How am I supposed to be evil?
#76
Posté 17 janvier 2015 - 06:27
- EmissaryofLies et PoisonSmog aiment ceci
#77
Posté 17 janvier 2015 - 06:28
The problem is that sure while you can do these things, none of it really matters in the direct gameplay that we experience the most. In DAO, depending on what choices we made, our companions would start treating us differently including changes not only in conversation but tone (even in some cases to the point of violent confrontration). Likewise non-party NPC would treat us differently depending on what choices we made (or didn't make).
None of that is true in DAI. No matter how much of a bastard you try to be, the game (and companions) play the same.
Seems to me you didn't get the scenes where you can punch Solas, send Sera packing or the like. Some companions (Blackwall in my game) don't even trigger their quests if they dislike enough, which for me happened because I picked Gaspard. Changes in tone very much happen. If a companion hates you they won't talk to you the same way as if they like you, and as I said some of their quests won't trigger. None of that has changed. My Inquisitor who hates magic but drank from the Well is, approval-wise, the polar opposite of my Inquisitor who is a Mage and let Morrigan drink. The content is there, seems to me you chose to ignore it.
Besides, that seems like an extremely narrow way to define an RPG. Fallout never had companions react to anything, do you consider it not an RPG? Witcher has no companions, is it not an RPG?
- panamakira et StringBean23 aiment ceci
#78
Posté 17 janvier 2015 - 06:31
I haven't read all the answers, and I must confess myself surprised as to the amount of them, but I think some of you misunderstood what I was saying. I don't want a "Haha, die peasant, I'm evil, and I can force lightning you"- kind of guy. I don't want to hurl everything into chaos for the lolz. I just want the option to reason some of my choices, in a sort of selfish way. "Why did you choose to save the empress?" "Because a favour from an empress is a worthy reward," instead of "Because I'm a good guy, and I want to help Thedas". I'm not saying, that they should give me all sorts of evil choices.
There is no difference, you either want choices or you don't.
#79
Posté 17 janvier 2015 - 06:32
They allowed you to kill off the Quarians, exterminate the Rachni, let the Genophage continue, keep the Collecter Base, kill the Council or save them and a bunch of other stuff while still getting the eventual save the galaxy ending. There's many ways to get to the end, people want the choice to get there by means other then rescuing every kitten and old lady that's fallen and can't get up.
This... Doesn't even address my post. I said "change the outcome of the game", not "make a choice that matters only when you make the choice and is either never brought up again or rendered moot".
Saren is always killed and Sovereign always destroyed, the Collectors are always killed (and the choice with the base being rendered to +-5 war asset points), and the Reapers are always removed as a threat.
#80
Posté 17 janvier 2015 - 06:33
Approval is essentially invisible in DAI. The only thing that it matters for is unlocking some scenes (none of which affect the game in any meaningful way). During the game itself, a companion with a low approval talks and plays the same as one with a high one. Really.
It is not like DAO at all in that regard. No matter what you do, the game itself plays out (and people react to the inquisitor) the same.
People have beaten me to the punch here, so I won't do more than defer to their comments and point out that you're either lying about the features in DA:I or have never triggered them.
#81
Posté 17 janvier 2015 - 06:34
"omg, let's kill everyone because I'm evil"
why evil? maybe just bored a little.
anyway. you see i am ok to be a hero , again. but i would prefer to be a professional instead of hero.
i really like how DA2 story was set. Hawke was a nobody, just a handy men/women/futa (nah nah wrong game.)
I don't wanna spamm The Mighty Boosh - I Love the Choosen One song here, but the very fact that we are about to play this one special person in the whole world actually saddened me. Because it is so much of the cliche.
Given - that we don't really have much choice in the game. It would be nice to have more actual choices with consequences within limits of the one, single game. As example - i killed mages in Origins - now i have to deal with these useless templars. I killed all elves - now i have even more useless werewolves.
We all have our own personal canon, that have no impact on overall canon of the setting. And if so - i would love to have some more freedom in the "open world" game, even if it's something useless like murder knifing prisoner in the cage.
- EmissaryofLies aime ceci
#82
Posté 17 janvier 2015 - 06:35
It went badly because the Inquisitor never takes off the kid gloves.
The Warden could be a dark messiah and Hawke a dark anti-hero. This Inquisitor is a Disney character who wouldn't last 10 minutes in Origins.
It is not necessarily about playing an 'evil character' for me; it's about limitations where there once were none. It's about advancing a franchise while reducing what makes an rpg an rpg, choices.
I did feel like a child, most of the time. Never understood all of the respect for me. Maybe it was the voice acting.
#83
Posté 17 janvier 2015 - 06:36
I was thinking about that core objective as being key for my Qunari Inquisitor, as it were: use the Inquisition to sufficiently weaken the countries it operates in in the long run, making them that much more susceptible should the Qun decide to bring them into the fold.
Even so, it's still not quite...satisfactory enough
Yep, a Qunari actually has a very strong motivation to use the opportunity and create chaos that would benefit their race, a Dalish and a Carta member too for different reasons (although if I was a smart Dalish/Dwarf I would skip the Qunari thing unless I was into that). There could have been more, sadly that's always the case.
#84
Posté 17 janvier 2015 - 06:37
People have beaten me to the punch here, so I won't do more than defer to their comments and point out that you're either lying about the features in DA:I or have never triggered them.
I've triggered some of them, but they are few and far inbetween and don't really matter. I've played with companions with both high and low approval (which is completely invisible in DAI). Until you get those very specific scenes, you'd never know. Really. Setting aside the companions, talk to the other NPCs......it doesn't matter what you do and are....it's all the same and they react to you the same.
So I am not lying, and your choices really don't matter.
{As for ME3, that was why there was such a huge outcry over the EMS system in ME3. The EMS system essentially made what had been meaningful choice in ME1 and ME2 and made it meaningless.}
#85
Posté 17 janvier 2015 - 06:37
I think the closest you can get to being "Evil" is the no nonsence get the job done guy" where if any stand in your way get removed or punched like solas, orr Casandra becoming the inquisition drunk. My dwarf remembers the 3 rules of DA, Don't touch it, Don't drink it, Don't bargain with it, So cole got sent packing, sera lasted 30seconds after recrutment in VR, Blackwall was ultimately ignored and packed off to Anderfells. After all hes a murdering lying sob ![]()
#86
Posté 17 janvier 2015 - 06:38
I admit Mass Effect had an issue with making most choices stick. But I do love that if Shepard gets all his team killed in ME2 he gets himself killed and thus cannot be imported into ME3. lol! Now that is changing the outcome of the game. The Hero is dead and can't possibly be in ME3. lol!!
However, I've always saw the choices as more about the journey. The destination is always the same but its about how you got there. If you kill off the Quarians they are dead and gone, Kill the rachni Queen and she's gone. I do wish Mass Effect had disapproval with companions. That would have been really interesting.
#87
Posté 17 janvier 2015 - 06:40
I've triggered some of them, but they are few and far inbetween and don't really matter. I've played with companions with both high and low approval (which is completely invisible in DAI). Until you get those very specific scenes, you'd never know. Really. Setting aside the companions, talk to the other NPCs......it doesn't matter what you do and are....it's all the same and they react to you the same.
So I am not lying, and your choices really don't matter.
{As for ME3, that was why there was such a huge outcry over the EMS system in ME3. The EMS system essentially made what had been meaningful choice in ME1 and ME2 and made it meaningless.}
Approval being invisible is a good thing, honestly. Much better than throwing stale cakes at Morrigan until she wants to sleep with you.
Besides, this mythical hyper-reactivity was barely there in Origins anyway. No one, even Wynne, Sten and Alistair, care if you're a friggin blood mage. At least Cassandra comments on you being a Reaver in Inquisition.
#88
Posté 17 janvier 2015 - 06:44
There are some interesting peices about you becoming an Assassin or death mage but its not ground breaking, nor does it affect the part you play in regards to story. Everyone still loves like chocolate.
#89
Posté 17 janvier 2015 - 06:44
why evil? maybe just bored a little.
anyway. you see i am ok to be a hero , again. but i would prefer to be a professional instead of hero.
i really like how DA2 story was set. Hawke was a nobody, just a handy men/women/f
uta(nah nah wrong game.)
I don't wanna spamm The Might Boosh - I Love the Choosen One song here, but there very fact that we are about to play this one special person in the whole world actually saddened me. Because it is so much of the cliche.
Given - that we don't really have much choice in the game. It would be nice to have more actual choice with consenquences within borders of the one, single game. As example - i killed mages in Origins - now i have to deal with these useless templars. I killed all elves - now i have even more useless werewolves.
We all have our own personal canon, that have no impact on overall canon of the setting. And if so - i would love to have some more freedom in the "open world" game, even if it's something useless like murder knifing prisoner in the cage.
Hmm... I see the "one special person in the whole world" as a whole point of this particular game, to be a hero whenever you want it or not, whenever you are a hero or not. I wish the story flow was better build, but if it was about anything other than that, it would be something else (if that makes sense), but I do agree with you on the need of "consequences within borders of the one, single game" I would like that too. Actually I am now wondering what the heck happened to the werewolves?!!! (I never killed the elves, but still)
#90
Posté 17 janvier 2015 - 06:44
Yeah, but the companions will only comment on the skills. You can still bang Cass as a Reaver or sex up Blackwall as Necromancer even if he thinks you screw dead people too.
- JackPoint aime ceci
#92
Posté 17 janvier 2015 - 06:45
Approval being invisible is a good thing, honestly. Much better than throwing stale cakes at Morrigan until she wants to sleep with you.
Besides, this mythical hyper-reactivity was barely there in Origins anyway. No one, even Wynne, Sten and Alistair, care if you're a friggin blood mage. At least Cassandra comments on you being a Reaver in Inquisition.
Actually Wynne is supposed to try to rat you out at the end of the Circle Tower mission if you are a bloodmage and the files are still in the DAO disc, but literally at the last minute the Devs took out the triggers for it because they couldn't make the Landsmeet mission work. The point here is that such reactivity was important to the DAO team and they at least tried (and provably so...there is still a mod out there that reactivates this scene and it refers to actual files on the actual DAO disc).
#93
Posté 17 janvier 2015 - 06:46
Yeah, but the companions will only comment on the skills. You can still bang Cass as a Reaver or sex up Blackwall as Necromancer even if he thinks you screw dead people too.
Exactly, its just filler and boware could have fleshed these scenarios out so much better. i turned cass into the town bike drunk, but stil ended up sleeping with her for the romance choice.
- Hazegurl aime ceci
#94
Posté 17 janvier 2015 - 06:47
Actually Wynne is supposed to try to rat you out at the end of the Circle Tower mission if you are a bloodmage and the files are still in the DAO disc, but literally at the last minute the Devs took out the triggers for it because they couldn't make the Landsmeet mission work. The point here is that such reactivity was important to the DAO team and they at least tried (and provably so...there is still a mod out there that reactivates this scene and it refers to actual files on the actual DAO disc).
And your point is?
The files can be on the disk all they want, if they never come up in the game and are never referenced at any point in time, they don't happen.
#95
Posté 17 janvier 2015 - 06:50
You're asking quite a bit from a game and franchise that is suffering from a lot of problems. If you want to inject complexity you'll have to back-track and teach a few of your fellow community members how to run the game. I don't see this series expanding to the depths you want when the average person crashes into walls. Quite frankly, they've made it clear communication is secondary. If you want to get a story 2 thumbs deep you gotta help it along. I been there. Steam has matured as a whole and get's **** done... this spiraling out of control flailing going on is ridiculous. You want.. they aren't apt to give in the current state... All of you have the right idea of building but right now they are in damage control... They are trying to figure out how to make Borderlands for Dragon Age 4.
#96
Posté 17 janvier 2015 - 06:55
I don't even necessarily want to be evil. I'd be happy just be able to do this as a dialogue interrupt.
Ugh, I can think of several people in DAI I would have loved to do that to.
Blackwall ![]()
Everyone at the Winter Palace
All the Grey Wardens
Samson during Judgement
Seggrit
Solas (Just once)
Sera
Vivienne (only in pro mage playthroughs)
#97
Posté 17 janvier 2015 - 07:00
I've triggered some of them, but they are few and far inbetween and don't really matter. I've played with companions with both high and low approval (which is completely invisible in DAI). Until you get those very specific scenes, you'd never know. Really. Setting aside the companions, talk to the other NPCs......it doesn't matter what you do and are....it's all the same and they react to you the same.
So I am not lying, and your choices really don't matter.
You're lying. Those scenes are there, they're more frequent than in DA:O, and they're more varied RP options with them.
Repeat the same thing over and over again doesn't make you right. It's just sad.
- AntiChri5 aime ceci
#98
Posté 17 janvier 2015 - 07:02
Actually Wynne is supposed to try to rat you out at the end of the Circle Tower mission if you are a bloodmage and the files are still in the DAO disc, but literally at the last minute the Devs took out the triggers for it because they couldn't make the Landsmeet mission work. The point here is that such reactivity was important to the DAO team and they at least tried (and provably so...there is still a mod out there that reactivates this scene and it refers to actual files on the actual DAO disc).
If you get to count cut content, I get to count the cut Crestwood mission.
#99
Posté 17 janvier 2015 - 07:05
Exactly, its just filler and boware could have fleshed these scenarios out so much better. i turned cass into the town bike drunk, but stil ended up sleeping with her for the romance choice.
A Templar can sleep with Morrigan just like a blood mage can sleep with Alistair, and they never make one comment on it.
I understand if people are dissapointed that Bioware did not push things farther (not sure it would be a good thing, locked out of a romance because you chose X spec?), but let's not act like this is anything new to the franchise.
#100
Posté 17 janvier 2015 - 07:32
I don't even necessarily want to be evil. I'd be happy just be able to do this as a dialogue interrupt.
STONE COLD! STONE COLD! STONE COLD!!





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