Beh, I don't know why people are going on and on about the game being "dark and gritty". I want colourful, I want variance! I want bright, AND I want dark. The game, however, was turned into a drab potato sack, just like those beige PJs.
Also (please bear with me, I just read 7 pages of this and don't have perfect memory): To whoever said that brothels are just donut-shops: I actually find THAT more offensive and close-minded than simply rejecting the presence of brothels on PC grounds. Both staff (m/f) and clientele (m/f) are humans (well, maybe elves etc., but you get my point). As such, they offer themselves as a prime opportunity to tell complex stories. Simply going "omg a brothel, what a bore" is doing neither the design team nor the complainer much service. You might just as well go "omg a warrior, what a bore" or "omg a temple, what a bore". In any case, this demonstrates an unwillingness to engage and to peer below the surface.
I often use the simile of an onion for evaluating stories. Like an onion, a story has several layers. Take a children's book, for example. There's always the surface layer, the prima-facie-story that the small kids understand while you read the book to them. Then there's often a morale layer, something that the kids understand after spending some time thinking about the story. And there is also, very often, an adult layer that includes stuff, such as allegories, that no kid at the target group's age will understand, but the parents will. And so on.
If brothels are indeed just "donut shops", then either the writer did a terrible job for failing to engage on multiple layers, or the consumer did, for failing to recognise anything but the top surface layer.
Edit/PS: I'm not sure I'm mirroring the OP's gist here, this is just my opinion. I don't really need any "wham-bam-thank-you-ma'am" *tading! achievement gained! romance card aquired!* stuff. This is one of the reasons why I'm no great fan of TW -- I always thought sex was gratuitious/cheap, actually even a bit demeaning there. But I think that areas along the edge of what we consider 'normal' are far more interesting and therefore better storytelling material than the stuff we face every day in our lives.