People seem to be rabid over these Infinity engine-style games, nowdays. I look at the Baldur's Gate series of games, being remastered by Beamdog/Overhaul, and how popular they are. I look at Torment: Tides of Numenera (video) and Pillars of Eternity (video) and both of those hold the number one and number two spots as the most successfully-funded video games in Kickstarter history. I look at RPG Maker VX Ace (video) and how popular it is even at seventy dollars a copy. (!)
I look at those things and I think "You know, you could probably hit a lot of those feature bullet points with NWN, modding-wise."
The main thing these games have in common is 2D pre-rendered backgrounds over which either 3D characters or 2D animated sprites move. In most cases, the pre-rendered background allow for much more detail than a regular graphics engine could produce...and people like that.
Anyway, I've played a few RPG Maker VX Ace games (own it, too) and I think NWN could probably emulate that style of game quite well. I mean, it would take a lot of work but I think it's basically doable. After watching this snippet of a Pillars of Eternity area in Unity, I started thinking about just how much more it could do.
Think it's possible? If not, what are the gotchas you foresee?
Think it would be easier for newbies to get into/make custom content or harder?
Is it something you, yourself, would be interested in modding for?
My two cents is it might be a wash. Being able to create pre-rendered backgrounds is as big and time-intensive a deal as they are beautiful. However, maybe some hypothetical implementation wouldn't go that far. Here's a video where someone makes a nice little area for RPG Maker VX Ace using Gimp. Best to skip through the video but you get the idea what's going on as their work progresses. I thought about how interesting it would be to just assemble an area in a paint program, basically. There are also some gotchas involving layering with these sprites and that could be a big, big headache. Maybe not. I guess it would depend on how you approach it.
Thanks!





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