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The Hero of Ferelden the most loved and hated character of Thedas


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#26
Rawgrim

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People are worked up over the loss of dual-wielding warriors because it is yet another option removed from character creation. We are down to 5 characters now. Guy with 2 daggers, guy with bow, guy with big weapon guy with sword and shield, or mage. Impossible to make a somewhat unique character anymore.


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#27
C0uncil0rTev0s

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Dual-Wielding warrior = DW Rogue using dagger models with Dual-blade animations. Its really as simple as that, I don't get why people are so worked up over the "loss" of DW warrior.

I also think everyone would understand if the Warden's voice changed, after all, Robin Sachs died... So it'll never be perfect. And hiring all those voice actors would be a waste of time and money... I think people would understand. Famous last words.

 

For the OP: The Warden, if alive, regardless of any previous choices, is in the west searching for a way to cure the calling. Whispers from the Well of Sorrows and Leliana's last report of Solas suggest they're connected, and its possible we'll get a Darkspawn-related DLC, and some more closure to Solas. Imagine if they released a "Wolf Hunt" DLC, that'd be ironic, yeah?

Er. I believe HoF wasn't voiced O.o



#28
AshenEndymion

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And I tell you again, it was stated in DA:O that archdemons only can transfer their soul to the next darkspawn. And Morrigan clarifies that is is Old God soul inside the archdemon that is being transferred (she uses ritual to catch it).

 

Two things:  One, it was never said that only archdemons can transfer their souls....  Just that Archdemons could do such a thing.  Second, while it is likely that it's the Old God soul that causes the nearest Darkspawn to become an archdemon, the DR wasn't designed to prevent the Old God soul from being transferred.  It was to prevent the Warden's soul from being destroyed, while reincarnating the Old God soul into an untainted body.  Otherwise, it wouldn't have mattered if a Warden killed it.

----

 

Regarding the OP: the biggest reason for the HOF not being in the game is because of the voice, and the different possibilities between race/gender the HOF could be.  It's explained in DAI that the Warden is looking for a cure.  There are legitimate reasons for the HOF to do this in every possible outcome following DAO/Awakening/Witch Hunt(except for, obviously, "HOF is dead").  And while that expounds on what's going on during the Dragon Age, it's doubtful that such a reason alone would be why the HOF wasn't included in DAI(or won't be included in DLC for DAI)... Likely that was just the excuse found.



#29
C0uncil0rTev0s

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Two things:  One, it was never said that only archdemons can transfer their souls....  Just that Archdemons could do such a thing.  Second, while it is likely that it's the Old God soul that causes the nearest Darkspawn to become an archdemon, the DR wasn't designed to prevent the Old God soul from being transferred.  It was to prevent the Warden's soul from being destroyed, while reincarnating the Old God soul into an untainted body.  Otherwise, it wouldn't have mattered if a Warden killed it.

----

 

Regarding the OP: the biggest reason for the HOF not being in the game is because of the voice, and the different possibilities between race/gender the HOF could be.  It's explained in DAI that the Warden is looking for a cure.  There are legitimate reasons for the HOF to do this in every possible outcome following DAO/Awakening/Witch Hunt(except for, obviously, "HOF is dead").  And while that expounds on what's going on during the Dragon Age, it's doubtful that such a reason alone would be why the HOF wasn't included in DAI(or won't be included in DLC for DAI)... Likely that was just the excuse found.

As far as I know term 'catch' used for 3rd party doesn't have any common with 'prevent from transferring'.



#30
AshenEndymion

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As far as I know term 'catch' used for 3rd party doesn't have any common with 'prevent from transferring'.

 

The term 'catch' doesn't have anything in common with 'prevent from being destroyed' either...



#31
Elsariel

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Er. I believe HoF wasn't voiced O.o

 

Not fully voiced but you got to choose their voice in character creation that triggered during combat and various other times.  I assume that's what they were referring to.



#32
C0uncil0rTev0s

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Not fully voiced but you got to choose their voice in character creation that triggered during combat and various other times.  I assume that's what they were referring to.

Well it's quite easy to understand if that voice will change. Most people won't even notice.



#33
GoldenAngelHeart

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I am very content knowing that my HoF is off on a quest to cure herself and Alistair so they can have their ''Happily ever after". 

 

Personally, I would rather it be left up to my own imagination as to outcome of her little trip to the unknown rather than have her brought back into the game completely just for the sake of either sacrificing herself or helping the Inquisition. By leaving it to my imagination, it makes it my choice. BW would just end up mucking it all up if they decided to do it ''their" way.

 

Same goes for this not having the LI of DA:I moving into the sleeping quarters. Who's to say they didn't? My Quizzy rarely, if at all, goes into her quarters save for the list for the upgrades and Josie's 2 hour vent session. So why not imagine that at the end of the day, Cullen retires to the same bed my Quizzy does or that his rickety loft in his office is either used for their ''afternoon trysts'' or to sleep nights while she's out adventuring and saving Thedas from becoming Cory's demon playground? Just becaust BW says it's not ever going to play out that way in the game, doesn't mean I can't imagine that it does. But I digress...

 

My point is, that I don't want to see my HoF come back. I want her left just as she is. I don't want BW coming in one day and saying ''HoF failed in her quest and died along the way" either. I want her left as is and I want it left to my own imagination

 

Imagination is a powerful tool in the world of RP for the story's "inbetween" moments that you would other-wise not have the opportunity to play out in the actual game. 


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#34
Demon Velsper

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If Bioware truly wants us to forget about the Warden then they need to stop having him disappear and make us wonder where he is.

 

The Warden tracked down Morrigan and disappeared into an Eluvian. How did that go? *shrug*

The Warden married Anora and disappeared. Apparently to cure the Calling but didn't bother to tell anyone, so how did that go? *shrug*

 

If he didn't disappear all the time people wouldn't be asking about him.



#35
GoldenAngelHeart

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According to Alistair, my Warden and he had a long and thorough discussion on the matter. So she did tell someone and according to Morrigan with a male Warden who followed her into the Eluvian, they lived and raised their son for quite some time before discussing him going in search of the cure.

As for a King Alistiar married to femWarden or Queen Anora married to the male Warden, I would rather assume that there was a discussion just as there was with the others.



#36
Grifter

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My warden Commander is waiting, he want to touch bethany hawke ass :D



#37
Elsariel

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There is a reason why they're going on about the cure for the taint. Clearly they're setting things up for something to come. I'm curious to know where this is all heading and I'm looking forward to seeing my HoF again (if they manage to pull it off). They'd just better not do anything horrible like set it up to where she dies because I will then be incredibly enraged.
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#38
AshenEndymion

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There is a reason why they're going on about the cure for the taint. Clearly they're setting things up for something to come. I'm curious to know where this is all heading and I'm looking forward to seeing my HoF again (if they manage to pull it off). They'd just better not do anything horrible like set it up to where she dies because I will then be incredibly enraged.

 

I wouldn't have any real problem with the HoF dying in the effort to get the cure to others(or find the cure, or ensuring the cure was distributed, or whatever)... But I figure, if Bioware were going to kill the HoF, they'd do something along the lines of a choice like Hawke/(insert GW) in Here Lies the Abyss.  Only, instead of allowing for the HoF to survive, they'd set it up so that the choice is HoF or the PC of DA4(or 5, 6, or whichever game it happened in).  With a non-standard game over if you chose the HoF.

 

That said, the manner of death could change my opinion... After all, we can't have some random mook killing the HoF.



#39
Dai Grepher

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The Hero of Ferelden absolutely MUST return in the next Dragon Age game. To those saying they don't want BioWare choosing what their Hero would say, understand that BioWare has already done this in multiple ways. First and most obvious (except to you) is that each line of dialogue to choose from in DA:O/A+GoA+WH was in fact written by BioWare. There were certain cases when no option available to me was one that perfectly fit my custom characters. I had to headcanon my way through it, just as I had to in Inquisition. A less obvious example is the Hero's disappearance, which turned out to not be a disappearance at all. BioWare told us what our Heroes were doing while an insane tainted magister was ripping the world a new one, and while I can agree that my main character would consider such a task a priority, the way in which he went about it and the manner in which he did it was a complete contradiction to his personality. My main character is the King of Ferelden. There's no way he's leaving without telling Anora where he's going, and she would have had no problem telling Leliana. BioWare simply ignored the various circumstances of each possible Hero.

 

Now you may be saying this is exactly why BioWare should not bring back the Hero. But my point is that this is preferable to just ending the Hero's story completely, because that too is a mischaracterization of the Hero and a far greater insult, in my opinion.

 

All BioWare needs to do is set up a system like Keep, in fact, they could probably expand Keep to have a section dedicated just to the Hero and the character's personality. In this section we would pick everything from sexual preference to attitude, from level of patience to style of humor, from level of intelligence to creative aptitude. And of course there would be a morality section that lets us define our Heroes as anything from blindly loyal Chantry-ite to double-dealing despicable opportunist. Even certain issues could be defined, such as how the Hero sees the Grey Wardens, or the Inquisition, or mages, or blood magic. Religion could be defined. If a mage, then what fraternity does the mage belong to? BioWare would have to make it as detailed as possible. From there it should be easy to write a bunch of responses and have the appropriate voice actors record them. Based on the characteristics, each response would be assigned to that Hero.

 

The next step is to leave as much of the story to imagination as possible. If the Hero has to disappear for part of the game, let us imagine where. Or else put in an option for us to chose on behalf of our Hero.

 

This would not be a difficult task. Take the Here Lies the Abyss arc. Hawke's "Warden friend" could either be Stroud/Alistair/Loghain, so that role could have just as easily been filled by the Hero. BioWare wouldn't even have to feature the Hero for the whole game. Just one arc will do. And having the Hero be a temporary PC would be even better.



#40
robertthebard

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The Hero of Ferelden absolutely MUST return in the next Dragon Age game. To those saying they don't want BioWare choosing what their Hero would say, understand that BioWare has already done this in multiple ways. First and most obvious (except to you) is that each line of dialogue to choose from in DA:O/A+GoA+WH was in fact written by BioWare. There were certain cases when no option available to me was one that perfectly fit my custom characters. I had to headcanon my way through it, just as I had to in Inquisition. A less obvious example is the Hero's disappearance, which turned out to not be a disappearance at all. BioWare told us what our Heroes were doing while an insane tainted magister was ripping the world a new one, and while I can agree that my main character would consider such a task a priority, the way in which he went about it and the manner in which he did it was a complete contradiction to his personality. My main character is the King of Ferelden. There's no way he's leaving without telling Anora where he's going, and she would have had no problem telling Leliana. BioWare simply ignored the various circumstances of each possible Hero.
 
Now you may be saying this is exactly why BioWare should not bring back the Hero. But my point is that this is preferable to just ending the Hero's story completely, because that too is a mischaracterization of the Hero and a far greater insult, in my opinion.
 
All BioWare needs to do is set up a system like Keep, in fact, they could probably expand Keep to have a section dedicated just to the Hero and the character's personality. In this section we would pick everything from sexual preference to attitude, from level of patience to style of humor, from level of intelligence to creative aptitude. And of course there would be a morality section that lets us define our Heroes as anything from blindly loyal Chantry-ite to double-dealing despicable opportunist. Even certain issues could be defined, such as how the Hero sees the Grey Wardens, or the Inquisition, or mages, or blood magic. Religion could be defined. If a mage, then what fraternity does the mage belong to? BioWare would have to make it as detailed as possible. From there it should be easy to write a bunch of responses and have the appropriate voice actors record them. Based on the characteristics, each response would be assigned to that Hero.
 
The next step is to leave as much of the story to imagination as possible. If the Hero has to disappear for part of the game, let us imagine where. Or else put in an option for us to chose on behalf of our Hero.
 
This would not be a difficult task. Take the Here Lies the Abyss arc. Hawke's "Warden friend" could either be Stroud/Alistair/Loghain, so that role could have just as easily been filled by the Hero. BioWare wouldn't even have to feature the Hero for the whole game. Just one arc will do. And having the Hero be a temporary PC would be even better.


This is why they needed to not have the DR in the first place. They should have made it impossible for the HoF to survive Origins. I'm betting solid money right now that if the HoF isn't the protagonist of the next game, this guy will be on MetaCritic giving the game a 0 even if he doesn't buy it.

#41
Tali 25651

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The Warden should not appear because it's very nature is him/her being a blank sheet, the character entirely belongs to the player and Bioware thankfully acknowledges this.

This thread is a prime example of why introducing the Warden would be a bad id
ea. One player said the Warden can act more 'evil' if 'evil' choices were picked, such as annuling the circle and killing Connor. Okay, well, my human female Cousland did both and was definitely not evil, she was a devout Andrastian and simply picked those choices because they were the best options to take in her mind with minimal amounts of casualties.

A second player has voiced that they want Commander Shepard to voice the Warden. Again, I would hate that. The voice actors for Commander Shepard are obviously American/Canadian, and Fereldan is based on England. The only American accents heard in DA:O are from City Elves/Dwarves. So yeah. Commander Shepard could voice them and it would fit the story, but **** having Commander Shepard voice my noble when I've only ever imagined her having an English accent.

The Warden story is done and over, but I do agree that Bioware stupidly stated that the Warden was doing stuff in Inquisition. I think sending him/her on a mission to end the Calling was folly; Bioware simply should have left it vague OR acknowledged the ending that YOU as a player picked. Romanced Leliana? Warden was off adventuring. Romanced Zev? They were together off adventuring. Queen/King Consort? They were occupied running a state. Romanced Morrigan? Working behind the scenes and/or retirued in the Eluvian. They should have just left it vague, and once again their choice to have the Warden occupied with 'Warden' business demonstrates how volatile this situation is and why they should avoid rather than handle; I have two canon Wardens, and my Male Elf mage, I was fine with him trying to end the Calling, it even kinda fits his character. However my Human Female noble who was ruling as Teryna of Gwain/Queen to unhardened Alistair/his only advisor? **** having her prancing off into the Deep Roads, her ending was completely fine and I loved that. Instead, I as a player have to endure that the Warden I created is doing something entirely out of character.

So yeah, I'm grateful that Bioware seem disinclined to touch the Wardens story directly, and I think it's for the best. It's a massive mine field that would ****** off too many players if ever touched/approached.