Aller au contenu

Photo

High level combat is completely broken


  • Veuillez vous connecter pour répondre
85 réponses à ce sujet

#76
Firky

Firky
  • Members
  • 2 140 messages

You know what I don't dig? The invincible friendlies.

 

I'm playing on nightmare, too, and towards the end of a boss battle, if I'm down to a few HP or whatever, I can either be lazy and let the friendlies just take the boss down or reload and try the whole battle again.

 

I know. I shouldn't be lazy. But, quite a lot of the abilities and stuff simply don't work. :P So, I don't really want to load and play again. And they are worth so few xp points, I can't be bothered fighting anyone in the wild. I just avoid everyone.

 

Mind you, I did have to revive Cole once when he was in a blue ring at the end of Champions of the Just. But then he was invincible after that, so I just let everyone die except Varric and Cole pulled all the aggro. (I'm not proud of myself.)

 

edit: Oh. And what was particularly irksome about that battle was, when I was playing in tac cam, the Elder thing just kept backstabbing everyone and I kept dying before I could do hardly any damage at all. But, when I tried over the shoulder view, controlling Cassandra, the demon targeted only her and every second jump was away from her so I could take a breather.

 

It's like the strategy comes from working out how the AI works between the two modes and which abilities don't work, like spell revival in tac cam? I dunno. Rather than strategy strategy.

 

(PS. I'm not complaining too much. It's still fun working out cross class combos and stuff. But, yeah. Invincible friendlies, tiny xp and such don't make for great motivators, IMO. Even if I should be less lazy.)


  • Eternal Phoenix aime ceci

#77
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages
^
Yeah what's up with those allied NPC's with ridiculous high HP? Guessed they were exposed to the rift or something...


I agree, DAI lacked one major thing and that's level scaling. Level Scaling would've made the game not a snoozefest at the end. Everybody likes to complain about level scaling but the problem with non level scaling games (Dark Souls series is a huge exception) is difficulty. It's either random, snoozefest or you bang your head against the wall.

 
So long as the level scaling doesn't lead to bandits running around with divinely enchanted rare god-tier gear and legendary un/holy swords of gods and demons like in Oblivion then I would support it for enemies generated in quests rather than enemies randomly roaming the world.
 
That being said, whilst I do agree with the OP to some extent, it was somewhat satisfactory getting to late game and slaughtering enemy mobs with insanely high damage attacks.
 
Level scaling only works right if you can still feel like you've progressed rather than just having a few new abilities to show for it like in Oblivion. What good is it investing in strength when you level up if the enemies just level so the damage you do them is exactly equal to what you were doing in the prior level thanks to their improved armor and resistances?
  • Il Divo aime ceci

#78
Essorance

Essorance
  • Members
  • 219 messages

I think the point is it's fine turning god-mode in nightmare with the correct equips. I am ok with steamrolling fodder in the generic levels (Although some challenge would be nice...) the problem is your god-mode does not have a rival god. All the bosses are easy, all the dragons are easy. People don't want to work to get all the sickest equips so they can dispatch the hardest of the hard in 6 seconds. They do all of that so that they can be a challenge to the most difficult enemy/enemies in the game. We want to be OP yeah, but we are an OP david, not an OP goliath.

 

Look at the final fantasy series, legend of legaia, eternal sonata, etc. It's a very common theme in RPGs to have the typical story mode bosses, as well as the side quest bosses which are usually stronger and offer the greatest reward in the game, so the casuals can breeze through the game and enjoy, while the hardcore aim for 100% and in the process NEED to seek out the top build to stand a chance... In DAI I just open up a chest and cool I got a schematic for the best shield/sword/whatever.... It's so anticlimactic. It just lacks immersion, like a whole host of other elements in this game.

 

To put it simply; In many RPGs power (As defined by your gear) is a means to an end (The end being to defeat X). In DAI power is an end. There is no real purpose to it other than make something that was already easy, easier.


  • GuyNice aime ceci

#79
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests

I think the point is it's fine turning god-mode in nightmare with the correct equips. I am ok with steamrolling fodder in the generic levels (Although some challenge would be nice...) the problem is your god-mode does not have a rival god. All the bosses are easy, all the dragons are easy. People don't want to work to get all the sickest equips so they can dispatch the hardest of the hard in 6 seconds. They do all of that so that they can be a challenge to the most difficult enemy/enemies in the game. We want to be OP yeah, but we are an OP david, not an OP goliath.

 

Look at the final fantasy series, legend of legaia, eternal sonata, etc. It's a very common theme in RPGs to have the typical story mode bosses, as well as the side quest bosses which are usually stronger and offer the greatest reward in the game, so the casuals can breeze through the game and enjoy, while the hardcore aim for 100% and in the process NEED to seek out the top build to stand a chance... In DAI I just open up a chest and cool I got a schematic for the best shield/sword/whatever.... It's so anticlimactic. It just lacks immersion, like a whole host of other elements in this game.

 

To put it simply; In many RPGs power (As defined by your gear) is a means to an end (The end being to defeat X). In DAI power is an end. There is no real purpose to it other than make something that was already easy, easier.

Remember back in Origins you could play the role of a tank, healer or dps? We're all DPS and the tactics are very different as well. You almost have to dumb down the tactics (preferred for a couple of abilities and the rest turned off) because your companions are intent on making this last your battle. KB+M, oh my goodness... that didn't figure into the equation at all. 



#80
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests

You know what I don't dig? The invincible friendlies.

 

I'm playing on nightmare, too, and towards the end of a boss battle, if I'm down to a few HP or whatever, I can either be lazy and let the friendlies just take the boss down or reload and try the whole battle again.

 

I know. I shouldn't be lazy. But, quite a lot of the abilities and stuff simply don't work. :P So, I don't really want to load and play again. And they are worth so few xp points, I can't be bothered fighting anyone in the wild. I just avoid everyone.

 

Mind you, I did have to revive Cole once when he was in a blue ring at the end of Champions of the Just. But then he was invincible after that, so I just let everyone die except Varric and Cole pulled all the aggro. (I'm not proud of myself.)

 

edit: Oh. And what was particularly irksome about that battle was, when I was playing in tac cam, the Elder thing just kept backstabbing everyone and I kept dying before I could do hardly any damage at all. But, when I tried over the shoulder view, controlling Cassandra, the demon targeted only her and every second jump was away from her so I could take a breather.

 

It's like the strategy comes from working out how the AI works between the two modes and which abilities don't work, like spell revival in tac cam? I dunno. Rather than strategy strategy.

 

(PS. I'm not complaining too much. It's still fun working out cross class combos and stuff. But, yeah. Invincible friendlies, tiny xp and such don't make for great motivators, IMO. Even if I should be less lazy.)

Yeah, and the wildlife are crazy dangerous. It's Far Cry 4 (or 3) in Dragon Age.



#81
Dayze

Dayze
  • Members
  • 295 messages

Eh.....my guess the game is made more for my types; the ones who suck at life basically.

 

My problem if anything has been the exact opposite of most in this thread, though I haven't unlocked more focus abilities, my crafting hasn't been that dedicated and I haven't put much effort into accessories.

 

But yeah; its not too amazing to craft something a few levels above what you got in the lower-mid levels.

 

Even for someone on my level.

 

Sometimes I felt like I could get to a point where I was going through everything like a hot knife through butter all of a sudden to find myself in a scenario where I have to run for my life, if only because I got used to not really having to think.

 

Another point was feeling awesome and "this is so easy" until my healing potions ran out and then its like "oh crap.....I'm having to do a serious amount of fights here with only a third of my energy left on most of my guys".

 

Yeah and wild life could be a problem, spent a lot of my time just running awhile from Mabari etc....until I leveled up a bit.

 

Then some new enemies start showing up that make it problematic......at lvl 19 I'm starting to be more consistently not as challenged.

 

But I suspect most players are on my lvl of competence here.

 

That and this is a long game, seriously the grinding is insane.  I can't imagine just how long it would be it every other fight was several minutes long and was practically the fight of my life.

 

I mean; I spend a lot of time running and avoiding fights as it is.  Even skipping fights this is still a "long" game.



#82
Jestina

Jestina
  • Members
  • 2 379 messages

Level scaling is horrible most of the time. You end up with situations like Skyrim where the scaling doesn't keep up with you. On the other hand you can also end up with situations where it feels like your character is never improving due to level scaling and that is just as bad.



#83
Biotic Flash Kick

Biotic Flash Kick
  • Members
  • 1 561 messages

I couldn't sustain playing on hard first play through (I'm revisiting hard in my current play through)

I'd be surprised if very many people are beating this game on Nightmare.

5 knightmare solos from fastest to slowest

elf dagger assassin

tempest

no spec mage

sns champ

dwarf 2h temp

 

Haven is the hardest part

but i cheesed it with ice armor + regen potions + ice wall as a no spec mage

 

if you side with templars and are playing solo nightmare i wish you the best of luck 

the only freebie in the playthrough is getting to skip calpernia 

 

venatori are so much more deadly than red temps

fiona is so much harder than denem 

 

 

my current two solo runs are:

knight enchanter using ONLY 3 points.

spirit blade / combat clarity / fade sheild

 

and an elf sns champ with 600% berserk 



#84
hostaman

hostaman
  • Members
  • 1 741 messages

I'm afraid players like me are the reason the combat isn't more demanding.

 

I'm playing on Casual, and I'm struggling to kill anything  :(*  This is my first DA game having come from ME where I thought I was quite good!, but this game is making me feel like an imbecile  :blink:

 

Just can't get to grips with the combat at all.

 

* I've just killed the easy Dragon (the Wyvern), but I've died many times trying to take out any others.


  • luism aime ceci

#85
Rahelron

Rahelron
  • Members
  • 230 messages

High level combat in DA:I is completely broken. Enemies doesn't stand a chance against player. When I meet enemy group, then their most valuable fighter dies in the first salvo of the most powerful skills. Rest of them can't even react, because they lie on the ground/are stunned/frozen/panicked or something else for the rest of the combat. Not to mention that, even if some of them will manage to fight back, then it doesn't matter because they are not even capable of hurting my tank. That's not all, I still have those crazy powerful Focus skills, that can win a boss fight.

 

While game on the beginning it was a little bit annoying to run back to camps to replenish healing potions etc., but at least it was playable. I know that it's hard to balance an RPG, many other games do the same mistake, including previous DA games, but in my opinion DA:I has the worst balance yet. The fact that you can solo kill a high dragon in 20 seconds or do a solo playthrough speaks for itself.

 

I don't want to sound like I bash developers or something. I appreciate their work and as I said before, I know it's hard task, but please, put more thought into the combat next time. Blizzard has proven that it's possible, even tho I'm not a big fan of their games.

 

You have to understand that not everyone in the playerbase finds combat to be the most enjoyable part of the game. And not everyone finds the challenge of beating difficoult monsters to be enjoyable at all.

 

To become a killing machine you need to spend time on crafting, on finding the best spec for all your characters etc. Not everyone wants to do that, someone wants to enjoy the story, explore the land without being interrupted by a difficoult fight every 2 seconds, customize their character with the best looking gear instead of doing that with the gear with the best stats.

 

There's another thing too: I actually like the feeling of being able to pawn my enemies like they were nothing. I'm currently playing on hard difficoulty and yes, fights are easy, but I'm not going up to nightmare because:

1- I like to feel powerful... against low level minions at least.

2- I like to see my efforts being rewarded: the first time I went to Emprise du Lion I was level 9 and I had to kite every mob because even the less powerful one was able to kill my tank in two hits. Now If I go there i can kill everyone with ease, and I like that sensation: it rewards me for getting more powerful and it's more realistic than a zone full of level scaling enemies.

3- I like fights to be meaningful and I can't stand to be interrupted every 3 seconds by the same pack of outlaws that try to kill me for no reason. I can bear that, but only because in DAI those fights are easy and don't take much time. If they were difficoult and I had to go back to camp to rest every time then they would be annoying.


  • hostaman aime ceci

#86
luism

luism
  • Members
  • 547 messages

I'm afraid players like me are the reason the combat isn't more demanding.
 
I'm playing on Casual, and I'm struggling to kill anything  :(*  This is my first DA game having come from ME where I thought I was quite good!, but this game is making me feel like an imbecile  :blink:
 
Just can't get to grips with the combat at all.
 
* I've just killed the easy Dragon (the Wyvern), but I've died many times trying to take out any others.


Don't worry I'm terrible at ME and never play it at anything above normal difficulty. I trudged through me1 getting my but kicked hard on the find Liara Tsoni mission then every other boss battle after that. I didn't have a huge issue killing saren at the end must of been the good old rpg mechanics of being leveled and geared.

Me2 was easier but I still died more than I should have. By me3 I was used to shooting gallery mechanics but dying in me games makes me rage hard so I left it on normal difficulty and had no intention of ever trying harder.