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High level combat is completely broken


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#1
Aver88

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High level combat in DA:I is completely broken. Enemies doesn't stand a chance against player. When I meet enemy group, then their most valuable fighter dies in the first salvo of the most powerful skills. Rest of them can't even react, because they lie on the ground/are stunned/frozen/panicked or something else for the rest of the combat. Not to mention that, even if some of them will manage to fight back, then it doesn't matter because they are not even capable of hurting my tank. That's not all, I still have those crazy powerful Focus skills, that can win a boss fight.

 

While game on the beginning it was a little bit annoying to run back to camps to replenish healing potions etc., but at least it was playable. I know that it's hard to balance an RPG, many other games do the same mistake, including previous DA games, but in my opinion DA:I has the worst balance yet. The fact that you can solo kill a high dragon in 20 seconds or do a solo playthrough speaks for itself.

 

I don't want to sound like I bash developers or something. I appreciate their work and as I said before, I know it's hard task, but please, put more thought into the combat next time. Blizzard has proven that it's possible, even tho I'm not a big fan of their games.


  • GuyNice, Eternal Phoenix, llandwynwyn et 1 autre aiment ceci

#2
luism

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Honestly what rpg with level and talent base mechanics is not like this. I bought shadows of mordor recently and by the second chapter I was face rolling uruks like nothing. Rpg's can be tedious at first but when the characters gain levels they get powerful it's a rp thing.
  • Feranel, Dr. rotinaj et Swaggerjking aiment ceci

#3
Aver88

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Honestly what rpg with level and talent base mechanics is not like this. I bought shadows of mordor recently and by the second chapter I was face rolling uruks like nothing. Rpg's can be tedious at first but when the characters gain levels they get powerful it's a rp thing.

 

It shouldn't be and there are RPGs that aren't like that. Enemies should get progressively harder, just as much as protagonist does. When game doesn't need any involvement from the player on high level, then it failed. For me, high level combat in DA:I is plain boring and feels like chore. 


  • GuyNice, ioannisdenton, Eternal Phoenix et 2 autres aiment ceci

#4
Emu8207

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I agree, DAI lacked one major thing and that's level scaling. Level Scaling would've made the game not a snoozefest at the end. Everybody likes to complain about level scaling but the problem with non level scaling games (Dark Souls series is a huge exception) is difficulty. It's either random, snoozefest or you bang your head against the wall.


  • ioannisdenton, Ms .45, Bayonet Hipshot et 2 autres aiment ceci

#5
SofaJockey

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I couldn't sustain playing on hard first play through (I'm revisiting hard in my current play through)

I'd be surprised if very many people are beating this game on Nightmare.


  • MonkeyLungs aime ceci

#6
Lebanese Dude

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There's a balance that people forget. The game is relatively easy at high levels (assuming Nightmare + FF) if you over-level content by completing everything, craft the best gear, and run the most optimal party set-ups.

 

If the game is difficult to those who do everything, how would it be to those that don't?


  • SofaJockey et Phonantiphon aiment ceci

#7
Aver88

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I couldn't sustain playing on hard first play through (I'm revisiting hard in my current play through)

I'd be surprised if very many people are beating this game on Nightmare.

 

I did beat it on nightmare. After level ~15 game becomes very easy if you have well composed team. Someone even did beat the game without companions on Nightmare.

 

 

 

There's a balance that people forget. The game is relatively easy at high levels (assuming Nightmare + FF) if you over-level content by completing everything, craft the best gear, and run the most optimal party set-ups.

 

If the game is difficult to those who do everything, how would it be to those that don't?

 

I understand such concerns when it comes to 'Normal' difficulty, but these shouldn't be factors when balancing 'Nightmare' difficulty.  



#8
Eelectrica

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Over levelling isn't really a problem as people can simply choose not to spend the skill points.

But yeah with Nightmare once you reach skyhold and have access to tier 3 materials, the game does become a lot easier. Especially with a fully upgraded health regen potion.

In my nightmare playthrough, my level 12/13 party started be taking out all the camps in the hissing wastes and ended taking the whole area despite being under levelled for that area.

 

Killed the toughest dragon at level 20 without specializations. Did us MotR to finish the job though.

 

Once all the patches are released, it might be an interesting challenge to do a nightmare/FF on run with found gear only - no crafting.


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#9
SofaJockey

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I did beat it on nightmare. After level ~15 game becomes very easy if you have well composed team. Someone even did beat the game without companions on Nightmare.

I understand such concerns when it comes to 'Normal' difficulty, but these shouldn't be factors when balancing 'Nightmare' difficulty.  

 

Yet Nightmare can't just be for a small group of the very best players.

 

As an example:

  • 95% should be able to beat the game on Casual
  • 80% should be able to beat the game on Normal
  • 30% should be able to beat the game on Hard
  • 15% should be able to beat the game on Nightmare

I'm not saying those figures are right, but it's my sense of what is logical.



#10
Aver88

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Yet Nightmare can't just be for a small group of the very best players.

 

I'm not sure, if I agree with that. When devs implement a difficulty level above hard then it should be really, really, really demanding. Aside that, the bigger problem with Nightmare difficulty is that it doesn't require more skill, maybe more time. You don't have to play better or have better tactics, you just need better equipment and it plays just as 'Normal' for example. 



#11
Realmzmaster

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Quite a few posters on this forum cried foul about level scaling. The debate was that if I want to overpower my party and steamroll the game on Nightmare I should be able to do so. For them that is the reward for getting an overpowered party or even soloing it.

 

Now it would be possible to have a wider range of enemy levels within an area, but as I said quite a few posters were dead set against level scaling.



#12
SofaJockey

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I'm not sure, if I agree with that. When devs implement a difficulty level above hard then it should be really, really, really demanding. Aside that, the bigger problem with Nightmare difficulty is that it doesn't require more skill, maybe more time. You don't have to play better or have better tactics, you just need better equipment and it plays just as 'Normal' for example. 

 

So what proportion of the player base do you feel will be able to handle the really, really, really demanding gameplay that you seek?



#13
Eelectrica

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Quite a few posters on this forum cried foul about level scaling. The debate was that if I want to overpower my party and steamroll the game on Nightmare I should be able to do so. For them that is the reward for getting an overpowered party or even soloing it.

 

Now it would be possible to have a wider range of enemy levels within an area, but as I said quite a few posters were dead set against level scaling.

Perhaps the 'endgame' areas could scale more, whilst the introductory areas can stay.

The endgame areas like the Wastes and Emprise cap out at level 19.


  • KennethAFTopp aime ceci

#14
MonkeyLungs

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@ SofaJockey (just and FYI to add to the discussion btw I agree with you on this topic): Still less than 1% of PS4 players have completed Nightmare.

 

I am slowly working my way through Nightmare but I actually can't wait to get some really powerful crafting materials so I can have a slightly easier time. I probably won't go full bonkers on super OP gear even Nightmare but some slightly OP gear will likely take some of the tedium out of this difficulty. Currently groups of even random Templars can be a trial for my crew (granted I am still really low level though). It becomes a series of run out, do a couple quests and exhaust all potions in a few fights, go back to camp and rinse and repeat.

 

It's pretty tedious and my least favorite difficulty but I would like the Trophy (I know, I know I shouldn't be worried about the little digital trophy but I just wants it).

 

In summation: Nightmare is fine and does not need to be harder.

 

Some of these guys want a difficulty mode that is only meant for like 0.05% of the players of the game. I hope if someone wants to placate them that a new difficulty is added rather than making the current difficulties more difficult.

 

Sorry guys that is just how I feel but I would 100% support a bid for an added difficulty above Nightmare for you SUPERDUPERGAMERMASTERGUYS!



#15
Guest_Caladin_*

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The main story plot should have continuously lvl scaled to the players lvl imo, the rest of the stuff i couldnt much care about but couple of higher lvl zones woulda been nice with enemies upto around 25 - 27, never know for dlc i guess but i doubt it


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#16
Wulfram

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I think the game could have done with at least one extra difficulty level.  I mean, the thing with modern games that "easy" got renamed to "normal" so that people would actually use it.  Which is fine, the priority is to get people to enjoy the game playing on an appropriate level for them.  But if that leaves "Hard" as your de-facto Normal, then I think you need at least two levels above Hard.


  • McPartyson aime ceci

#17
BammBamm

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sadly balancing is a problem in most rpgs. to much min/maxing and especially in party rpgs a to good group composition breaks nearly every rpg game. hell even baldurs gate was solo'ed from a view people.

 

and yes a mode called nightmare should be nightmare, only possible with maximum efficiency. for just a harder experience there should be hard. i could totally accept a difficulty myself would fail, but it seems a lot of people would take it to personal and it would break their self confidence not to master the highest difficulty.

 

its always so funny people playing in xcom long war mod impossible/ironman and complain about to difficult :D (maybe some day i will try it myself, but at the moment i'm really proud not dying in the first year at brutal difficulty..... and i played the game a lot)


  • McPartyson aime ceci

#18
Jackal19851111

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Nightmare is fine for me, just no real challenge at late game, problem with most games it seems



#19
SofaJockey

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@ SofaJockey (just and FYI to add to the discussion btw I agree with you on this topic): Still less than 1% of PS4 players have completed Nightmare.

 

...

 

In summation: Nightmare is fine and does not need to be harder.

 

Some of these guys want a difficulty mode that is only meant for like 0.05% of the players of the game. I hope if someone wants to placate them that a new difficulty is added rather than making the current difficulties more difficult.

 

Sorry guys that is just how I feel but I would 100% support a bid for an added difficulty above Nightmare for you SUPERDUPERGAMERMASTERGUYS!

 

So with respect to those who are finding it easy in the later game on Nightmare,

it is simply impractical & unreasonable for BioWare to focus their efforts on a higher difficulty when there are frankly

many things that they could be working on that would benefit many, many more people.

 

In short:

 

The game is not completely broken.

You've just beaten the game, congratulations.


  • Giubba, KennethAFTopp, Dr. rotinaj et 1 autre aiment ceci

#20
Aver88

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So what proportion of the player base do you feel will be able to handle the really, really, really demanding gameplay that you seek?

 

I don't think it should be about proportion, because it's hard to predict such proportion - you never know how advanced gamers will play your game. I just think that highest difficulty level, should present a threat to even best players. It should be reserved for people that are ready to keep dying and retrying. Who are willing to spend their time on thinking about new tactics etc.

 

I like failing, because it makes victory taste better. Victory in Dragon Age, aside from killing the first dragon, tasted like nothing for me.



#21
Xhaiden

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Yeah, late game softens up regardless of difficulty. It seems to chiefly be a problem of crafting and focus abilities.

 

The **** you can craft is ridiculous and far beyond anything you can actually find in the game. Which has a secondary negative effect of making exploring/treasure seeking unexciting because you'll never find anything better than what you can just make in 5 minutes in the Undercroft.

 

Some Focus abilities are tremendously powerful ( While others are neigh pointless ) and even more so in combination with certain abilities. Especially against singular powerful enemies which should be the hardest fights. All of the Focus abilities probably should have stuck to being support/utility. Most of the ones that deal direct damage can basically negate a boss fight outright.

 

I'm on Nightmare myself and have been playing the game actively trying to avoid the power creep. I still just downed the Highland Ravager despite being a few levels below it and I'm not even using a high DPS party or anything.

 

Any fight where you're facing one big enemy is actually easier because even a halfway decently built tank can always stand toe to toe with a single big enemy. Giving the rest of the party free reign to go apeshit. There's never any risk of the tank dying or losing aggro even on Nightmare.

 

Mixed battles where you're dealing with warriors, mages, archers and backstab rogues at the same time are far more engaging and challenging.


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#22
Jorina Leto

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It's an RPG. Enemy cannon fodder is supposed to be easily defeated when you're powerful.

#23
Xhaiden

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It's an RPG. Enemy cannon fodder is supposed to be easily defeated when you're powerful.

 

No, see the cannon fodder is tougher than the bosses. Thats kind of the problem. >.>


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#24
Innsmouth Dweller

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DA:I combat is ridiculous (unless RNG gods hate you. in a SP game). i wish the difficulty of combat wasn't defined by hp pools. it's unbalanced even with broken skills, misleading tooltips, untested combos. using the same 3-4 skills in each and every encounter, there is no need for 'planing ahead'. combat is f...n boring in this game on NM, you have to spam the same keys for 10 minutes to kill some big blob who poses absolutely no threat to your PC.

cannon fodder is a bit tougher cuz it's harder to tank them and cc is crap, the only thing that's changing when fighting groups is positioning, you still use the same skillset.

 

EDIT:

now when i think about it... DA:I is filled with time-consuming content that is simply boring and adds completely nothing to the story: farming schematics and crafting materials, combat (info above), collectables, skyhold upgrades, open-world/mmo linear quests, war table forcing you to travel back and forth for no reason.


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#25
Fredvdp

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I'm playing on hard, and I agree that the game becomes very easy at higher levels, especially if you reached the heart of the Solasan temple. My resistances are ridiculously high.