Paul Tassi and Erik Kain were the two authors who discussed Mass Effect. Kain more than Tassi.
Dragon Age: Inquisition' As Game Of The Year Is Like 'Crash' Winning The Oscar
#126
Posté 19 janvier 2015 - 04:44
#127
Posté 19 janvier 2015 - 04:54
funny, everyone was hailing forbes two years ago when mass Effect 3 came out...
I felt the same way with the coverage they gave Mass Effect 3, for Forbes just kept publishing article after article about Mass Effect 3 when it felt like most of the other coverage had moved on. This is a little different, for the game is still active in the news, but a the same time why couldn't he talk about why he liked Hearthstone instead of trying to sound superior to the people that might have liked Inquisition.
#128
Posté 20 janvier 2015 - 02:28
As much as I liked Forbes coverage of ME3, I can't ignore the fact that they named Hearthstone as there GOTY.
In the words of Sten, NO!
I do think that there are sections of DAI that are overrated but it's a very solid title and certainly better then something like Destiny.
#129
Posté 20 janvier 2015 - 03:39
I did this author a greater courtesy than he did the game, which is to say, I finished reading his article. What struck me in particular was, again, the focus on supposed required filler content. He discusses those quests as if they're required. They're not. I get the impression that, in speaking to NPCs, he just said "yeah, yeah" and quick-clicked though the dialog, and then was surprised to find himself with a quest. "Aww man, now I have to get meat?!" No, you don't.
Power is required. Individual side quests aren't. It's not a simple transitive relationship. There are hundreds and hundreds of power points available here. There is enough power available through establishing camps, landmarking, rift closing and dragon slaying that a player could be very, very selective in choosing his or quests, if indeed he or she need choose any at all. Acquire some agents, if you want. Hell, if you talk to the widower and you're in the area, why not leave his damn flowers? You can always blow it off if you're too busy. That's not grinding. It's role playing!
In any case it seemed clear to me this reviewer wasn't thinking too deeply about the game. Wanted more, sooner, with less effort.
- AllThatJazz, pawswithclaws et Lebanese Dude aiment ceci
#130
Posté 20 janvier 2015 - 03:45
I did this author a greater courtesy than he did the game, which is to say, I finished reading his article. What struck me in particular was, again, the focus on supposed required filler content. He discusses those quests as if they're required. They're not. I get the impression that, in speaking to NPCs, he just said "yeah, yeah" and quick-clicked though the dialog, and then was surprised to find himself with a quest. "Aww man, now I have to get meat?!" No, you don't.
Power is required. Individual side quests aren't. It's not a simple transitive relationship. There are hundreds and hundreds of power points available here. There is enough power available through establishing camps, landmarking, rift closing and dragon slaying that a player could be very, very selective in choosing his or quests, if indeed he or she need choose any at all. Acquire some agents, if you want. Hell, if you talk to the widower and you're in the area, why not leave his damn flowers? You can always blow it off if you're too busy. That's not grinding. It's role playing!
In any case it seemed clear to me this reviewer wasn't thinking too deeply about the game. Wanted more, sooner, with less effort.
I agree with everything you said, but it makes me wonder if the person that wrote the article did finish the game he would start complaining about how many extra Power Points he had.
#131
Posté 23 janvier 2015 - 01:07
"I did sink 40 hours into it, which should theoretically be more than enough to finish any single player game"
Oh dear. Oh no. At the 40 hour mark I hope to be just getting into the meat of a cRPG. Man with short attention span has short attention.
I stopped at 60 hours. I had more patience than he had but I wish I had given up 20 hours sooner. Every single thing he said are the reasons I left the game alone. What I find sad is that I forgot Samurai Warriors 4 came out last year so I got a copy on the PSN two weeks ago and put more hours into it and don't feel like I wasted my time. I'm still playing it. With DAI I forced myself to stay with it as long as I did and I don't know why. I think I tried to make this game more than it actually is.
#132
Posté 23 janvier 2015 - 01:18
Paul Tassi and Erik Kain were the two authors who discussed Mass Effect. Kain more than Tassi.
I really enjoyed both of their coverage of the ME3... situation. They seemed to be quite reflective of the thoughts of many gamers at the time.
#133
Posté 23 janvier 2015 - 01:22
I agree with most of the articles points.
The game has far too much mindless filler inbetween very little story content.
- Dreamer aime ceci
#134
Posté 23 janvier 2015 - 01:26
I like how If you say the areas in DA:I are empty, even if youve never discussed or played Skyrim in your life, all the bioware drones will start rambling about how the characters in skyrim repeat useless one liners.
That stuff sucks in DA:I AND it sucks in Skyrim.
Both games have giant empty stretches filled with nothing to do.
The difference is, Skyrim doesnt make you go through loading screens to get around unless you choose to, and DA:I is built on Frostbite to make modding impossible, so thanks to anti modder bullshit, we cant just mod in NPCs and stuff to make the world feel more alive.
- Texhnolyze101 et Dreamer aiment ceci
#135
Posté 23 janvier 2015 - 01:28
I did this author a greater courtesy than he did the game, which is to say, I finished reading his article. What struck me in particular was, again, the focus on supposed required filler content. He discusses those quests as if they're required. They're not. I get the impression that, in speaking to NPCs, he just said "yeah, yeah" and quick-clicked though the dialog, and then was surprised to find himself with a quest. "Aww man, now I have to get meat?!" No, you don't.
Power is required. Individual side quests aren't. It's not a simple transitive relationship. There are hundreds and hundreds of power points available here. There is enough power available through establishing camps, landmarking, rift closing and dragon slaying that a player could be very, very selective in choosing his or quests, if indeed he or she need choose any at all. Acquire some agents, if you want. Hell, if you talk to the widower and you're in the area, why not leave his damn flowers? You can always blow it off if you're too busy. That's not grinding. It's role playing!
In any case it seemed clear to me this reviewer wasn't thinking too deeply about the game. Wanted more, sooner, with less effort.
Establishing camps, landmarking, and rift closing are fetch quests. You just dont get them from an NPC.
#136
Posté 23 janvier 2015 - 01:34
If all single player RPGs were easily finished in 40 hours I'd probably stop playing them.
He must have played the game totally differently than I did. I never had an issue having enough power points, and most definitely never felt under leveled. The mage/templar missions are recommended 4-7 and you're level 3 before you even leave Haven to hit the Hitherlands. I honestly think they need to slow down the rate you level in the beginning. If you do any exploring, closing rifts, quests, reading codex entries, etc you get over leveled too fast.
But if he didn't like either of the first two games, I don't know why he would think he would like this one.
#137
Posté 23 janvier 2015 - 01:59
If all single player RPGs were easily finished in 40 hours I'd probably stop playing them.
He must have played the game totally differently than I did. I never had an issue having enough power points, and most definitely never felt under leveled. The mage/templar missions are recommended 4-7 and you're level 3 before you even leave Haven to hit the Hitherlands. I honestly think they need to slow down the rate you level in the beginning. If you do any exploring, closing rifts, quests, reading codex entries, etc you get over leveled too fast.
But if he didn't like either of the first two games, I don't know why he would think he would like this one.
Did you also run around each map clicking on shiny flag poles (top level role playing) and solving star puzzles?
Thats the issue. Getting Power Points requires repetitive meaningless activity.
#138
Posté 23 janvier 2015 - 01:59
That's why he compared it to Crash. No one remembers that movie. Sure it won the Oscar, but no one talks about it or anything. And that's what DAI feels like. An average to above average game that got lucky and won GOTY. Was it good? Yea, is is amazing? Hell no. It has so many problems, the numerous bugs, weak villain, so many pointless things, and lifless huge areas.
My opinion of DAI has soured immensely after finishing it, nothing feels important. For example, Servis, you fight him and put him on trial. But why? I didn't know him, I read some of his notes, but I never heard him speak or even see his face. All I wanted was some little scene where he like monologues to you or you can avoid fighting him if you found some notes or something. But nope you kind of just are able to put him on trial.
- Dreamer aime ceci
#139
Posté 23 janvier 2015 - 02:10
Did you also run around each map clicking on shiny flag poles (top level role playing) and solving star puzzles?
Thats the issue. Getting Power Points requires repetitive meaningless activity.
Wow... so apparently acquiring game lore is now meaningless.
You realize those are completely irrelevant to the active part of the game? You don't need to do them at all. Some offer tangential rewards but nothing remarkable. I ended the game just short of 300-something power. I could half-ass my way through the game if I wanted to. Why would I?
Establishing camps, landmarking, and rift closing are fetch quests. You just dont get them from an NPC.
Establishing camps is simply spreading your Inquisition's influence and essentially giving the player some travel nodes to expedite exploration and resupply.
Landmarking is typically for lore or explanation of terrain features.
Rifts offer challenging fights at appropriate levels as well as enchantment materials. Not to mention they are often quest-related and are the entire point of the game.
None qualify as basic fetch quests since they all have a legitimate gameplay purpose, content, consequence, and benefit. They're simply content that cover player convenience, lore, and meaning to the zones.
I don't even..
Seriously..anything short of a main quest is a fetch quest? Jesus... it's like saying that clearing random forts in Skyrim or shooting sex workers for their money in GTA is a fetch quest.
#140
Posté 23 janvier 2015 - 02:18
Did you also run around each map clicking on shiny flag poles (top level role playing) and solving star puzzles?
Thats the issue. Getting Power Points requires repetitive meaningless activity.
Actually no. I'm an explorer I'm going to go everywhere. So during the course of exploring I'll find camps, find landmarks, run across breaches and close them. When I get to a camp and talk to the requisition officer I'd sometimes already have the materials because I picked them up while exploring because I like crafting and thought I may need them. Then I would decide whether to turn them in or not based on how much I had.
I didn't go running around looking for camps or landmarks, you just run across them while you are out.
If you're using a guide that is telling you exactly what to do to finish the game and you go to those places and those places only obviously having to go somewhere just for the purpose of getting a power point will seem tedious.
As far as the quests same thing. When I got t the cultist camp in the Hitherlands I had already found the man's wife dead and the option popped up to say I found your wife/girlfriend.
I guess it all boils down to how much you explore, and how much you don't. Probably why he likes mass effect, it's linear and takes you right where you need to go and nowhere else.
- fchopin, Realmzmaster, pawswithclaws et 1 autre aiment ceci
#141
Posté 23 janvier 2015 - 02:28
I think the most important point of the article was how mediocre this year was. On pretty much any other year there's pretty much no chance of it winning GOTY. It just so happened this year was super mediocre. Five years from now no one will really remember DAI, it'll just fade away, until the next Dragon Age and people discuss what it should have by looking at DAI.
That's why he compared it to Crash. No one remembers that movie. Sure it won the Oscar, but no one talks about it or anything. And that's what DAI feels like. An average to above average game that got lucky and won GOTY. Was it good? Yea, is is amazing? Hell no. It has so many problems, the numerous bugs, weak villain, so many pointless things, and lifless huge areas.
My opinion of DAI has soured immensely after finishing it, nothing feels important. For example, Servis, you fight him and put him on trial. But why? I didn't know him, I read some of his notes, but I never heard him speak or even see his face. All I wanted was some little scene where he like monologues to you or you can avoid fighting him if you found some notes or something. But nope you kind of just are able to put him on trial.
I think this is the only fair comparison Crash was a very bad movie, it was up against crap
DA:I is good but not great but it really wasent up against anything
#142
Posté 23 janvier 2015 - 02:42
Haha, Hearthstone as goty. That would be like a pay-per-view MMA bout winning an Oscar for best movie, trashtalk sessions included.
#143
Posté 23 janvier 2015 - 03:14
The game critics praise DAI way too much and disregard all the bugs and problems the game has. There should be disclaimer: The game is awesome when it works! Good luck!
#144
Guest_Lathrim_*
Posté 23 janvier 2015 - 03:16
Guest_Lathrim_*
The game critics praise DAI way too much and disregard all the bugs and problems the game has. There should be disclaimer: The game is awesome when it works! Good luck!
I think that, above everything else, that should be said for 360/PS3 users.
#145
Posté 23 janvier 2015 - 03:19
Haha, Hearthstone as goty. That would be like a pay-per-view MMA bout winning an Oscar for best movie, trashtalk sessions included.
Yeah Hearthstone should not even be eligible for the award as its Pay to win, of course its forbes so they probably saw that as innovative lol
#146
Posté 23 janvier 2015 - 03:30
And here I was, about to ask in which universe David Cronenberg's "Crash" won an Oscar...
#147
Posté 23 janvier 2015 - 04:00
Oh look, here's a good review: http://uk.ign.com/ar...uisition-review, which I googled at random.
hmm, interesting...
Sorry he lost me at 'meaningful things to do and see'
- atlantico aime ceci





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