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How am I supposed to be evil?


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#426
KainD

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Honestly the game I want is one where sometimes being good screws you over, sometimes being evil screws you over and being stupid always screws you over.

Surely we can agree on that?


No, we can't. Stupidity is relative.

#427
Sekondar

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No, we can't. Stupidity is relative.


Told ya.

But can't we agree that being stupid should be punished? That's what he said. He didn't define what being stupid means.
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#428
Bizantura

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Yesterday it would be more headcanon after any approach you roleplayed.  Today it needs to be visually expressed or it wouldn't be cool,  Imagine the BSN boards if just the bad, neutral or chaotic hero would be visualised.  It is just to costly and time consuming so the hero gets more and more one dimensional.  After DA2 and Bioware under EA I never expected to get what we got today really.



#429
KainD

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Told ya.

But can't we agree that being stupid should be punished? That's what he said. He didn't define what being stupid means.


Stupidity has varying definitions, from person to person. Many choices that I enjoyed in previous game and that were my canon choices, were called stupid by some people.

#430
ThreeF

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I was talking about the degree to which people is satisfied, and I guess you just measure it on what people themselves say... I don't know.

I find hum to be bland, since being vague doesn't add much personality. One could argue, that he'd have a vague personality then, but that would just mean we'd be locked into that. I just think the whole "you're defined by your actions" doesn't add a whole lot of replayability, since it's only in those critical "choice" moments, that there is any difference as to who my character is. Everywhere else I'm just being vague.

 

You can have tons of options (realistically speaking in CRPG 6 might be the limit) and still have people not liking them, it's difficult to guess what player will want to do in any given situation, this why I think the whole DnD Alignment was created in the first place (personally I don't care for this setup much)

 

You can make him less bland by starting reasoning what is your intend behind your words and creating the character based on that. People (NPC) might not react in a way you expect them to, but that imo is a more realistic reaction than the option where everyone knows what everyone thinks, you will end up perceiving them in a different light. Dialogues with Viv for instance are very good at that.  This game is for the most part not a good example of "you're defined by your actions" because IQ has no control over how people are perceiving him/her, that's the whole "moral" of the story.



#431
Sekondar

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Stupidity has varying definitions, from person to person. Many choices that I enjoyed in previous game and that were my canon choices, were called stupid by some people.


Various actions have various outcomes, whereas some may be blatanly dumb, and lead to a bad outcome. Can we agree that, if you gave you just-defeated opponent your weapon out of good faith, and he then cut you down, it's a stupid decision?

#432
Sekondar

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You can have tons of options (realistically speaking in CRPG 6 might be the limit) and still have people not liking them, it's difficult to guess what player will want to do in any given situation, this why I think the whole DnD Alignment was created in the first place (personally I don't care for this setup much)

You can make him less bland by starting reasoning what is your intend behind your words and creating the character based on that. People (NPC) might not react in a way you expect them to, but that imo is a more realistic reaction than the option where everyone knows what everyone thinks, you will end up perceiving them in a different light. Dialogues with Viv for instance are very good at that. This game is for the most part not a good example of "you're defined by your actions" because IQ has no control over how people are perceiving him/her, that's the whole "moral" of the story.


Yes, I realise the budget is a problem, but this is something I wished they spent more money on. And yes, a lot of people wouldn't play evil, but I'd like to, so I'm voicing my oppinion.

But then, I have to adjust my reasoning to the options avaible. And I think there should be variety in how you're perceived, the other thing doesn't make much sense, at least not when it comes to people you actually meet.

#433
ThreeF

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Yes, I realise the budget is a problem, but this is something I wished they spent more money on. And yes, a lot of people wouldn't play evil, but I'd like to, so I'm voicing my oppinion.

But then, I have to adjust my reasoning to the options avaible. And I think there should be variety in how you're perceived, the other thing doesn't make much sense, at least not when it comes to people you actually meet.

 

It's a different way to deal with budged, The 6 options as a limit in my example are merely the limit because of UI, I'm not sure a screen can reasonably take much more than that, it definitely can't handle a great number of lines, without becoming tedious to read.

 

I agree that there should be a variety in how you are perceived, however in this game, almost all people you actually meet in game have their own agenda, it works for them to perceive you the way they want to and some actively try to manipulate you. Is there room for improvement? Sure. There always is.



#434
Sekondar

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It's a different way to deal with budged, The 6 options as a limit in my example are merely the limit because of UI, I'm not sure a screen can reasonably take much more than that, it definitely can't handle a great number of lines, without becoming tedious to read.

I agree that there should be a variety in how you are perceived, however in this game, almost all people you actually meet in game have their own agenda, it works for them to perceive you the way they want to and some actively try to manipulate you. Is there room for improvement? Sure. There always is.


You had to do a lot of reading in Origins, which never bothered me, but I suppose it did bother some.

Yeah, but why wouldn't Cassandra call you out on bullshit? She can't choose to perceive me a certain way. Well, she can, but that'd be ridicullous. "I can't believe it. That knife in him looks just like yours! Imagine that. Good thing that you're such a good guy, I know you'd never do that."

#435
ThreeF

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You had to do a lot of reading in Origins, which never bothered me, but I suppose it did bother some.

Yeah, but why wouldn't Cassandra call you out on bullshit? She can't choose to perceive me a certain way. Well, she can, but that'd be ridicullous. "I can't believe it. That knife in him looks just like yours! Imagine that. Good thing that you're such a good guy, I know you'd never do that."

 

Because she think you serve a purpose,  she specifically states that it does not matter what you believe or even what she believes. She sees you as a very much needed avatar,  doesn't matter what kind of avatar, the fact that you exist is what is important to her. She actually gives a very good  reasoning in her first conversation if you ask her "do you not believe I'm chosen?" about it. She remains consistent to that view through the game. Her saying "wherever you lead us" when you accept the title of IQ shows that very clearly.



#436
Draining Dragon

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Rpg is a very broad term. I'm not saying that bioware games are bad, obviously here I am playing their games and hanging on the forums. But the ability to roleplay different characters and personalities is definitely not why I play bioware games, that's not a feature in their games.


*cough* Baldur's Gate, Neverwinter Nights, Jade Empire, Knights of the Old Republic, Mass Effect, Dragon Age: Origins... *cough*

#437
caradoc2000

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How to be evil 101:

  1. Learn to twirl that moustache
  2. Practice the "Muahahaha!"
  3. Do NOT wear your Hello Kitty T-shirt in public


#438
JackPoint

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Because she think you serve a purpose,  she specifically states that it does not matter what you believe or even what she believes. She sees you as a very much needed avatar,  doesn't matter what kind of avatar, the fact that you exist is what is important to her. She actually gives a very good  reasoning in her first conversation if you ask her "do you not believe I'm chosen?" about it. She remains consistent to that view through the game. Her saying "wherever you lead us" when you accept the title of IQ shows that very clearly.

You're only needed because you have the mark to seal rifts and ultimately end the current conflict, take that mark away and she wouldn't ****** on you if you were on fire:). PC is being scapegoated.



#439
cronshaw

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You're not

#440
Hazegurl

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The same happens in DAI except for the fact that now you're given a balanced party. Aside from showing that you're inclined to abuse caps lock, you don't have a point here.

 

Now you're just lying.

 

Companions you can't get rid of:

 

Varric

Solas

Cass

Viv

IB

 

Companions that will leave if low disapproval:

 

Cole

Dorian

*Not sure if Blackwall will just leave if approval is low, I could never get rid of him.

 

Companions you can kick:

 

Blackwall (Only if banishing GWs and PQ)

Sera (Anytime)

Edit: Cole at Skyhold (If you let him join at Haven)

 

 

No. Renegade Shepard is absolutely nuts. A guy like that would never even be considered for Spectre status, or any serious position in the military. The entire story wouldn't exist with Psycho Shepard.

Spectres are above the law and pretty much do whatever they want for the good of the galaxy.  We're told how ruthless most Spectres are multiple times during the course of the entire series since ME1. We've met two Spectres in game that were completely corrupt (Saren and the Asari in LotSB) and you claim Renegade Shep made no sense?  :huh:

 

The Spectres are hardly filled with Paragons of virtue. :lol:



#441
JackPoint

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*cough* Baldur's Gate, Neverwinter Nights, Jade Empire, Knights of the Old Republic, Mass Effect, Dragon Age: Origins... *cough*

And all of the above watered down into DAI ME3 nonsensical action dribble to feed the console cash machine. What bioware did then and are doing now are a million miles apart.



#442
JackPoint

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Now you're just lying.

 

Companions you can't get rid of:

 

Varric

Solas

Cass

Viv

IB

 

Companions that will leave if low disapproval:

 

Cole

Dorian

*Not sure if Blackwall will just leave if approval is low, I could never get rid of him.

 

 

Companions you can kick:

 

Blackwall (Only if banishing GWs and PQ)

Sera (Anytime)

you can boot cole out at the 1st conversation in Skyhold,


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#443
zeypher

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That is not only things thats messed up, their terrible combat as well. here a copy of my post:

 

All these developers told us that D&D system not designed for computers, does not really work, well its a decade now and so far i have not seen a single hint of a decent combat design from these crpg devs none. 

 

If you cannot design proper combat then for god sake just go back to a proper ruleset which works and does the combat balance for you. Its been 10 years and so far i have no seen a single piece of evidence that they have been able to create a coherent and well balanced combat system.

 

Why cant the enemy disable my characters, do combos? I mean i have all the good stuff they got nothing, so whats the point of the combat as there is barely any challenge. If you want balanced and fun combat both the players and the enemy have to play by the same rules and draw from the same pool otherwise we keep getting this crappy watered down nonsense we have in this game. 

 

Remember the ogre in origins who would pick up a character and ruin him, or enemy mages casting prison, paralyses. Here nothing. 

 

So a tip bioware go back to a proper ruleset, since you cannot design any form of a proper combat system. Your earlier games worked cause you used a d20 system for both your DnD games and Kotor.

 

Finally for the love of god decide what type of combat you want and go that way. The current approach of being both action and tactical does not work, especially not when you have skills which require active block and dodge but no animation cancelling and we have 3 other brain dead party members to control as well. So choose a direction and go either tactical or action but your current system of pleasing both sides does not work since both sides are pissed at you.

 

So i have no proper C&C, not even decent combat and now i  also have to deal with their BS political agenda. 



#444
KainD

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Various actions have various outcomes, whereas some may be blatanly dumb, and lead to a bad outcome. Can we agree that, if you gave you just-defeated opponent your weapon out of good faith, and he then cut you down, it's a stupid decision?


No not always.

#445
ThreeF

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*cough* Baldur's Gate, Neverwinter Nights, Jade Empire, Knights of the Old Republic, Mass Effect, Dragon Age: Origins... *cough*

The only reason I was playing NWN was to fight stuff, get new gear and unlock new class, so YMMV



#446
Blackzio

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I'm trying now to play as a power seeking dalish mage. I was going to be evil, but then i saw there is not much to do with that, so now i'm just getting power by any means necessary, instead of mercyful killing, i put people to work for me.

 

Wish there was some kind of way to match up to corypheus power, . I think we didn't see the end of the inquisition just yet so that's why they didn't give that option.

 

Really hope they put a "witch hunt" dlc on solas that gives me the option to work with him on his mission (and not just ****** go on the mirror and never be heard of again). I don't mind much the end being the same, they have to put some canon if they are thinking sequels.



#447
Hazegurl

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you can boot cole out at the 1st conversation in Skyhold,

Ah yes, I keep thinking about when you first recruit him at Skyhold if you side with the mages. I forgot that you get the option again if you side with the Temps and let him join at Haven.

 

I personally never understand that as he did nothing at Haven that warrants kicking him out.  I'm expected to just do so based on Viv or Cass whining.



#448
Sekondar

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Because she think you serve a purpose, she specifically states that it does not matter what you believe or even what she believes. She sees you as a very much needed avatar, doesn't matter what kind of avatar, the fact that you exist is what is important to her. She actually gives a very good reasoning in her first conversation if you ask her "do you not believe I'm chosen?" about it. She remains consistent to that view through the game. Her saying "wherever you lead us" when you accept the title of IQ shows that very clearly.


I'm pretty sure she'd stop me, if I killed Cullen, Leiliana or Josephine. Don't tell me that she'd allow her to do whatever you want, just because you're "chosen".

#449
ThreeF

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I'm pretty sure she'd stop me, if I killed Cullen, Leiliana or Josephine. Don't tell me that she'd allow her to do whatever you want, just because you're "chosen".

 

Like I said, you are allowed to be manipulative and sneaky, not insane with poor people skills in this game. Previous games allowed you to be the insane kind.



#450
ThreeF

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I personally never understand that as he did nothing at Haven that warrants kicking him out.  I'm expected to just do so based on Viv or Cass whining.

 

If you see spirits roaming the living world as something bad (like VIvienne does) you have every reason to boot him in either case