I've played the game through to completion twice now and am in the middle of a third. Last night I spent two hours creating a new world state in anticipation of my fourth playthrough. And as I went through all the little nitpicky chocies (Did I help establish a Chantry in Orzammar? Did I recruit the Dog? Did I kill some generic Templar in Kirkwall?), I began to wonder:
Has anyone created an authoritative list of which choices matter?
That is, which choices actually influence NPC presence or absence, companion relationships, quest availability, dialogue options or even names on buildings?
I was surprised to find out, for example, that whether I killed or spared the Architect in Awakenings seemed to have no bearing on darkspawn behavior or prevalence -- or on anything at all.
I don't necessarily need to know what effect each of my world state choices has -- surprises are nice. But it would be nice to know which category each choice falls into: "affects main story," "affects side quests," "affects dialogue," "cosmetic effect" or "no effect."
That way, next time I create a world state, I can skip the "no effect" questions and maybe cut it down from two hours to 90 minutes.





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