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Stoping Spam summoning of mounts, like paladins


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10 réponses à ce sujet

#1
ShadowM

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So how do you guys stopping the paladin from summoning endless mounts for say the whole party?

I'm adding summoned mounts in other spells and with animal companions. Just some thoughts. Thanks.



#2
Kato -

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No horses on my server. I have disabled the paladin's summon mount feat in code, and I delete the horse menu feat at PC login and levelup, with nwnx_funcs. 



#3
Shadooow

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No horses on my server. I have disabled the paladin's summon mount feat in code, and I delete the horse menu feat at PC login and levelup, with nwnx_funcs. 

:D probably not what he meant but yes Im doing the same (or I was doing that...)

 

even if you intent to use horses to summon free horse is just stupid idea ever...

 

anyway, shouldnt be paladin the only one who can mount his horse?



#4
GIANTSWORD

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Open up x3_s3_palmount and add a variable check on the PC before they can summon it.

 

You just need to remember to zero out that variable before they can summon it again.  Could do it when they rest. or you could put a timer on it if you wanted to.

 

@Kato_Yang, If there are no horses in your server, is disabling the horse menu feat necessary?  I only ask because my module doesn't have conventional horses and I'm curious if I need to do this as well.  

 

I handle them as an appearance only that happens when you blow different mount horns, there are no actual mountable horses to be found.



#5
Tarot Redhand

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In PnP D&D (at least in 2e AD&D) a paladin gets to summon one and only one mount ever. Not only that but this mount does not suddenly appear out of thin air. Instead the paladin has to go on a quest to find it. Once found they may well have to tame it before it can be ridden.

 

TR


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#6
Pstemarie

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TheKrit's Alternate Horse scripts take care of this issue.



#7
ShadowM

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Thanks, I found out what I missed :). I will look over krit stuff to when I get the chance.



#8
Kato -

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@Kato_Yang, If there are no horses in your server, is disabling the horse menu feat necessary?  I only ask because my module doesn't have conventional horses and I'm curious if I need to do this as well.  

 

I handle them as an appearance only that happens when you blow different mount horns, there are no actual mountable horses to be found.

Not sure if it is necessary, apart from looking cleaner on the radial menu. (to me the horse system is like a disease in middle of the face)



#9
GIANTSWORD

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TheKrit's Alternate Horse scripts take care of this issue.

 

Got a link to this system?



#10
Pstemarie

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I've put the ERF in my dropbox for you. If I can find the documentation I'll post that as well.

 

https://www.dropbox....HorseTK.7z?dl=0

 

After you import the ERF, you'll want to build the module and compile all the scripts. The_Krit renamed several functions, but otherwise you shouldn't have any difficulty using it. It GREATLY improves horses and also has his skin fix.



#11
GIANTSWORD

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Thanks Pstemarie!

 

I've got my own system up and running but I love taking a look at other systems to see if I can take away or add anything to mine.