Yeah, this was pretty easy to write.
As someone who clocked 800 hours plus in ME3 MP, I was eagerly looking forward to DA:I's integration of it.
I was, however, disappointed.
DA:I MP is simply not meant for casuals. It is meant for the "hard core" portion of gamers who write strategies, who min/max every attribute and skill, and who absolutely know without a doubt what they are doing.
Which is awesome! For them...
I've clocked less than 10 hours of MP. The first 9 matches, I kept thinking it would get better and more fun. It didn't.
Today I tried the Weekend Event ****.... yeah it's fun trying to score 100 longsword kills with a weapon that deals less than 1/1000 of a plebs health per hit. In the last three matches, I've gotten 3 kills... The rest were scored by my team of assassins, reavers and knight commanders. If i tried to block to get armor, my enemy died. If I tried to kill, I got one hit, less health and someone else killed him anyway.
Seriously. Learn from ME3... do not put personal goals to events, when randoms cannot meet them. That will make us go away, fewer people will create lobbies, and that in turn will make more laggy matches and even less interest.
This is all my opinion though.





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