It seems that BW and EA have taken to releasing a lot of pre-order bonus items on their own.
I hope it means they're eliminating pre-order bonuses, which kind of unfairly pressure the gamer to pre-order the game to get the most content.
It seems that BW and EA have taken to releasing a lot of pre-order bonus items on their own.
I hope it means they're eliminating pre-order bonuses, which kind of unfairly pressure the gamer to pre-order the game to get the most content.
@Valmar: If it matters I knew better and did it anyway. I came to the conclusion that pre-ordering was a fools game and bad for the customer in the long run. However every BW game I touched was just absolute GOLD in my opinion. Silly me thought that BW was the exception to the rule and it would be OK to not just pre-order but to REWARD BW by getting the collector's edition to boot.
My first CE was ME2. I enjoyed it a lot, saw some cracks in the overall story but just loved the LIs & gameplay so much I was still a fan boy.
DA:2 was my "fool me once shame on you" moment. ME3 was the "fool me twice shame on me" moment. Now ME:Next is my "you're not going to fool me again" game.
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I know that I feel LIED to by BW and their pre-release ME3 hype but I didn't think you thought the same. Were you being sarcastic or serious??
I know that I feel LIED to by BW and their pre-release ME3 hype but I didn't think you thought the same. Were you being sarcastic or serious??
Far as I'm concerned it isn't a matter of opinion. It's objective fact. They lied to us. I was being completely seriously. The amount of bullshit promises they sprouted out to hype up ME3 is ridiculous and I don't think anyone should ever forget how much they blatantly lied to us all.
In Dragon Age Inquisition, Bioware redeemed themselves for the Mass Effect 3 ending.
I can't say I agree with you on that (check my signature).
I concur with Dlux's sentiment, though I suspect that it is for different reasons.
I'd say the Austin team redeemed themselves for DA:2 IMO with Inquisition.
The Mass Effect team has yet to redeem themselves thus far.
I concur with Dlux's sentiment, though I suspect that it is for different reasons.
I'd say the Austin team redeemed themselves for DA:2 IMO with Inquisition.
The Mass Effect team has yet to redeem themselves thus far.
This is my opinion as well. DA:I was redemption for DA2. ME3 is still in perdition ...
I concur with Dlux's sentiment, though I suspect that it is for different reasons.
I'd say the Austin team redeemed themselves for DA:2 IMO with Inquisition.
The Mass Effect team has yet to redeem themselves thus far.
Think all this shows is that they had no clue where the trilogy was going which was a big problem. It is not a surprise that it hit a massive iceberg and sank.
Anything including dark energy would probably have been better than the slapdash trainwreck ending they ended up with.
Think all this shows is that they had no clue where the trilogy was going which was a big problem. It is not a surprise that it hit a massive iceberg and sank.
Anything including dark energy would probably have been better than the slapdash trainwreck ending they ended up with.
I believe the real point of failure here was ME2. It really did nothing to advance the story nor help discover a way to defeat the Reapers. I enjoyed ME2, I replayed it many, many times, I loved the suicide mission at the end ... but ultimately, they didn't do much with that installment other than "stuff while waiting for the Reapers to arrive."
I believe the real point of failure here was ME2. It really did nothing to advance the story nor help discover a way to defeat the Reapers. I enjoyed ME2, I replayed it many, many times, I loved the suicide mission at the end ... but ultimately, they didn't do much with that installment other than "stuff while waiting for the Reapers to arrive."
I don't really buy into the ME2 is completely to blame concept. Yes its a smaller scale interlude to the invasion, dealing with the reaper agents(collectors) but i don't think that was necessarily a problem. It does address the story issues and sets up a lot of what is to come. Now i'll say potentially ME2 tuchanka arc could have addressed the grenophage arc fully in the manner ME3 did, so that Krogan army was in development before the reapers arrival.
I view it as ME3's problem that they locked Shephard in a darkened cell for six months and had reapers attack whilst everyone had their pants down.
The presentation could have been very different. Cerberus could have been used as the grey shady ally from ME2 rather than turned into mook brigage, the shadow broker network under Liara could have been developed more.
It seems that BW and EA have taken to releasing a lot of pre-order bonus items on their own.
I hope it means they're eliminating pre-order bonuses, which kind of unfairly pressure the gamer to pre-order the game to get the most content.
Never in three million years. That unfair pressure is probably exactly the reason companies do preorder bonuses. If they're releasing them now it's to make money off them, unless they're free in which case it's a calculated move to keep interest up. Business.
I don't really buy into the ME2 is completely to blame concept. Yes its a smaller scale interlude to the invasion, dealing with the reaper agents(collectors) but i don't think that was necessarily a problem. It does address the story issues and sets up a lot of what is to come. Now i'll say potentially ME2 tuchanka arc could have addressed the grenophage arc fully in the manner ME3 did, so that Krogan army was in development before the reapers arrival.
I view it as ME3's problem that they locked Shephard in a darkened cell for six months and had reapers attack whilst everyone had their pants down.
The presentation could have been very different. Cerberus could have been used as the grey shady ally from ME2 rather than turned into mook brigage, the shadow broker network under Liara could have been developed more.
I don't necessarily disagree, I could have worded my post better - it's more of a missed opportunity, I suppose. According to that interview linked in the first post they scrapped the dark energy ending even before ME2. It just seems to me that they established a few kernels of a solution in ME1 and completely ignored them. Vigil explicitly mentions that after the Keepers ignored the signal that the Reapers were trapped in Dark Space. But it only takes what, a few months for them to arrive? What was the point of Sovereign, then, it makes the Reapers sound like a bunch of lazy slobs, not a master race of invincible machines. You mean we have to FLY to the galaxy? Geez, Sovereign, you had one job!
I definetly would like the dark energy ending much more than what we got with ME3. I would like to read more about the details this ending would contain.
There were so many things in ME2 which I saw as a preparation for a grand final. Mostt prominent examples are the mission on Haestrom and the dialog with Liara about little blue children. Using these things in ME2, the developers knew exaclty what we customers were expection and demanding. And they ignored it. The gave a **** about our wishes.
Therefor I didn't buy any other BioWare game since ME3. I dindn't buy even any DLC for previously bought games. I got DA:I for free, but this was a coincidence. And I will forbid my children to by anything from BioWare. Well played BioWare, let's see how you end up in the long run giving a **** about the wishes of your customers.
There are basically three types of authors.
1) Authors who are able to spend two weeks by writing detailed outline and stick with it whole time.
2) Authors who have vague outline, using it just as hints and alter big part of it during writing.
3) Authors who have minimal outline, mostly just one or two fleshed character or basic setting and then they write directly from head to paper.
All three methods have their pro and cons, all three methods can work great, all three methods can fail epic. There is no universal and superior approach, even when some lecturers claim opposite and support only one of them, mostly number 1.
Yes, BUT.
When you have a group of writers working on a common project, there must be an outline and that outline, while subject to change, must be adhered to. Or you get chaos. There needs to be group review of individual writing on the project, or you end up with writers going on a complete tangent to the thrust of the main story.
Mass Effect as a story told through three installments fails on this account. Without an overall series outline, Mass Effect 2 basically did not advance the story and can be omitted almost in its entirety.
Yes, BUT.
When you have a group of writers working on a common project, there must be an outline and that outline, while subject to change, must be adhered to. Or you get chaos. There needs to be group review of individual writing on the project, or you end up with writers going on a complete tangent to the thrust of the main story.
Mass Effect as a story told through three installments fails on this account. Without an overall series outline, Mass Effect 2 basically did not advance the story and can be omitted almost in its entirety.
Without Mass Effect 2, TIM becomes a true "Wtf did he come from" villain.
Yes, BUT.
When you have a group of writers working on a common project, there must be an outline and that outline, while subject to change, must be adhered to. Or you get chaos. There needs to be group review of individual writing on the project, or you end up with writers going on a complete tangent to the thrust of the main story.
Mass Effect as a story told through three installments fails on this account. Without an overall series outline, Mass Effect 2 basically did not advance the story and can be omitted almost in its entirety.
Actually, I already worked on project of group of writers two years ago. There were minimum overall outline (maybe 20 lines for planned 8 books), I got big freedom with my volume 6 and volumes 4 and 5 were written partially simultaneously with my book. Yet it didn't end as chaos and series is still very popular.
Results depends on abilities of authors, not just method they were using, and every author and group of authors need their own approach.
Without Mass Effect 2, TIM becomes a true "Wtf did he come from" villain.
Even with ME2, he kinda was. Given his portrayal.
Things change along the way. For example, Drew himself confirmed that Cerberus was not planned to be a major faction in the trilogy. See the link to his official blog post in my signature.
Even with ME2, he kinda was. Given his portrayal.
I thought TIM was much more ambiguous in ME2, and not an outright villain at first. Which to me is what makes his transformation into a rather standard arch-enemy in ME3 so disappointing.
In Dragon Age Inquisition, Bioware redeemed themselves for the Mass Effect 3 ending.
You still think that?
Even with ME2, he kinda was. Given his portrayal.
Even in ME2 he kinda was like that.
You still think that?
If nothing else, it showed the DA team was smart enough not to stick their hand in the same buzzsaw.
I mean, who knows what the Inquisitor was originally going to have to do to seal the Breach? Use Varric in a blood ritual? Expose everyone to the Blight? Let the Qunari conquer Thedas?