Now, having acquired almost all Codex entries in various playthroughs, I have to say it's sort of a mess.
1. The entries are sorted alphabetically. Except for main quests. Except for one of them.
2. Whether an entry related to history actually appears in the history section appears to have been determined by rolling dice.
3. Whether a quest-related document you find in the world has a Codex entry or not appears to have been determined by rolling dice.
4. If you play "Champions of the Just", you can buy all the entries you missed from the other path in Val Royeaux, if you played "In Hushed Whispers", you can only buy some of them.
5. It's hard to find entries you just acquired in the Codex because they're marked as read. Only, not all of them because you don't always get to read them on acquiring them.
6. If you meet important characters for the first time, you get Codex entries for them. Only not always.
7. If you acquire a Codex entry during a conversation, you sometimes get to read it immediately, sometimes not.
8. Sometimes an important character has a Codex entry, but you don't get it at all in a complete playthrough even though that character makes an appearance in the main storyline.
9. Sometimes, an entry is marked as unread after an update, sometimes not.
I take it that the Codex is a low-priority feature, but I find the amount of chaos in it disconcerting. Aren't there rules about how the Codex entries should be handled that those who implement them are expected to follow? If this is a typical result of how game development works, I'd say there is room for improvement.





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