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Friendly Fire on/off? Poll, and Opinion!


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33 réponses à ce sujet

#26
Navasha

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@GoodFella146 - Wait a minute?   When did basic attacks get changed in DA2?   Yes, the last time I even tried FF in a DA game was after DA2 was released and I practically rage quit over the change of having basic melee attacks killing your party.    So when someone said FF was the same in DA:I as DA2, yes, I assumed it was the same poor design that existed.  

 

Was this changed in all versions or just some of them?



#27
Cmpunker13

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@GoodFella146 - Wait a minute?   When did basic attacks get changed in DA2?   Yes, the last time I even tried FF in a DA game was after DA2 was released and I practically rage quit over the change of having basic melee attacks killing your party.    So when someone said FF was the same in DA:I as DA2, yes, I assumed it was the same poor design that existed.  

 

Was this changed in all versions or just some of them?

 

Yes, FF in DA2 changed in one of the early patches; as a result melee attacks and some abilities don't do FF. The only warrior abilities that creates FF are the activated one (Mighty Blow, Assault... they're five in total). Melee rogues don't generate FF.

 

I've played DAI on nightmare with FF on and it's playable. It's easier than DA2. However it's very boring, since you're forced to use only those few skills that don't create any FF. So in the end no FF for me.



#28
GoodFella146

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@GoodFella146 - Wait a minute?   When did basic attacks get changed in DA2?   Yes, the last time I even tried FF in a DA game was after DA2 was released and I practically rage quit over the change of having basic melee attacks killing your party.    So when someone said FF was the same in DA:I as DA2, yes, I assumed it was the same poor design that existed.  

 

Was this changed in all versions or just some of them?

 

Knew it lol.  This is what I meant by misinformation.  I don't remember when exactly it was changed but it was reasonably early I think.  This game has never had anything like that.



#29
RenAdaar

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I all ways have it off my warden still gets horribly flashbacks of morrigan "accidentally" setting them on fire. 



#30
Rynas

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lol. That pretty funny given they seem to completely overlook the disparity between player and NPC's HP amounts, and don't balance the damage for *that* in any way.

(the hp/damage disparity and the fact enemies play with *their* friendly fire off were the main reasons I switched off mine after two self-inflicted near-wipes early in the Hinterlands. It'd be curious to hear just how much play testing was there done of this feature, by both the person in charge of implementing it, and the others)

 

It's very weird, at least.  I think it has to do with the fact that enemies generally don't have nearly the amount of armor that players can get.  (If they did, the best weapons in the game would only do 1 damage.)



#31
Rizilliant

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You have to learn how to play with it on.  I think the "well they don't have it on so why should I" argument is pretty dumb.  The game mechanics are clearly different between player and the enemies you face, just look at the health differences and the abilities used.  Sure, accidentally one-shoting Cole with Mighty Blow can be annoying, but basic attacks don't do this so again it's just about learning how to play with it on and making the adjustment.  There are ways to play around issues like that and for me it's a lot more satisfying.

 

Did they get friendly fire 100% right?  Definitely not.  But if you're not going to have it on, at least don't be the youtube noob who constantly throws Pull of the Abyss and Fire Mines right in the middle of your party then brags about how awesome they are at the game by abusing it (and yes, you are abusing it).  The AI honestly needs the help because game is too easy on nightmare as it is.  

 

For me it doesn't feel right to have it off, so I've had it on since I bought the game.  It's not even a big deal with it being on, it's like second nature honestly to know how and when to use the abilities.  Making it sound like it's some huge game breaking issue is stupid, and I also think people freaking out over it is pretty dumb and quite unnecessary.

 

 

One last thing, there is a lot of misinformation about friendly fire as well.  

 

@Navasha:  I get the impression that you think basic attacks still hurt your allies.  Basic attacks don't hurt your allies.  Basic attacks didn't hurt your allies in DA2 or Origins either.  There was one brief moment where basic attacks hurt allies in DA2, but that got changed and has never been back since.  Only abilities have the possibility of hurting allies, which is currently consistent through every game to this point.

mozt basic attacks dont hurt ur party. but iron bull with 2hand, or cole with aoe daggers most certainly do!



#32
Arvaarad

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mozt basic attacks dont hurt ur party. but iron bull with 2hand, or cole with aoe daggers most certainly do!


AoE daggers definitely do not. I play a 6-dagger party, Sera, Cole, and the inquisitor would shred each other if AoE daggers did friendly fire.

#33
Fionna&CakeFan

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Off, if I had to pause and make tactical decisions every time I used any ability, I would completely lose all immersion and would rather play a SP game. The point of having a team is for them to help you, not hinder you and make the game a chore, and it shouldn't be a chore I got the game so I could be entertained. FF will never be on for me, I couldn't care less about realism, not being "l33t," or what have you. I got the game for me to enjoy, not others, they may like to play with FF, which is perfectly fine, but I would expect the same consideration for those that do not have any interest in FF.



#34
deadkai

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No. Biggest reason is thats is immersion breaking. My mages arent dumber then some enemy spellbinders,who dont damage their troops even if friendly fire is on.And just forget using Varrics elemental mines...

Pure suicide.

In Dragon Age atleast the Elite Bloodmages would destroy allies around them with graverobber...