The Hero of Ferelden the most loved and hated character of Thedas
#1
Posté 17 janvier 2015 - 03:56
- Grifter aime ceci
#2
Posté 17 janvier 2015 - 04:07
poor bioware, having a series that started on an excellent rpg that offered many different endings with meaningful choices and outcomes.. if only all their games were summed up in 3 different colors!
personally i dont wanna see him. i dont want them to ruin it or make me watch him sacrifice himself. i also dont wanna see what bioware THINKS my character would have said and done based on my actions. they tried it this game and let me tell you how that was not the case at all.
- Biotic Flash Kick, Psychedelic Dwarf et atlantico aiment ceci
#3
Posté 17 janvier 2015 - 04:10
@OP:
You know that the only definitive end of someone's story is death? As long as our Wardens are alive, you can always ask "what happens next" and claim that their story is not finished.
That's why I want their stories to be left open. I don't want them to die. Let them walk out of the stories told through the games and leave them alone to live their lives as we imagine them, somewhere where the only restriction is that they can't affect the stories told through the games. As we can usually do with our retired tabletop rpg characters.
My Warden did what I imagined him to do in DAI. Hearing it from Morrigan and hearing how their relationship went was a perfect moment. I am content to let him walk out of the story at this point, because I fear what we might get if people continue to ask "what happens next". I can totally understand any sentiment of "Kill them and be done with it" on Bioware's part. I do not want that to happen.
So leave the Warden alone, everyone!
- In Exile, robertthebard, Ash Wind et 7 autres aiment ceci
#4
Posté 17 janvier 2015 - 04:15
If the conculsion of his story is to be made in a game like DA:I then I would rather they focus on something else.
#5
Posté 17 janvier 2015 - 05:21
#6
Posté 17 janvier 2015 - 06:15
@OP:
You know that the only definitive end of someone's story is death?
Haha DA:I denies that.
You know, I killed Cory in DA2 already - didn't stop him from appearing again.
- DanniloSan aime ceci
#7
Posté 17 janvier 2015 - 06:23
Haha DA:I denies that.
You know, I killed Cory in DA2 already - didn't stop him from appearing again.
He literally jumped bodies in front of you and then trolled Hawke about it. Saying DA:I did this is really misconstruing legacy.
- Jorina Leto, TMJfin, SongstressKitsune et 2 autres aiment ceci
#8
Posté 17 janvier 2015 - 06:25
He literally jumped bodies in front of you and then trolled Hawke about it. Saying DA:I did this is really misconstruing legacy.
Nah it's lazy writing about finding excuses. Really.
it was stated somewhere in DA:O that only archdemons can do that of all darkspawn. And that is because they're Old Gods trapped in dragon form.
- Biotic Flash Kick aime ceci
#9
Posté 17 janvier 2015 - 06:30
(to C0uncil0rTev0s) I'll have to disagree since Corypheus is not a common darkspawn but something of old and of considerable magic. We do not know how he came to be tainted like how we do not know how the old gods comes to be tained beyond the darkspawns find them and corrupts them.
#10
Posté 17 janvier 2015 - 06:34
(to C0uncil0rTev0s) I'll have to disagree since Corypheus is not a common darkspawn but something of old and of considerable magic. We do not know how he came to be tainted like how we do not know how the old gods comes to be tained beyond the darkspawns find them and corrupts them.
Nah he was a pawn to Fen'Harel/Solas all along. Just a darkspawn loser with "dominating whole world" nuisances in his head...
#11
Posté 17 janvier 2015 - 06:35
Nah it's lazy writing about finding excuses. Really.
it was stated somewhere in DA:O that only archdemons can do that of all darkspawn. And that is because they're Old Gods trapped in dragon form.
I'm not even sure how I can wrap my head around the insistence that in-game, in-character codex entries and character dialogue, both of which are the very definition of unreliable narration, are ironclad truths that have to be respected in every sequel.
- SongstressKitsune, phantomrachie et Sekou aiment ceci
#12
Posté 17 janvier 2015 - 06:38
I'm not even sure how I can wrap my head around the insistence that in-game, in-character codex entries and character dialogue, both of which are the very definition of unreliable narration, are ironclad truths that have to be respected in every sequel.
Ah, I see. You suppose we don't ask questions about logic?
You surely sound like that templar who kicked Chantry authority to the face.
#13
Posté 17 janvier 2015 - 06:42
Haha DA:I denies that.
You know, I killed Cory in DA2 already - didn't stop him from appearing again.
You know, it's ironic that it really doesn't. Every single world state I load into the Keep has the HoF dead, and what do you know, every time they come up, they're dead.
#14
Posté 17 janvier 2015 - 06:43
#15
Posté 17 janvier 2015 - 06:47
(to C0uncil0rTev0s) You'll have to elaborate. What does Corypheus' role and motivation in DA:I have to do with if and how he transfers himself into a new host?
You kill his body in Legacy but his essence transfers into a blighted body which is made apparent by Hawke lampshading that either of the Wardens seem different like how Larius speaks more normally.
#16
Posté 17 janvier 2015 - 06:53
Ah, I see. You suppose we don't ask questions about logic?
You surely sound like that templar who kicked Chantry authority to the face.
I'm saying don't cite unreliable sources as objective proof. There's no clear authority that establishes only the AD can jump bodies.
#17
Posté 17 janvier 2015 - 06:53
(to C0uncil0rTev0s) You'll have to elaborate. What does Corypheus' role and motivation in DA:I have to do with if and how he transfers himself into a new host?
You kill his body in Legacy but his essence transfers into a blighted body which is made apparent by Hawke lampshading that either of the Wardens seem different like how Larius speaks more normally.
Larius could speak more normally with the death of the Coripheus, no? It was Cory who emits the Calling.
No Calling = Clear Mind, it's logical, right?
And I tell you again, it was stated in DA:O that archdemons only can transfer their soul to the next darkspawn. And Morrigan clarifies that is is Old God soul inside the archdemon that is being transferred (she uses ritual to catch it).
Since Cory isn't an Old God (otherwise he should be starting Blight) there's no 'essence' to pass from his body to Larius in DA2 DLC, right?
#18
Posté 17 janvier 2015 - 07:32
I was content with my Wardens ending. Warden married Anora, became prince consort...the end. I was happy until Bioware had to **** it up by making my Warden vanish to the unknown for whatever reason that still remains unresolved 2 GAMES LATER. What is it with Bioware? They make all these grand plots that leave you wanting more yet they hardly ever deliver a payoff...it gets on my nerves.
- DanniloSan aime ceci
#19
Posté 17 janvier 2015 - 07:36
It is impossible to put the warden into DA:I, due to the mechanics. Hardly any of the Specs the Warden could have is in the game. Dual wielding warrior's isn't in the game. And the weapon restricions and things like that would just mess up most people's wardens anyway.
He isn't compatible with the game design.
- TobyJake aime ceci
#20
Posté 17 janvier 2015 - 07:45
It is impossible to put the warden into DA:I, due to the mechanics. Hardly any of the Specs the Warden could have is in the game. Dual wielding warrior's isn't in the game. And the weapon restricions and things like that would just mess up most people's wardens anyway.
He isn't compatible with the game design.
HoF could be a non-battling NPC. Councellor, maybe?
HoF could change his preferences. Like if he/she was a dual-wielding warrior he/she could switch for 2h. Matter of tastes, you know. Tastes that change over time.
- DanniloSan aime ceci
#21
Posté 17 janvier 2015 - 07:56
HoF could be a non-battling NPC. Councellor, maybe?
HoF could change his preferences. Like if he/she was a dual-wielding warrior he/she could switch for 2h. Matter of tastes, you know. Tastes that change over time.
If they change my dual wielding warden into one that uses a 2h weapon, that character is dead to me. It would mean that they removed every damn level up I did in DA:O, and replaced them with a dumbed down version. No thanks.
#22
Posté 17 janvier 2015 - 08:29
It is impossible to put the warden into DA:I, due to the mechanics. Hardly any of the Specs the Warden could have is in the game. Dual wielding warrior's isn't in the game. And the weapon restricions and things like that would just mess up most people's wardens anyway.
He isn't compatible with the game design.
That needn't be an issue if the Warden does not get involved in any actual combat; I'm sure they could make the game show a pair of swords or axes or whatever on the back of the character model if required. From what I gather it's the voice issues that is the real sticking point. All the other issues are technically solvable (if headache inducing), but the voice issue, because it's so subjective and because everyone has their own idea of how their Warden should sound in their head, means that whatever voice they chose would upset people as it would not fit with their Warden. Until they devise a voice pitch modulator that allows you to alter the sound of a pre-recorded voice, we're stuck.
#23
Posté 17 janvier 2015 - 09:33
That needn't be an issue if the Warden does not get involved in any actual combat; I'm sure they could make the game show a pair of swords or axes or whatever on the back of the character model if required. From what I gather it's the voice issues that is the real sticking point. All the other issues are technically solvable (if headache inducing), but the voice issue, because it's so subjective and because everyone has their own idea of how their Warden should sound in their head, means that whatever voice they chose would upset people as it would not fit with their Warden. Until they devise a voice pitch modulator that allows you to alter the sound of a pre-recorded voice, we're stuck.
Or they can make him a rogue dual-wielding class with different abilites. Who cares if player doesn't control the HoF?
Worked for Arishok, and it's going to work here too.
#24
Posté 18 janvier 2015 - 12:47
Dual-Wielding warrior = DW Rogue using dagger models with Dual-blade animations. Its really as simple as that, I don't get why people are so worked up over the "loss" of DW warrior.
I also think everyone would understand if the Warden's voice changed, after all, Robin Sachs died... So it'll never be perfect. And hiring all those voice actors would be a waste of time and money... I think people would understand. Famous last words.
For the OP: The Warden, if alive, regardless of any previous choices, is in the west searching for a way to cure the calling. Whispers from the Well of Sorrows and Leliana's last report of Solas suggest they're connected, and its possible we'll get a Darkspawn-related DLC, and some more closure to Solas. Imagine if they released a "Wolf Hunt" DLC, that'd be ironic, yeah?
#25
Posté 18 janvier 2015 - 01:12
Other than that, I'll be fine with not seeing her again so long as they stop dragging her back into things, or bringing Leliana back again and again making me wonder why the heck she's still not with her. Once was enough with that, tbh.





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