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Best masterwork item for crafting Armor


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#1
Gordon Smith

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After playing around 'some', I'm coming to the conclusion that I like the "Guard 5 on hit" enhancement.  No matter what the character type.

 

What do you all like and why?



#2
Hrungr

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Fade-Touched Silverite and Obsidian (+X Guard/Hit) are easily best upgrades - great for everyone. Have 1 of each (FT Ob/ FT Sil) and you'll gain +8 Guard/Hit! But there are other good ones for weapons/armor....

 

10% chance to use 5 Hidden Blades on hit...

+7.5% extra damage for every enemy within 8 meters...

10% chance to grant Horn of Valor...

10% chance for Shield Bash on hit...



#3
Elhanan

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I liked the 10% Inferno and Chain Lightning effects on my first Inquisitor; first on the weapon, and the latter on the armor. I do not use Floating text, but this combo seemed to work well.

And I wonder if Berserk will get any love here.... :P

#4
In Exile

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I find that warriors generate enough guard that Guard on Hit isn't as valuable for them. But then I only spec warriors as pure S&S tanks, so that may be a playstyle of mine. 

 

I haven't found, to be perfectly honest, a masterwork I'm most inclined toward with a warrior on armor. 



#5
Fiery Phoenix

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I find that warriors generate enough guard that Guard on Hit isn't as valuable for them. But then I only spec warriors as pure S&S tanks, so that may be a playstyle of mine. 

Yup, if you spec as S&S, Guard on Hit is generally redundant and you'll be much better off finding something else. That said, Guard on Hit works 100% fine for Two-Handed Warriors.



#6
robertmarilyn

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Guard on Cole is a lifesaver for him and allows me not to have to micromanage him so much. 

 

A pox on berserk! Evil, evil thing they did there. :lol:



#7
Deebo305

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I always slap on Dragon Tooth or Heartwood on my armor and then save other Masterworks for my weapon thus increasing their chances of triggering the Masterwork effects

#8
In Exile

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Yup, if you spec as S&S, Guard on Hit is generally redundant and you'll be much better off finding something else. That said, Guard on Hit works 100% fine for Two-Handed Warriors.

Absolutely. I just haven't used 2H builds for anyone except a main Inquisitor for a bit, but in the end I've found that the 2H warrior is underwhelming even when it comes to its supposedly main role, which is burst damage. It's one throwback to DA:O and DA2 I kind of didn't except to see. 



#9
Frraksurred

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All my favs have already been mentioned, but I also like the "use 7.5 (or 10)% less stamina / mana" perks.

#10
mfr001

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All my favs have already been mentioned, but I also like the "use 7.5 (or 10)% less stamina / mania" perks.

Yes, apart from this perk, Bioware does nothing for us maniacs. :)


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#11
Frraksurred

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Yes, apart from this perk, Bioware does nothing for us maniacs. :)


LOL! Oh auto-correct, ours is a love / hate relationship.

#12
mfr001

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LOL! Oh auto-correct, ours is a love / hate relationship.

You are ahead of me then. I never got past "hate".

 

Like the tips in this thread though.



#13
Aaleel

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Fade-Touched Royale Sea Silk : Abilities cost 20% less mana/stamina if not damaged for 5 seconds.

 

When you're a rogue constantly running around in Stealth this one is awesome.  Even against dragon if they're not using AOE attacks.



#14
Hrungr

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Another useful one (especially for your fast-striking squishies...):

 

Fade-Touched Snoufleur Skin: On Hit: Heal 1% of maximum health.



#15
lynroy

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I like the fade-touched items that grant % chance of abilities. I find it endlessly entertaining. Right now Solas is running around with a suit that has 10% to use hidden blades. It's fantastic. Walking bomb and chain lightning are other favorites. Oh the number of times a stray fennec or nug was killed by Solas' chain lightning armor. Good times.


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#16
Navasha

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Putting "+guard on hit" on one dagger and "heal 1% max health on hit" on another dagger, makes a DW rogue pretty much unkillable and you never need potions.



#17
laudable11

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10% chance for hidden blades on armor and chance for chain lighting or walking bomb on my greatsword.

It looks so cool.

#18
JackPoint

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+ 20%% focus gain is also a very good one to enable focus skill spam throughout your party.



#19
PearsAndCherries

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For Black Wall I have some fade-touched item that makes him randomly gain Moving Fortress. It's easily the best upgrade for a tank imo.



#20
Cette

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Do helmets take masterwork materials. I'm considering a mage with all three levels of chain lightning on their gear so the fun never stops.

#21
lynroy

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Do helmets take masterwork materials. I'm considering a mage with all three levels of chain lightning on their gear so the fun never stops.

Sadly, they do not. That would have been epic.

#22
zeypher

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All chain lightning masterworks are bugged all of them. They proc but all of them do 0 damage. Best defensive masterwork is heal 1% hp per hit and best offensive is hidden blades. If you want the best those are what you want.



#23
Cette

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All chain lightning masterworks are bugged all of them. They proc but all of them do 0 damage. Best defensive masterwork is heal 1% hp per hit and best offensive is hidden blades. If you want the best those are what you want.



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#24
RIPRemusTheTurian

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I was contemplating having Caltrops for my two-handed warrior, do you guys think that would work?

Also I gave Dorian Essence of Perfection partly because it matches his character.

#25
Biotic Flash Kick

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I was contemplating having Caltrops for my two-handed warrior, do you guys think that would work?

Also I gave Dorian Essence of Perfection partly because it matches his character.

caltrops suck so hard

you are better off with a shitty stamina reduction MW