First of all let me be clear - you shouldn't speak of 'MMOfication of DA:I' if you don't have nesessary experience in MMORPGs that are directly relevant to DA series. In fact DA:I is a rip-off from Lord of the Rings: Online placed into Frosbite 3 environment.
Have you ever tried LotRO, MMOfication compliants?
It is a story and lore-driven gameplay, which is in means of storytelling BOUND to apply to existing Tolkien books. That actually means that lore focus can't be broken at any means, as LotRO is based on it. Like DA: O was in its time.
And yet it is very user friendly and leaves me with a warm, homey feeling everytime I log off to go to sleep. DA: I doesn't in a number of ways.
Ok, why is that so?
First of all LotRO is traditional MMORPG with traditional year 2006 controls.
No one thought about making game more arcade just because 'times have shifted' or 'audience is not the same as it was once'.
Yes, some things were simplified to get new players into the game. But the combat is still tactical with at least 3 groups of combination strikes and 5 classical MMORPG classes (tank, single-target DPS, AOE DPS, Debuffer/Control, Healer/Buffer) and it stays like this from the very launch. There are like 9 total classes in LotRO with some combining different roles.
At this point Dragon Age: Inquisition is an arcade box with a joystick (sorry, TRON):
1. While there are still 5 classes they're utterly simplified and are combined into few characters.
It means we have AOE DPS (well, a few AOE DPS skills in mage class trees) and we may choose to rank some buffer (barrier) or control (fear) skills... we won't use because we don't have enough skill slots in the UI. Pointless.
That's why I usually take 1 tank, 2 rogue single-target DPS, 1 buffer (usually it's Solas with barrier).
2. Tactical combat requres quick target switch and advanced positioning, with both being unnesessary challenging because of no isometrical camera. Do I have to clarify you can do what you want with your camera in LotRO?
3. While both games have Targeted attack, LotRO is focused on using different skills in different sequences, like piano playing. It is happening because LotRO actually HAS 4*10 (40 !) skill slots you can set to your liking and around 40 active skills you can use.
DA:I doesn't have both, you see? No skills to bind to slots and, actually, no slots. So it's more about using autoattack with a few QTE-styled skill usage, like, i don't know... DMC? Oh. DMC got strike streaks and advanced combat field positioning (even if i hate arenas). Okay, like ripped DMC.
Second, MMOs are about player interaction. Since there's no multiplayer impact on singleplayer you can't say DA:I is a MMO-something. It isn't even a pretender.
Let me clarify - MMO worlds are usually vast and filled with tons of content. You chose what you want of this content and the rest you can skip. If you need anything from the part you've missed you can always ask other players to help. I've never been questing in Great River as I hate Rohirrims and I could skip it, but I got the crafting recipies I need for that tier from another source.
You can't skip content like that in single-player games because there's no friend that can come up and say: 'whoa, look what I've got from the last resource farm'. There's no trader who is like 'Come up here folks, fresh essences from West Gondor'. There's no kinnie (clanmate) who you can ask like 'I don't do raids, but I need that Starlight Crystal. Could you please save one for me next time you're raiding?'.
You. Are. Alone.
That means you have to do everything yourself. And it's allright if developers make these parts immersive, like it is in Skyrim + mods.
And if it isn't immersive, what then?
It is a waste. Not MMOfied content, just poorly designed.
Let's speak of customization options.
MMORPGs always allow players to customize their appearance in tons of ways. Hell, I can even customize my portait frame in LotRO if I want to and have nesessary achievements.
Dyes? Of course.
It's a part of immersion to have the costume that fits the surroundings or the party you play in. Uniform? Easy! That awesome black cape (which we don't have in DA:I at all) be red? Just get the dyes and paint it!
Special shop with cosmetic sets that look awesome? Sure! Lalia's market is always ready to see ya and ya wallet.
More than 50 armours in 3 types? Easy! Now it's something about 150+ sets and more than 1000 single items you can choose from.
Or the hairstyles. 22 hairstyles are default for a game that was released in 2007 or so. 22 hairstyles aren't enough and players constangly rant about it.
Now please tell me how DA:I is MMOfied without customization?
We have no dyes. That's why I don't change my armour often (i refuse to wear ****** pink and yellow fullplate, it's stupid!).
Another reason I don't change my armour often is that we have like 10 sets of armour available. It isn't lack of content, it's next to no content (sorry to break it to you).
Well we have a DLC that brings some Inquisitor crafting recipies which can be used to craft stuffs, aye. For 10 bucks. **** you, please, it's almost a month subscription to LotRO.
You know, I've brought what we call hairstyles to LotRO friends to see. Well, one of them choked with pizza and the other one kept saying I'm joking. No, I wasn't, Jeremy. what we got in the RPG for 45-60 bucks.
Player-to-Developer and Developer-to-Player communication
MMORPGs need to evolve constantly to give players what they want. That's why feedback and honest developer reaction on feedback is something we must have.
http://www.lotro.com...roducers-letter
Please, check it.
It is a clear message - we are going to go there, do that and focus on this.
Great, right?
As I don't see that advanced plans of Bioware to share with fans I'll refer to this:
http://forum.bioware...unity-concerns/
Thanks, Mark. We are moved that you were following community's concerns for a week after release.
Thing is - game support shouldn't last for a week. Just a tiny notice, I know, but I think I can complain here a bit?
And tbh i'm shocked that developers are so focused on telling us what particular bugs they've solved. I mean it's great when they do, but, er, any plans?
Okay we have a facebook page for the Dragon Age game community, alright.
https://www.facebook...agonage?fref=ts
I mean it's great that you won some GOTY awards for EA PR and trains of gold to the reviewers, I'm fine with it. I don't really care about how many dragons there were killed in total since I have lauphable count of 10 in my playthrough, but ok, someone will surely like it. I have a more pressing question like... Should we wait for decent DLC or just uninstall the game for the next year? EH?
So please, people, be honest.
Don't call a game MMOfied when it's just poorly designed, thank you.





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