DA:I probably marks the end of AAA CRPGs but Kickstarter is bringing good CRPGs back with Pillars of Eternity and Tides of Numenera (okay, Tides of Wasteland 2, lol)
Witcher 3 is probably more CRPG than DA:I though. Hopefully, and Cyberpunk 2077 is gonna be CRPG too I think.
The Witcher series can't be considered a cRPG because it abandoned basically all the elements that exist in a pen & paper RPG.
A cRPG is trying to emulate, as much as possible, the Pen & Paper experience. At least it was originally, which is why many of the original RPG used DnD style mechanics.
Don't get me wrong, I'm not saying that it's a bad thing that the Witcher is an aRPG or just RPG (depending on your definition) instead of a cRPG, just that it can't be considered a cRPG.
I don't understand why there is no room for multiple types of RPGs.
I had a blast playing both Wasteland 2 & DA:I but I enjoyed them for different reasons.
Why do all 'proper' RPGs have to be a call back to DnD? It is nonsensical to think that all RPGs must play in exactly the same way as they always have. If other video game genres took that approach all FPSs would still be Doom style, and we never would've gotten games like Goldeneye and CoD.
We've got RPGs with fully formed characters (the Witcher series), RPGs with characters with a bit of backstory (DA series) and RPGs with characters who are a blank slate (Elder Scrolls)
Not all RPGs types will suit all RPG fans, personally I don't like the Witcher, but we've got so much choice in the types of RPGs that we can play, that it doesn't matter if one game doesn't suit us, because we can play another one.
It's a great time to be an RPG fan, let's not forget that by forcing all RPGs to fit some imaginaire box.





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