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Best Class for Hard or Nightmare?


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33 réponses à ce sujet

#1
Kilyra

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I'm really curious what everyone thinks is the best class to do a hard or nightmare play through with? Sorry if this has already been asked, I couldn't find it on my search :)

 

I'm about 14 hours into a normal playthrough as an archer (although I bumped it up to hard the other day because it was pretty easy), and had it suggested to me that if I want to do a hard playthrough, this would be the best class to do it with.

 

Now I'm debating restarting...

 

But first, I thought I'd ask what everyone else thinks the best class to go through a hard or nightmare play through is? And, I guess I'd like to know why - what's so much better/easier about it and what kind of party combinations are the most helpful?



#2
Rynas

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What do you mean by "best"?  Knight Enchanter is the easiest, at least post-Skyhold.  A lot of people would probably say it gets TOO easy pretty fast.  "Most fun" depends on what you like...



#3
WJC3688

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Are you trying to solo the game or something? Because if you're using the standard party of 4, it doesn't matter what class you make your Inq, your companions can fill the other roles. Blackwall is probably the single most difficulty-reducing companion assuming you don't make your Inq a Champion, since he has the most taunting skills and is more or less unkillable with his spec.



#4
Kilyra

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Good point! I guess by best, I mean...most doable? 

 

I was told that DW rogue is horrible to try on hard because you apparently get your ass handed to you quickly, where as archer is easier since you're out of harms way and it opens you up to bring along a different dynamic of party members etc. Since I started again and have found the combat to be a heck of a lot easier than I remember last time, I could believe that archer tackles the combat easier.

 

My last play through was a rift mage and, like I said, I've just started an archer so this is just all what people have told me - I don't have a lot of experience any which way.

 

 

Are you trying to solo the game or something? Because if you're using the standard party of 4, it doesn't matter what class you make your Inq, your companions can fill the other roles. Blackwall is probably the single most difficulty-reducing companion assuming you don't make your Inq a Champion, since he has the most taunting skills and is more or less unkillable with his spec.

Good to know. I'm not planning on soloing or anything, just want to unlock those achievements


#5
WJC3688

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DW rogue is very usable, and in fact very powerful if used well. It just has a higher skill floor than other classes, meaning you need more game knowledge/planning/etc. to make it work. Archer is definitely the easiest class to play since you barely even have to think about positioning or skill usage, you just stand at a safe distance and plunk away.



#6
VilniusNastavnik

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There is no best class. Any class can easily do nightmare. Unlike DA:O or DA:2 it requires no special skill.. just strong weapons, strong armor and knowledge about abilities effects and enemy weaknesses.



#7
Navasha

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All classes are pretty easy after level 10/11 even on Nightmare.     Even the dreaded DW rogue makes killing things super easy.    By the end of the game, my DW rogue would kill a dragon in about 5 seconds.  

 

I would put archers and mages as the easiest.   Followed by the DW rogue, then probably the warriors.    Its not that warriors are bad or anything, but their only real 'trick' is guard, which any of the other classes can get too through masterwork stuff.



#8
Exalus

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Best class for preskyhold? definitely not 2handed warrior!



#9
Akkos

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Best class for preskyhold? definitely not 2handed warrior!

 

What??'   best class for Nightmare is the 2 handed warrior.  It's the fastest and the cleanest.

 

The rest requieres too much strategy..



#10
Gya

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The best class for trivialising nightmare is tier 3 schematics. Seriously.

My dw assassin was ok on nightmare until I crafted tier 3 daggers, at which point nightmare became a faceroll. Same thing with my 2h reaver. Have to say, 2h is pretty awesome, but I have a thing for femquisitor/femhawke/femwarden wielding greatswords ^^'

Edit: pre-Skyhold is almost a separate game, dont worry about being wafflestomped, things get *much* easier as you power up. I was getting my butt kicked more as a dw rogue than as a 2h warrior or mage, but that could have partially been due to it being my first playthrough. I'd honestly suggest not worrying and choosing whichever class you find the most fun, even if it feels weak, crafting will turn you into the Maker's fist.
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#11
teks

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dw rogue, because you want to play it first hand rather then let the AI handle it. Its a very powerful class.



#12
Duelist

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Early on, the classic sword n board and archers have it easiest.

The former has survivability in it's favour whereas the latter has the benefit your fighting from long range.

If you know what you're doing, melee rogues are strong as well.

After Skyhold though, they're all OP. Any class, any spec but some more than others.

#13
StrangeStrategy

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DW Rogue is a glass cannon and one misstep = death. Once you get some Guard On-hit enhancements and some good armor, it becomes slightly more forgiving, but still very easy to die to any elemental damage (Poison Spider, Wisps, Despair Demons, Rage Demons, etc.)

That said, they're still great at dishing out damage and very good at taking out single targets, if you micro them. They're fun to play, when they're not bugging out. Death Blow drains stamina twice, Flanking Attack goes on CD whether it hits something or not and sometimes fails to stealth you, Twin Fangs is an unreliable gap-closer... Its not perfect, but its fun at least. I'm currently playing one on nightmare.

 

If you want the most OP classes, go for survivability.

Champions are nearly unkillable.

Knight-Enchanters are unkillable while also having great DPS.

Assassin Archers are squishy, but elusive and usually safe.

2H Templars are situational, but extremely fun. Charge in there and explode them with Wrath+Dispel combo.



#14
Rynas

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DW Rogue is a glass cannon and one misstep = death. Once you get some Guard On-hit enhancements and some good armor, it becomes slightly more forgiving, but still very easy to die to any elemental damage (Poison Spider, Wisps, Despair Demons, Rage Demons, etc.)

That said, they're still great at dishing out damage and very good at taking out single targets, if you micro them. They're fun to play, when they're not bugging out. Death Blow drains stamina twice, Flanking Attack goes on CD whether it hits something or not and sometimes fails to stealth you, Twin Fangs is an unreliable gap-closer... Its not perfect, but its fun at least. I'm currently playing one on nightmare.

 

Good advice, but I'd mention that like any class they can be made a lot less squishy with good gear.  Still not anything like a tank.  The Deathblow bug is really annoying, but it's still a pretty good ability if you get used to working around it.



#15
goofyomnivore

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If you are power gaming I'd say Knight Enchanter, Tempest and Champion are the best specs for each class. Melee Rogue I'd just run with two mages who have Ice Mine and Winter's Grasp you will shatter everything. You get bonus synergy with Tempest cus of Ice Flask or w/e.



#16
Biotic Flash Kick

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Rogue with any spec can really kill the game's easiness 

Knight enchanter and champion/sns reaver make the game easy as well 



#17
Chadwin

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For a solo run it's an archer easily.



#18
DameMagpie

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Hardest thing I've found is the adds at the battle at the trebuchet. I suppose i should come up with a DPS plan for that, look at it closely, but so far I just use normal mode



#19
Jestina

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Archer can be a breeze on any level and warriors with their guard spam. DW rogue is okay but you can't just run in swinging like a warrior or you'll get squashed flat.



#20
Arvaarad

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The best class for trivialising nightmare is tier 3 schematics. Seriously.

An upgraded Mighty Offense Tonic wreaks more havoc than t3s. That +100% bonus to crits is devastating with an assassin - Mark of Death can crit, so that bonus gets applied 2 or 3 times on the same damage.

#21
perylousdemon

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An upgraded Mighty Offense Tonic wreaks more havoc than t3s. That +100% bonus to crits is devastating with an assassin - Mark of Death can crit, so that bonus gets applied 2 or 3 times on the same damage.


I was so sad when I discovered that the Mighty Offense Tonic couldn't be used by a KE mage. Not that I necessarily need it, but...it would be nice. Maybe some nice modder will come along and remove the class restriction? ;)

#22
zeypher

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Game is stupidly easy that just drag your self to skyhold and you win. 



#23
Richardian

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Best class for preskyhold? definitely not 2handed warrior!

As a two-hander, Pre-Skyhold is a little difficult, as I imagine it is for all classes, but doable.



#24
teks

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While what people are saying is true, their is no point playing a class the AI can already do. Yes tanks are great classes and they won't die, but the AI can handle that. The AI can use an archer quite well too.

There is no point playing as something the AI can do just as well.

This is why DW rogue is the best class, followed by mages. The AI can't do CC and DPS.

Using a DW rogue to quickly dispatch key units while retaining full mobility in the battlefield with evade and stealth. The AI can't do that.

These issues being brought up about DW rogues, these are pre-skyhold issues only, and I can't help but wonder if some of these players actually played DW rogue at all. The tempest spec alone has 2 flasks which completely answer the survivability problem. 2 flasks grant nearly complete damage immunity.

 

How squishy is a class that can kill any target in 5 seconds, then immediately grant themselves 7 seconds of 85% damage reduction while simultaneously freezing anything stupid enough to hit them for a sweet cross-class detonation.

Did I mention they also freeze time for 5-7 seconds?

Throw in stealth strike to keep all the flasks off their cooldown. The class is pretty unstoppable.

 

Really, if your dying as a rogue, you messed something up somewhere. Somethin real big.


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#25
Arvaarad

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I was so sad when I discovered that the Mighty Offense Tonic couldn't be used by a KE mage. Not that I necessarily need it, but...it would be nice. Maybe some nice modder will come along and remove the class restriction? ;)


KEs have a fairly slow attack speed, don't they? And not much reason to build critical chance (unlike rift mages).

Part of what makes rogue + Mighty Offense so powerful is their fast attacks and their ability to boost or even guarantee their crits. For example, an assassin can throw Mark of Death, chug Mighty Offense, stealth, and then throw Hidden Blades to get the tonic's damage bonus on each strike and an additional +100% bonus because all the Hidden Blades crit. Then they can Flank Attack to go into stealth again, and flip Mark of Death to duplicate their damage and get a massive bonus from the tonic for critting the mark itself.

At level 18, on nightmare, with an un-optimized build, one use of that combo will vaporize about 1/4 of Kaltenzahn's health (that ocularum was the last one I needed to get, and I didn't want to deal with the hassle of sneaking a party past the red templars).

And that's not even considering how much a tempest's Thousand Cuts benefits from Mighty Offense. IMO, the best thing a mage can do for a party's dps is to hold the mobs still so the rogues can work their... uh... magic. :D