I find in RPGs I mostly prefer to play where helmets are off all the time. I like that feature in DAI where you can make them invisible. IMO in RPGs I've played, most helmets are distracting and many just silly looking, with DAI being no exception. There may be a couple in a game that find tolerable or perhaps for funniness value. My read on the DAI helmets is that BioWare gave up early, didn't put in a lot of effort on that and focused on other things. Not sure that was a bad move. But I have to wonder if it is possible in an RPG to have helmets that are aesthetically appealing, and not so distracting that you want your PC/NPCs to wear them all the time. Or is it a hopeless cause, effectively relegated to a "free slot" for some extra armor and effects?





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