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How Recruitment Missions and Cut Scenes Could Have Benefited Inquisition


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#1
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Disclaimer: I don't know jack **** about storytelling or video game design and I am by no means telling anyone how anything should be done. These are just my opinions and ideas (now BioWare's/EA's since it's on their forums) of how recruitment missions could have better tied to the awesome zones of DA:I into the critical path. I don't know what type of time or resource constraints BioWare was under during the development of DA:I and perhaps this is why something similar to my ideas didn't come to fruition.

 

Let's get started.

 

Cole and Dorian's recruitment would be the same. Either do Champions of the Just or Hushed Whispers and get the other companion during In Your Heart Shall Burn.

 

Vigilance on the Coast - After completing From the Ashes upon arriving at Skyhold the Champion asks the Inquisitor to investigate the disappearance of Warden Blackwall who was looking into the Warden disappearances himself. The plan would be to find Warden Blackwall and assist his investigation if possible. Leliana corroborates Hawke's information with a report of her own. A party of Inquisition spies have gone missing on the Coast and she suggests that following Hawke's lead would be a wise course of action. Upon arriving at the Storm Coast we follow signs of this Blackwall only to discovered that his investigation has been impeded by a group of Andrastian off-shoots called the Blades of Hessarian. Blackwall joins the party. After kicking ass and taking names for the death of our Inquisition spies (and/or recruiting the Blades) we're free to continue Blackwall's investigation. Upon uncovering the last of the Warden caches on the Coast the party is ambushed by a large group of Venatori. We kick more ass and take more names and Blackwall offers to join the Inquisition. The player is now free to rendezvous with Hawke and Loghain at Crestwood. 

 

Fairbanks' Trust - I would change little about this mission (aside from more cut scenes obviously). I would make this Sera's recruitment mission. We're briefed by Cullen that a group of Orlesian survivors are being harassed by Imperial deserters. Their mayor, Fairbanks, has been desperately seeking aid in the Emerald Graves. He has information that the so called Freemen of the Dales are conspiring with enemies of the Inquisition and that conflict with them would be mutually beneficial. The party arrives in Fairbanks' camp. He explains the situation and explains to the Inquisition that the villagers seems to have be guarded by a mysterious benefactor. The villagers believe the figure to be Red Jenny herself. As the party arrives in the Veridium Mines to liberate the captured villagers we find Red Jenny taking down the Freemen guerrilla style. After more ass-kickings and freed people Red Jenny cautiously thanks the Inquisition for their help and points them toward the Villa. After infiltrating the Villa we read various notes and hear chatter that this infamous Red Jenny has single-handedly turned the tide against the Freemen and with the recent presence of the Inquisition the Emerald Graves is all but lost to them. At the Villa the Inquisition discovers that the Freemen were smuggling red lyrium on behalf of the Red Templars and are satisfied that Fairbanks' information panned out. As the party leaves the Villa they are again given directions from Red Jenny (who's sitting on a tree branch eating an apple or some **** for added drama and Robin Hood-isms) who finally points the party towards Auguste, the Freemen's commander and ranking officer in the area. As the party arrives at Argon's Lodge Sera finally introduces herself and offers to join the party to take Auguste down. After the Freemen have been annihilated Sera is impressed that their organization would take the time to help the 'little people' and offers her services to the Inquisition.  

 

Silence on the Plains - The Inquisition receives a missive from Duke Gaspard de Chalons requesting the investigation of the Imperial Armies who seem to have gone silent. In the letter he mentions that it's imperative his army be mobile before the peace talks in Halamshiral take place (wink wink). He adds that he hired a renowned group of mercenaries to clear a path for the Inquisition and believes that due to the Breach demons and undead maybe responsible for the disturbing silence. Things would go as expected in the Plains except for the inclusion of the Bull's Chargers. Iron Bull rendezvous and debriefs with the Inquisition and reveals that he believes the undead are part of a Venatori plot. The Inquisitor mentions in passing that Bull is too well informed to be a simple mercenary warlord. Bull offers to join the party to better coordinate with his Chargers. After cutting a path through the plains and liberating the Eastern and Western ramparts it's time to finally storm the Freemen stronghold. There it's revealed that the Freemen leader responsible for raising the undead and unleashing havoc on the Exalted Plains is in fact a Venatori infiltrator. After dropping the Venatori bloodmage/necromancer Bull mentions that he's impressed with how formidable the Inquisition has become in so little time and requests that he and the Chargers be put on the payroll. Depending on which dialogue perks the Inquisitor has you can question why the interest in joining and where the intelligence on the Venatori came from. He reveals himself as a Ben-Hassrath agent. Player gets the option to recruit him or turn him down.

 

Wicked Eyes and Wicked Hearts - Upon arriving from the unrest in the Plains Josephine alerts the Inquisitor that she needn't have bothered procuring an invitation to the peace talks at the Winter Palace. He/She was already invited on behalf of Madame Vivienne de Fer, arcane adviser to Grand Duke Gaspard and former adviser to Empress Celene (bad blood and dramaz!!). Upon arriving at the peace talks Vivienne introduces herself and (very publicly) fauns praise on the Inquisitor for liberating Gaspard's army in the Plains and/or recruiting the Templar Orders/Rebel Circles. In private she warns the Inquisitor of a Venatori plot to assassinate the Imperial family (which we obviously already know about, but she doesn't know that we know... more drama?) and to be on guard, especially of Celene's Witch of the Wilds. She introduces us to Gaspard who is very happy with the Inquisitor for being a badass and doing badass things. He then warns the Inquisitor of the intrigue to come as the night plays forward and that he would welcome the Inquisition's support during the talks. Vivienne offers to join the party. After doing some Inquisitorialing around the palace our introduction to Morrigan plays largely the same along with an extra snide remark or two slung towards Vivienne for believing she was involved with a Tevinter doomsday cult. After Madam de Fer and Morrigan come to the agreement that their mutual enemies make them friends for the time being the quest plays out the same except for the part where Florianne is the obvious assassin. This is just me, but I would have made Celene the Venatori agent through coercion and blackmail instead, but whatever. At the end we have the option of forcing the truce, deposing Celene in favor of Gaspard, or the ridiculous third option (elves ruling Orlais from the shadows ROFL).

 

And that's all folks. Hope you enjoy. Not perfect, but something along these lines would have IMO made DA:I a God-tier game. Thanks for reading. 


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#2
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Did the infamous wall 'o text scare people away?



#3
The Ascendant

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I approve. I enjoyed the recruitment missions is ME 2, and gradually introducing companions instead of showing them all in the first 12 hours is a nice way to meet them. 

p.s. Do I sense some Gaspard favoritism. Not complaining, Long Live the Emperor!


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#4
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I approve. I enjoyed the recruitment missions is ME 2, and gradually introducing companions instead of showing them all in the first 12 hours is a nice way to meet them. 

 

ME2 recruitment was my template.

 

p.s. Do I sense some Gaspard favoritism. Not complaining, Long Live the Emperor!

 

Maybe a little. He isn't Emperor in my canon though. As much as I think Celene is the scum of the earth I can't, in good conscience, allow her to die. I wish there was a way to depose her/judge her.



#5
RobRam10

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Well this looks great but sadly we got stuck with this mmo-esque quests.



#6
AshesEleven

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I like these ideas, but I'm also quite fond of having the whole gang together before you get to Skyhold. Especially if you get Vivienne at Halamshiral, you might have her for just two missions.

Also, I don't understand your idea that Celene is the Venatori agent? The Venatori were trying to kill Celene. Am I misunderstanding?

(Also briala is awesome, elven shadow government foreverrrr)

#7
Emerald Rift

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I was just thinking the other day about those recruitment missions from ME2 and thought they would be perfect if for DAI. I think you're spot on with how it could have been implemented, everyone just joined well  too easily for my liking.



#8
Helmetto

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I hesitate to tie Wicked Eyes and Wicked Hearts to Vivienne, since frankly I don't see her siding with Gaspard for any reason, even if what Celene did hugely pissed her off, and that plotline is hugely complex as it is. I'd rather create a new quest entirely for her than tie her to a late-game mission.



#9
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I like these ideas, but I'm also quite fond of having the whole gang together before you get to Skyhold. Especially if you get Vivienne at Halamshiral, you might have her for just two missions.

Also, I don't understand your idea that Celene is the Venatori agent? The Venatori were trying to kill Celene. Am I misunderstanding?

(Also briala is awesome, elven shadow government foreverrrr)

 

You could do the Winter Palace first things when getting to Skyhold. In fact it makes more sense that way. Completing the Exalted Plains in my 'version' of DA:I would make Halamshiral play out with more content (Gaspard and Vivienne being all chummy). 

 

As for Celene. Yeah that's what I would have done, but this version I put out is largely to same with Florianne being the assassin, just not as obvious.



#10
AshesEleven

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You could do the Winter Palace first things when getting to Skyhold. In fact it makes more sense that way. Completing the Exalted Plains in my 'version' of DA:I would make Halamshiral play out with more content (Gaspard and Vivienne being all chummy).

As for Celene. Yeah that's what I would have done, but this version I put out is largely to same with Florianne being the assassin, just not as obvious.


Ah see I was confused and it sounded like you said "Celene is sent to kill Celene". Which would be a...weird plot twist.

#11
Apo

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I approve. I enjoyed the recruitment missions is ME 2, and gradually introducing companions instead of showing them all in the first 12 hours is a nice way to meet them. 

 

I was thinking at the same thing today :lol:

 

Also, I really wanted that each unlocked zone will be introduced by a cutscene like the Hinterlands and right after we can go there and speak with scout Harding.


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#12
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Bump.



#13
Ryzaki

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Hell no.

 

Getting Vivi at Halamshiral would've been Xalek from SI story all over again. Don't give me a damn companion 90% of the way into the game.


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#14
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Hell no.

 

Getting Vivi at Halamshiral would've been Xalek from SI story all over again. Don't give me a damn companion 90% of the way into the game.

 

Wtf are you talking about? Emprise du Lion (take down Templars), Hissing Wastes (take down Venatori), Crestwood (the Warden), Western Approach (Here Lies the Abyss), all untouched. How is that 90% of the game? Jumping the gun there Ryz.



#15
Ryzaki

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Wtf are you talking about? Emprise du Lion (take down Templars), Hissing Wastes (take down Venatori), Crestwood (the Warden), Western Approach (Here Lies the Abyss), all untouched. How is that 90% of the game? Jumping the gun there Ryz.

 

 

The only main mission that must be after WHWE is WPHW. And I'm not going to a freaking party before doing HLTA. Thus 90% of the game will be over by the time I get Vivienne. Companions should not be tied to main quests past the 1st act.



#16
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The only main mission that must be after WHWE is WPHW. And I'm not going to a freaking party before doing HLTA. Thus 90% of the game will be over by the time I get Vivienne. Companions should not be tied to main quests past the 1st act.

 

Why not? The assassination plot seems more important than "let's investigate this guy over here... maybe he might or might not know something?"


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#17
Aimi

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Wtf are you talking about? Emprise du Lion (take down Templars), Hissing Wastes (take down Venatori), Crestwood (the Warden), Western Approach (Here Lies the Abyss), all untouched. How is that 90% of the game? Jumping the gun there Ryz.


Then that gives us Blackwall almost 90% of the way into the game. Not an improvement. Have fun romancing him!

I like the super-early recruitments a lot better, and I like that they're not really content-gated, because it's far less of a hassle to get the party all together and start having it interact in party ways, and conversely it's possible to delay recruitment if you want. If I want non-elfy-elf troll waifu in my party ASAFP, I can get her there. I'm not locked out of taking her to Horizon In Your Heart Shall Burn if I want to because of console-mandated plot restrictions.

Remember, when ME2 came out, there was a great deal of complaint about how late a lot of recruitments were available, and the devs threw more fuel onto the fire by pointing out that the two-disc Xbox 360 setup forced the issue and made them put pre-Horizon stuff on one disc and post-Horizon stuff on the other.

On a slightly related note, I don't have a problem with recruitment missions in the general sense of character-specific content. I do have a problem with them because they are conceptually silly. Jumping through a bunch of hoops just so someone can sign up to fight on your side can be fun once or twice, but after that it's obnoxious. What's wrong with "I want to help" "awesome, welcome to the team"? Your missions aren't badly constructed at all from the point of view of "this is fun content with plot", but why not make recruitment more or less automatic while still having "fun content with plot" in other parts of the game?
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#18
Sifr

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I'd have loved to have seen these kinds of ME2 style recruitment missions, as most of the Inquisition characters seem to join "just cuz", making their missions and motives rather tenuous at best. Having a great mission to properly introduce these guys, who they are and their personalities would have been really good.

 

I'd have loved to have seen Dorian/Cole get a better entrance depending on which side with, rather than showing up on the door of Haven, shortly before all hell broke loose and giving us no time to know them before we got to Skyhold.

 

In fact, it could have been better if perhaps Dorian and Cole had instead stayed behind after everyone else and been the one to rescue us after the avalanche, helping us get through the blizzard to rejoin the Inquisition. Although then again, that does ruin the somewhat mythic quality of the Inquisitor "returning from the dead" in front of the eyes of their followers, so maybe not?

 

You're spot on though, Blackwall should have been heavily tied into the Warden arc and Vivienne into the Orlais plot, it's weird that aside they weren't more central to that storyline and required for those missions, much like how Solas really should be taken along for the Temple of Mythal because of how much it adds to the story.

 

And Sera fits so perfectly into Fairbanks and the refugee plot, it's a shame that instead she spent her time in Orlais trolling nobles, instead of helping the common people, which is supposedly her sole goal in life?


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#19
Ryzaki

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Why not? The assassination plot seems more important than "let's investigate this guy over here... maybe he might or might not know something?"

 

How on earth is "let's go to the party when we know where and when Cory's plan is put into action instead of acting on the warden threat that we have no details on and don't know if it'll blow up in our faces today or tomorrow." Seriously? Not to mention as soon as you get Stroud (who you know is being hunted and you have no clue how close he is to being caught) he tells you about a freaking bloodmagic ritual that you need to stop ASAP.

 

You know when Cory is striking for WEWH. You don't have that luxury with HLTA. And when you do get it for HLTA it's vague on when exactly it's occurring other than soon.



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How on earth is "let's go to the party when we know where and when Cory's plan is put into action instead of acting on the warden threat that we have no details on and don't know if it'll blow up in our faces today or tomorrow." Seriously?

 

You know when Cory is striking for WEWH. You don't have that luxury with HLTA.

 

I'm not telling you how to play your game Ryz. Just makes more sense to me personally. Securing Orlesian support before taking on Cory's mythical 'demon army'. You can also act on one directly while the other requires gumshoeing.  


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#21
Ryzaki

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I'm not telling you how to play your game Ryz. Just makes more sense securing the Orlesian support before taking on Cory's mythical 'demon army'. 

 

As far as I'm concerned it really doesn't and it still doesn't stop me from getting a companion as the assend of the game. I hate that crap.



#22
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As far as I'm concerned it really doesn't and it still doesn't stop me from getting a companion as the assend of the game. I hate that crap.

 

MMO quests for everyone then.



#23
ThreeF

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I get what you mean with this and it's an idea but

 

Wicked Eyes and Wicked Hearts - Upon arriving from the unrest in the Plains Josephine alerts the Inquisitor that she needn't have bothered procuring an invitation to the peace talks at the Winter Palace. He/She was already invited on behalf of Madame Vivienne de Fer, arcane adviser to Grand Duke Gaspard and former adviser to Empress Celene (bad blood and dramaz!!). Upon arriving at the peace talks Vivienne introduces herself and (very publicly) fauns praise on the Inquisitor for liberating Gaspard's army in the Plains and/or recruiting the Templar Orders/Rebel Circles. In private she warns the Inquisitor of a Venatori plot to assassinate the Imperial family (which we obviously already know about, but she doesn't know that we know... more drama?) and to be on guard, especially of Celene's Witch of the Wilds. She introduces us to Gaspard who is very happy with the Inquisitor for being a badass and doing badass things. He then warns the Inquisitor of the intrigue to come as the night plays forward and that he would welcome the Inquisition's support during the talks. Vivienne offers to join the party. After doing some Inquisitorialing around the palace our introduction to Morrigan plays largely the same along with an extra snide remark or two slung towards Vivienne for believing she was involved with a Tevinter doomsday cult. After Madam de Fer and Morrigan come to the agreement that their mutual enemies make them friends for the time being the quest plays out the same except for the part where Florianne is the obvious assassin. This is just me, but I would have made Celene the Venatori agent through coercion and blackmail instead, but whatever. At the end we have the option of forcing the truce, deposing Celene in favor of Gaspard, or the ridiculous third option (elves ruling Orlais from the shadows ROFL).

 

And that's all folks. Hope you enjoy. Not perfect, but something along these lines would have IMO made DA:I a God-tier game. Thanks for reading. 

 

those two things will never happen

a)Viv is not that stupid, she knows how to play "The Game"

b)Sera will become the empress of Orlais before Viv and Morrigan agree on anything.



#24
Ryzaki

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MMO quests for everyone then.

 

Because there's no inbetween between MMO quests and getting people at the assend of the game. :rolleyes:

 

Come on now.

 

One could have the companions early recruits and then give them bonus dialogue for quests that involve their faction if they're in the team. It'd actually give a difference in having them there or not as well.



#25
RobRam10

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Because there's no inbetween between MMO quests and getting people at the assend of the game. :rolleyes:

More ugly elf models for you.