so on.
The main point I'm trying to make is that recent Bioware games have been severely lacking when it comes to the roleplay elements. For example, in Baldur's Gate (and even in Dragon Age Origins to an extent) the player had a much larger range of personalities (e.g. lawful good, chaotic evil, etc) to choose from (9 in total). In Dragon Age 2, we had 3 to choose from. In Dragon Age: Inquisition there were a larger number of reactions (e.g. confused, optimistic) we could exhibit, but rarely did we have the opportunity to do so. And when it came to main story decisions there was almost always just 2 options to choose from.


But you're just not right about BG. As I said: BG1 couldn't even support a consistent "good" playthrough. Oftentimes there was no "lawful" or no "good" option. The NPCs had almost no dialogue. The quests didn't have choice - they were just fetch that or kill this. BG1 barely gave one personality to choose from.

BG2 was a dramatic improvement, however. But it's still being overstated.
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#256
Meredydd

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But you're just not right about BG. As I said: BG1 couldn't even support a consistent "good" playthrough. Oftentimes there was no "lawful" or no "good" option. The NPCs had almost no dialogue. The quests didn't have choice - they were just fetch that or kill this. BG1 barely gave one personality to choose from.

BG2 was a dramatic improvement, however. But it's still being overstated.

Fair enough. I suppose I should not have used BG as a comparison. In any event, I still think dialogue options is something Bioware can improve on, especially within the Dragon Age franchise. There is just so much opportunity. Origins had large quantities of dialogue options for most NPCs. I guess I expected at least that same amount of options in other DA games. Don't get me wrong, the current amount of dialogue in Inquisition is of good quality, but it lacks in quantity.  I exhausted my companion dialogue options not soon after reaching Skyhold. Then I had to wait until after a main story quest for some of them to maybe have something new to say. Other NPCs barely had anything to say unless they were important (e.g. Advisers).


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#257
Realmzmaster

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I don't mind voice acting, but I know some people don't like it. You can still have expressiveness and voice acting with more dialogue options. I guess I like more dialogue options since it adds to the roleplaying aspect of a game. You get more freedom to decide how your character is going to react to a certain scenario (something Bioware was famous for), as opposed to having an already pre-determined personality (like the 3 personalities in DA2) like in other non-roleplaying games.

 

The dialogue choices in DAO also had pre-determined personalities written into the lines and it is evident by how your companions and the npcs react to the choice.