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High level combat is completely broken


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#51
SofaJockey

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Another likelihood is that the multiplayer may be a wonderful way to test builds and L2P.

That it limits you to 4 abilities further hones your skill.

 

After a shed load of MEMP I played the ME3 single player game and found it striking how much better at it I was.

 

DAMP players going back to SP may not play as tactically but they will really know how to get the best out of a build.



#52
Chriagon

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The problem is people know how to play & use tactics.It's like playing all the Dead Space games before playing the 3rd & expecting to be scared.Sorry it doesn't work like that.If you are used to something you substantialy get better.CPU players do not unless they add artificial difficulty like CoD Hardcore difficulty where enemies shoot you through any & everything.The question comes down to fair or unfair gameplay.I guess if you want difficulty in nightmare mode let enemy npc cast 2 spells at a time for Mages & take out aggro but one is changing way to much & the other is unfair.

I'm playing with a KE in nightmare mode. You don't have to know how to play or use any tactics. All you have to do is holding down the spirit blade button and wait til it's over. 

 

A better AI and larger groups of enemies might do wonders for DAI. Instead enemies come in groups of 1-4 and are stupid like bread.



#53
Guest_Lathrim_*

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I'm playing with a KE in nightmare mode. You don't have to know how to play or use any tactics. All you have to do is holding down the spirit blade button and wait til it's over. 

 

A better AI and larger groups of enemies might do wonders for DAI. Instead enemies come in groups of 1-4 and are stupid like bread.

 

I'll have you know bread is much smarter than you think! XD


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#54
Chriagon

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:D

 

 Many apologies then dear bread.  :)



#55
Jeremiah12LGeek

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I have no idea what to think of this...  :blink:



#56
MadDemiurg

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Reminded me of:

https://www.youtube....h?v=WAm5yxQA_HY

 

Preorder NAO!



#57
leaguer of one

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I agree, DAI lacked one major thing and that's level scaling. Level Scaling would've made the game not a snoozefest at the end. Everybody likes to complain about level scaling but the problem with non level scaling games (Dark Souls series is a huge exception) is difficulty. It's either random, snoozefest or you bang your head against the wall.

Weren't people complaining about level scaling?



#58
zambingo

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Everyone likes things differently, I'm in the Dislike Level Scaling Camp, that said being "skilled" (for lack of a better word) enough to kickass in Nightmare (without exploits) might not be a game design issue. Pat yourself on the back and move on with life. Explaining how easy you have it on Nightmare or complaining it's not hard enough makes everyone sound like douche levels of geekery. Anyway, I am totally kicking ass on Nightmare (no specializations, brah), if you aren't then you must suck at life.

;-)

#59
Bladenite1481

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This game is not built to be difficult. It's too limited for that. The AI is pre-programmed and doesn't learn or adjust, the enemies are static and the cards are stacked on the PC side. The only thing programmers can do without a massive overhaul is make every combat a vomit inducing tedium fest of overdeveloped health pools and resistances. Adding another creature that you know how to fight isn't going to do anything, you'll adjust easily and then it's just time. They can throw crazy amounts of enemies at you, but people said they hated that back in DA2 so they have created static clusters of patrols instead. There do not seem to be any advancements in AI depending on difficulty, so all that you are left with is beefing the monster up. Which doesn't make it harder, it just makes you do the same routine for a longer time. 


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#60
McPartyson

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This game is not built to be difficult. It's too limited for that. The AI is pre-programmed and doesn't learn or adjust, the enemies are static and the cards are stacked on the PC side. The only thing programmers can do without a massive overhaul is make every combat a vomit inducing tedium fest of overdeveloped health pools and resistances. Adding another creature that you know how to fight isn't going to do anything, you'll adjust easily and then it's just time. They can throw crazy amounts of enemies at you, but people said they hated that back in DA2 so they have created static clusters of patrols instead. There do not seem to be any advancements in AI depending on difficulty, so all that you are left with is beefing the monster up. Which doesn't make it harder, it just makes you do the same routine for a longer time. 

 

Well, AI in most games is quite static... I think some FPS games have their enemy AI setup with different routines based on the player character's range...but not too crazy. I can't remember the last game I thought had great AI.

 

Some rare fights are tough even for an early soloing KE, such as a Rift fight i just had with a Revenant, Arcane Horror and 2 Terrors and multiple archers. Those 3 demon types together can really rip you up! If bioware applied some of their AI routines to other enemies, it would be quite challenging. I ended up having to use Mark of the Rift for that one...I only had Cassandra with me in that fight, but anyways, considering KE solos most things, I was quite shocked.

 

Revenant has that grappling hook and sick melee damage

Arcane Horror has that ridiculous face melting torrent of spirit damage

and while those 2 are picking on you the terrors are knocking you on your back

 

A rare example though, it's very seldom to be in any sort of danger after Skyhold.



#61
Merwanor

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If you have level scaling, then you can just as well remove levels as they serve no purpose. You never feel powerful as you are always at the same strength as enemies.



#62
ioannisdenton

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Sadly you are true! game is was too easy on nightmare evem with FF!!
I do not consider myself a pro-gamer at all but Da:I was way too easy it really hurt my experience after lvl 15, gone were the long pauses and the thought.
ALL BIOWARE GAMES are easy (me3 i am looking at you)  (except da2 which was done right) and this really should be fixed bioware!!
Make your games play with more strategy instead of button mashing



#63
TurretSyndrome

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The only thing that gives you "nightmares" in this game is the god awful AI members. Due to being unable to set specific commands on what to do, it's really hard to control them. 

 

The difficulty itself is very doable. I normally never play higher difficulties in games and always choose the lowest. But having beaten the Haven destroyed quest just now in Nightmare with FF on, while being a level below the recommended and not having a single crafted gear piece, I have to say that the difficulties don't mean anything close to what they're supposed to mean. This is not a complaint, but my analysis after playing the game with it. 



#64
Precursor Meta

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I was plowing through nightmare until I finally meant my match. The Hiland Ravanger in Emprise Du Lion. I'm 3 levels below with my electric/rift mage, Cassandra, Iron Bull, and Sera.

I could take her, but when the dragon's life is below 25% she calls her babies like every minute. That's the point where everything just goes to sh*t for me.

#65
GeNKi

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Yet Nightmare can't just be for a small group of the very best players.

 

As an example:

  • 95% should be able to beat the game on Casual
  • 80% should be able to beat the game on Normal
  • 30% should be able to beat the game on Hard
  • 15% should be able to beat the game on Nightmare

I'm not saying those figures are right, but it's my sense of what is logical.

 

I strongly disagree..

 

On normal, 100% should be able to beat the game. It's called Normal for a reason..

 

 

Casual is for those who really don't care about Fighting or just are total newbies to this kind of game (pick wrong skill variety, etc..)..



#66
SofaJockey

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I strongly disagree..

 

On normal, 100% should be able to beat the game. It's called Normal for a reason..

Casual is for those who really don't care about Fighting or just are total newbies to this kind of game (pick wrong skill variety, etc..)..

 

So 'Normal' is not 100%, because of the casual 'total newbies', you mentioned, surely.

If 100% of people can play Normal, you wouldn't need Casual.



#67
Unknown_Warrior

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I can't recall a single RPG I've ever played that doesn't suffer from it.

DAO the only times I sustained injuries (ie: death) was when I fought those outlaws in Lothering. Early-game Hurlock Emissaries were also responsible for a few party-KO's as well. Late game and I beat the toughest enemy, Gaxkang, fairly easy within 5 minutes.

In DA2, the only times I struggled was against the Rock Wraith.

Even Demon's Souls and Dark Souls II (the two Souls games I've played) got much, much easier late game.

 

Perhaps the only RPG series I can think of that maintained its difficulty well is Final Fantasy.



#68
TurretSyndrome

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So 'Normal' is not 100%, because of the casual 'total newbies', you mentioned, surely.

If 100% of people can play Normal, you wouldn't need Casual.

 

Casual is mostly there for people who don't want to put even the bare minimum effort into the game's combat and want to enjoy other aspects of the game. So even if 100% of players can beat Normal, Casual would still be there as a choice of preference. 

 

I prefer Casual and I've beaten the game in Nightmare, FF on.


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#69
McPartyson

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If you have level scaling, then you can just as well remove levels as they serve no purpose. You never feel powerful as you are always at the same strength as enemies.

 

This is wrong. Gaining levels opens up new skills and abilities that give you advantages, also you gain more powerful gear, that give you advantages. 

 

Enemies cap off far too early at the moment, all mid-range zones have their entry enemies cap at 11. That's too low of a cap. Western Approach, Exalted Plains, Crestwood, Emerald Graves, Fallow Mire, Storm Coast. Just boost that entry cap to lvl 17 and i would be happy and then boost the rest of the enemies in those zones to lvl 22, even better. 



#70
Cloaking_Thane

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I'm not sure how many of you played Elder Scrolls oblivion, but that was an exercise in level scaling gone horribly wrong, and one I wouldn't like repeated in the the DA Verse (i.e. no matter your level, enemies were 1-2 levels higher on average).

 

Over-leveling (and I'm guilty of it w/ DAI) is a conscious decision, you know going completionist will net you an extra level or 4 beyond what is necessary, but sometimes it's fun to be powerful as well.

 

I made the double mistake of currently being a KE and Overleveling, but I'm still having fun wrecking everything and enjoying it.

 

That said, there could have been specific endbosses that do level scale with the char so as to provide a challenge. My thoughts on it anyway.



#71
McPartyson

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I'm not sure how many of you played Elder Scrolls oblivion, but that was an exercise in level scaling gone horribly wrong, and one I wouldn't like repeated in the the DA Verse (i.e. no matter your level, enemies were 1-2 levels higher on average).

 

Over-leveling (and I'm guilty of it w/ DAI) is a conscious decision, you know going completionist will net you an extra level or 4 beyond what is necessary, but sometimes it's fun to be powerful as well.

 

I made the double mistake of currently being a KE and Overleveling, but I'm still having fun wrecking everything and enjoying it.

 

That said, there could have been specific endbosses that do level scale with the char so as to provide a challenge. My thoughts on it anyway.

 

You CAN feel more powerful than everything in Thedas currently on EVERY difficulty level. Why not have Nightmare actually challenging, that won't hurt the people who want to be powerful, just play Hard, Normal, Casual?

 

Level scaling is currently present to a certain degree, but the enemies cap the scaling at certain levels, such as level 11 for many enemies like I mentioned in an earlier post.



#72
Morroian

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This is wrong. Gaining levels opens up new skills and abilities that give you advantages, also you gain more powerful gear, that give you advantages. 

 

Enemies cap off far too early at the moment, all mid-range zones have their entry enemies cap at 11. That's too low of a cap. Western Approach, Exalted Plains, Crestwood, Emerald Graves, Fallow Mire, Storm Coast. Just boost that entry cap to lvl 17 and i would be happy and then boost the rest of the enemies in those zones to lvl 22, even better. 

 

Yeah this is pretty ridiculous I guess they didn't want there to be the appearance of a predefined path but if you go to every zone you're going to be way overlevelled for probably half of them.


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#73
MikeJW

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I'm not sure how many of you played Elder Scrolls oblivion, but that was an exercise in level scaling gone horribly wrong, and one I wouldn't like repeated in the the DA Verse (i.e. no matter your level, enemies were 1-2 levels higher on average).

 

Over-leveling (and I'm guilty of it w/ DAI) is a conscious decision, you know going completionist will net you an extra level or 4 beyond what is necessary, but sometimes it's fun to be powerful as well.

 

I made the double mistake of currently being a KE and Overleveling, but I'm still having fun wrecking everything and enjoying it.

 

That said, there could have been specific endbosses that do level scale with the char so as to provide a challenge. My thoughts on it anyway.

 

 

Level scaling in Oblivion was broke. I mean, it worked like they wanted but it was broke. There should be a higher range in DA:I. Over leveling isn't a conscious decision in DA:I, you dont have to be a completionist to over level. Playing the game normally will over level you and thats bad design. When you have to skip half the quests in a zone and skip the main quests too to stay in the level range then something bad is wrong with the scaling or leveling speed.


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#74
Cloaking_Thane

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While I don't disagree that level 11 is low, I know my average mook has been around level 15 is in E plains and  E Graves, I thought the others you mentioned were definitely early game areas to be treated as such.

 

E Plains, E Grave, Du lais, Hissing was mid-late game I thought.

 

It's tricky, but a modified level cap could certainly help.



#75
Cloaking_Thane

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Level scaling in Oblivion was broke. I mean, it worked like they wanted but it was broke. There should be a higher range in DA:I. Over leveling isn't a conscious decision in DA:I, you dont have to be a completionist to over level. Playing the game normally will over level you and thats bad design. When you have to skip half the quests in a zone and skip the main quests too to stay in the level range then something bad is wrong with the scaling or leveling speed.

 

It's interesting, I think half the stuff was indeed meant to be left behind, but the world is interesting an well crafted so many do want to do it all. I agree the pacing is off, and not at all intuitive when you first start off.