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The Hero of Ferelden the most loved and hated character of Thedas


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#1
DanniloSan

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The Hero of Ferelden,the Warden,the Warden Commander,the Silent Warden...And there we go...
The main character of the beloved Dragon Age Origins,the most loved character by ones,the most hated,and the hardest character to Bioware work with again,and we know why,because of the many plot twists that are involved with this character,the many outcomes and endings that are possible to exist...
 
 
But,most fans wish to see this character again,in the flesh,not only a mention,see the Hero of Ferelden helping the Inquisition and the Grey Wardens,but no,he is on his own quest,a excuse to his absence.Oh I can only dream now,to see Hawke,the Hero of Ferelden and the Inquisitor fighting against the Evil of and Old Darkspawn Margister...
 
The biggest problems to put the Hero of Ferelden in a game again are:
 
*The Ultimate Sacrifice: The Warden can be dead after the 5ª Blight.
 
*Voice: The Warden don't speak in the cutscenes,but say somethings during the gameplay,depending of with voice did you choose,like: "What Manner of Beast is this?",so many voices depending of the race and gender...
 
*After the 5ª Blight: What the Warden is doing?He can be a Warden Commander,Can be King or Queen,can be a Paragon,can be the Arl of Amarathine,can pass the through Eluvian.
 
See,Many possibilities,but al those things can be relevant to Inquisition?
For the dead wardens we have the Orlesian Warden Commander,what about the voice?well this isn't a problem for me,Bioware could choose an voice easily.The Warden ending?Well,if the Warden lives,he is still a Warden Commander,so that is what is truly important for the plot,the other things can be mentioned like they did with Hawke...
 
I know many people don't care for the Warden,and Bioware want us to forget him,that they are done with him,so they made him vanish,as Hawke did twice,and the Inquisitor will probably do in Dragon Age 4,but,if they want us to forget,why they keep mentioning him?Why the references,why touch in the wound???
 
I only want to see a proper end to my Warden,to Hawke and the Inquisitor,if they want to finish the South of Thedas,this things can't be let unfinished.

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#2
lichg

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poor bioware, having a series that started on an excellent rpg that offered many different endings with meaningful choices and outcomes.. if only all their games were summed up in 3 different colors! 

 

personally i dont wanna see him. i dont want them to ruin it or make me watch him sacrifice himself. i also dont wanna see what bioware THINKS my character would have said and done based on my actions. they tried it this game and let me tell you how that was not the case at all. 


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#3
Ieldra

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@OP:

You know that the only definitive end of someone's story is death? As long as our Wardens are alive, you can always ask "what happens next" and claim that their story is not finished.

 

That's why I want their stories to be left open. I don't want them to die. Let them walk out of the stories told through the games and leave them alone to live their lives as we imagine them, somewhere where the only restriction is that they can't affect the stories told through the games. As we can usually do with our retired tabletop rpg characters.

 

My Warden did what I imagined him to do in DAI. Hearing it from Morrigan and hearing how their relationship went was a perfect moment. I am content to let him walk out of the story at this point, because I fear what we might get if people continue to ask "what happens next". I can totally understand any sentiment of "Kill them and be done with it" on Bioware's part. I do not want that to happen.

 

So leave the Warden alone, everyone!


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#4
Zered

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If the conculsion of his story is to be made in a game like DA:I then I would rather they focus on something else.



#5
Darkly Tranquil

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The Warden is my favourite DA protagonist, but I can see why they don't want to deal with all the headaches associated with bringing the Warden back. As for endings, I'm honestly fine with leaving it open. Let people headcanon their own ending and leave it at that.

#6
C0uncil0rTev0s

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@OP:

You know that the only definitive end of someone's story is death?

Haha DA:I denies that.
You know, I killed Cory in DA2 already - didn't stop him from appearing again.


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#7
In Exile

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Haha DA:I denies that.
You know, I killed Cory in DA2 already - didn't stop him from appearing again.

 

He literally jumped bodies in front of you and then trolled Hawke about it. Saying DA:I did this is really misconstruing legacy. 


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#8
C0uncil0rTev0s

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He literally jumped bodies in front of you and then trolled Hawke about it. Saying DA:I did this is really misconstruing legacy. 

Nah it's lazy writing about finding excuses. Really.

it was stated somewhere in DA:O that only archdemons can do that of all darkspawn. And that is because they're Old Gods trapped in dragon form.


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#9
Shechinah

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(to C0uncil0rTev0s) I'll have to disagree since Corypheus is not a common darkspawn but something of old and of considerable magic. We do not know how he came to be tainted like how we do not know how the old gods comes to be tained beyond the darkspawns find them and corrupts them.



#10
C0uncil0rTev0s

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(to C0uncil0rTev0s) I'll have to disagree since Corypheus is not a common darkspawn but something of old and of considerable magic. We do not know how he came to be tainted like how we do not know how the old gods comes to be tained beyond the darkspawns find them and corrupts them.

Nah he was a pawn to Fen'Harel/Solas all along. Just a darkspawn loser with "dominating whole world" nuisances in his head...



#11
In Exile

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Nah it's lazy writing about finding excuses. Really.

it was stated somewhere in DA:O that only archdemons can do that of all darkspawn. And that is because they're Old Gods trapped in dragon form.

 

I'm not even sure how I can wrap my head around the insistence that in-game, in-character codex entries and character dialogue, both of which are the very definition of unreliable narration, are ironclad truths that have to be respected in every sequel. 


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#12
C0uncil0rTev0s

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I'm not even sure how I can wrap my head around the insistence that in-game, in-character codex entries and character dialogue, both of which are the very definition of unreliable narration, are ironclad truths that have to be respected in every sequel. 

 

Ah, I see. You suppose we don't ask questions about logic?

You surely sound like that templar who kicked Chantry authority to the face.



#13
robertthebard

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Haha DA:I denies that.
You know, I killed Cory in DA2 already - didn't stop him from appearing again.


You know, it's ironic that it really doesn't. Every single world state I load into the Keep has the HoF dead, and what do you know, every time they come up, they're dead.

#14
Elsariel

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Once my Warden and Alistair are cured of the taint, I'll be happy letting go of her. :)

#15
Shechinah

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(to C0uncil0rTev0s) You'll have to elaborate. What does Corypheus' role and motivation in DA:I have to do with if and how he transfers himself into a new host?

 

You kill his body in Legacy but his essence transfers into a blighted body which is made apparent by Hawke lampshading that either of the Wardens seem different like how Larius speaks more normally.



#16
In Exile

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Ah, I see. You suppose we don't ask questions about logic?

You surely sound like that templar who kicked Chantry authority to the face.

 

I'm saying don't cite unreliable sources as objective proof. There's no clear authority that establishes only the AD can jump bodies. 



#17
C0uncil0rTev0s

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(to C0uncil0rTev0s) You'll have to elaborate. What does Corypheus' role and motivation in DA:I have to do with if and how he transfers himself into a new host?

 

You kill his body in Legacy but his essence transfers into a blighted body which is made apparent by Hawke lampshading that either of the Wardens seem different like how Larius speaks more normally.

 

Larius could speak more normally with the death of the Coripheus, no? It was Cory who emits the Calling.

No Calling = Clear Mind, it's logical, right?

 

And I tell you again, it was stated in DA:O that archdemons only can transfer their soul to the next darkspawn. And Morrigan clarifies that is is Old God soul inside the archdemon that is being transferred (she uses ritual to catch it).

 

Since Cory isn't an Old God (otherwise he should be starting Blight) there's no 'essence' to pass from his body to Larius in DA2 DLC, right?



#18
N7 Spectre525

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I was content with my Wardens ending. Warden married Anora, became prince consort...the end. I was happy until Bioware had to **** it up by making my Warden vanish to the unknown for whatever reason that still remains unresolved 2 GAMES LATER.  What is it with Bioware? They make all these grand plots that leave you wanting more yet they hardly ever deliver a payoff...it gets on my nerves.


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#19
Rawgrim

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It is impossible to put the warden into DA:I, due to the mechanics. Hardly any of the Specs the Warden could have is in the game. Dual wielding warrior's isn't in the game. And the weapon restricions and things like that would just mess up most people's wardens anyway.

 

He isn't compatible with the game design.


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#20
C0uncil0rTev0s

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It is impossible to put the warden into DA:I, due to the mechanics. Hardly any of the Specs the Warden could have is in the game. Dual wielding warrior's isn't in the game. And the weapon restricions and things like that would just mess up most people's wardens anyway.

 

He isn't compatible with the game design.

 

HoF could be a non-battling NPC. Councellor, maybe?

HoF could change his preferences. Like if he/she was a dual-wielding warrior he/she could switch for 2h. Matter of tastes, you know. Tastes that change over time.


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#21
Rawgrim

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HoF could be a non-battling NPC. Councellor, maybe?

HoF could change his preferences. Like if he/she was a dual-wielding warrior he/she could switch for 2h. Matter of tastes, you know. Tastes that change over time.

 

If they change my dual wielding warden into one that uses a 2h weapon, that character is dead to me. It would mean that they removed every damn level up I did in DA:O, and replaced them with a dumbed down version. No thanks.



#22
Darkly Tranquil

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It is impossible to put the warden into DA:I, due to the mechanics. Hardly any of the Specs the Warden could have is in the game. Dual wielding warrior's isn't in the game. And the weapon restricions and things like that would just mess up most people's wardens anyway.
 
He isn't compatible with the game design.


That needn't be an issue if the Warden does not get involved in any actual combat; I'm sure they could make the game show a pair of swords or axes or whatever on the back of the character model if required. From what I gather it's the voice issues that is the real sticking point. All the other issues are technically solvable (if headache inducing), but the voice issue, because it's so subjective and because everyone has their own idea of how their Warden should sound in their head, means that whatever voice they chose would upset people as it would not fit with their Warden. Until they devise a voice pitch modulator that allows you to alter the sound of a pre-recorded voice, we're stuck.

#23
C0uncil0rTev0s

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That needn't be an issue if the Warden does not get involved in any actual combat; I'm sure they could make the game show a pair of swords or axes or whatever on the back of the character model if required. From what I gather it's the voice issues that is the real sticking point. All the other issues are technically solvable (if headache inducing), but the voice issue, because it's so subjective and because everyone has their own idea of how their Warden should sound in their head, means that whatever voice they chose would upset people as it would not fit with their Warden. Until they devise a voice pitch modulator that allows you to alter the sound of a pre-recorded voice, we're stuck.

 

Or they can make him a rogue dual-wielding class with different abilites. Who cares if player doesn't control the HoF?

Worked for Arishok, and it's going to work here too.



#24
StrangeStrategy

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Dual-Wielding warrior = DW Rogue using dagger models with Dual-blade animations. Its really as simple as that, I don't get why people are so worked up over the "loss" of DW warrior.

I also think everyone would understand if the Warden's voice changed, after all, Robin Sachs died... So it'll never be perfect. And hiring all those voice actors would be a waste of time and money... I think people would understand. Famous last words.

 

For the OP: The Warden, if alive, regardless of any previous choices, is in the west searching for a way to cure the calling. Whispers from the Well of Sorrows and Leliana's last report of Solas suggest they're connected, and its possible we'll get a Darkspawn-related DLC, and some more closure to Solas. Imagine if they released a "Wolf Hunt" DLC, that'd be ironic, yeah?



#25
I SOLD MY SOUL TO BIOWARE

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I hope to find out whether or not she succeeded on her little quest. Curing the Calling is MUCH too big to leave to headcanon.

Other than that, I'll be fine with not seeing her again so long as they stop dragging her back into things, or bringing Leliana back again and again making me wonder why the heck she's still not with her. Once was enough with that, tbh.