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Question about Overwhelming Force


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10 réponses à ce sujet

#1
N7 Tigger

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This is a passive in the Necromancer's Gravelord tree.

 

"You do more damage to enemies whose health is less than or equal to yours."

 

Is this HP or % of maximum HP?

 

I think there are also passives on other characters that rely on an enemies health being lower than yours I just can't think of them off the top of my head. If it's % then they might be worth taking. If it's HP, not so much.



#2
Guest_Mortiel_*

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I am pretty sure it's base off percentage, not actual numerical value.

 

With that said, I don't use Overwhelming Force unless there are no other passives I want because it's a 10% gain conditional on health. Tricks of the Trade in the Permafrost tree, conversely, gives a 10% to damage and status effect duration for the entire team and is not conditional on health.


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#3
N7 Tigger

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I am pretty sure it's base off percentage, not actual numerical value.

 

With that said, I don't use Overwhelming Force unless there are no other passives I want because it's a 10% gain conditional on health. Tricks of the Trade in the Permafrost tree, conversely, gives a 10% to damage and status effect duration for the entire team and is not conditional on health.

 

My reasoning was that between Death Siphon, Heal on Kill ring etc it should be a 10% damage boost on the bosses for most of wave 5. But it would definitely be at the bottom of the list once I'd run out of passives I felt I actually needed.



#4
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My reasoning was that between Death Siphon, Heal on Kill ring etc it should be a 10% damage boost on the bosses for most of wave 5. But it would definitely be at the bottom of the list once I'd run out of passives I felt I actually needed.

 

Fair enough. It would be an easy 10% damage bonus in that case.



#5
Gya

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I am pretty sure it's base off percentage, not actual numerical value.

With that said, I don't use Overwhelming Force unless there are no other passives I want because it's a 10% gain conditional on health. Tricks of the Trade in the Permafrost tree, conversely, gives a 10% to damage and status effect duration for the entire team and is not conditional on health.


Interesting, that would almost make me reconsider it! The SP version of the same passive in the DW tree is based on numerical value according to calculations performed by some hero, and therefore worth about as much to a rogue as shampoo is to Corypheus.

#6
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Interesting, that would almost make me reconsider it! The SP version of the same passive in the DW tree is based on numerical value according to calculations performed by some hero, and therefore worth about as much to a rogue as shampoo is to Corypheus.

I outlined that and why I don't use it in my Necromancer build guide. Keep in mind, I could be wrong. I assume it's percentage-based because it seems logical, and we all know how logic goes out the window in game design on a frequent basis.

#7
Drasca

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Very good question... I find that Walking bomb Necros don't need more dps when they can achieve critical mass early on. I too would like to know if it is absolute current, max hp, or % based. I never realized it may be the latter. I assumed absolute.



#8
SLooPPy JOE

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If it's the same as Bloodied Prey (is that the right name?) then I think it goes by actualy hp, not %.

General rule of thumb with DA passives: only pick the ones that you can clearly see working, because there's a good chance everything is bugged.

#9
N7 Tigger

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If it just goes off of HP then it is the most worthless passive in the game. I noticed this evening that the Red Templar Commander dies with approximately 2,500 HP. More than we will ever likely have.



#10
BraveLToaster

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Don't have room in my build for it, unless I want to drop the Winter's Grasp upgrade (which I've considered doing since Virulence can accomplish much the same).



#11
Guest_Mortiel_*

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Don't have room in my build for it, unless I want to drop the Winter's Grasp upgrade (which I've considered doing since Virulence can accomplish much the same).

 

Virulence doesn't overlap Winter's Grasp upgrade really... See, Winter's Chill spread the damage and Chilled effect over a 4 meter area, Virulence spreads the Frozen effect. It technically spreads the Chilled effect, but since Frozen overrides Chilled, you never see it. Virulence also does not spread the damage out.

Moral of the Story: Winter's Chill and Virulence are perfectly find working together.