Ugh. No. If Bioware did a world like Fallout, for example, people would demand sex scenes with ghouls and super mutants.
Can't you already bang that one cowghoul prostitute in New Vegas? Not to mention Fisto the Sexbot...
Guest_Cthulhu42_*
Ugh. No. If Bioware did a world like Fallout, for example, people would demand sex scenes with ghouls and super mutants.
Can't you already bang that one cowghoul prostitute in New Vegas? Not to mention Fisto the Sexbot...
Guest_EntropicAngel_*
I can see how to implement complex combat in a relatively simple way.
Swordplay - combat - is a series of stances and position. From each you have a set number of moves you can make. So it's basically a database of moves and position, and the AI simply goes trough it.
Higher level/skill = more appropriate moves are picked.
I don't have an image, but imagine a tree graph. The root is a stance and the branches are moves available from that branch. You have many such trees, but following the branches leads you to a root of another tree.
Jimmy im ashamed off you.
hideosly deformed radioactine monters whit leporesy need love to.
Yeah... but they gotta pay.
Can't you already bang that one cowghoul prostitute in New Vegas? Not to mention Fisto the Sexbot...
One word:
Bioware cinematic romance sex scenes.
Holy cow, that was a ton more than one word.
well eveyone is talking about banging robots and zombies.. looks like a good day for Su lu Pi.
Nah, for the next game (that isn't Mass Effect 4) they should outsource the combat to Platinum.
Three words: Hella ****** epic!
Guest_simfamUP_*
Eh.
I like my sword fighting to "seem" realistic. So just as long as it can fool the average joe like me, it's fine.
Like the Witcher 2/3.
Don't know if any of Geralt's moves are actually... you know, practical.
But they look alright to anybody who isn't Musashi Miyamoto and they look awesome to boot.
Nah, for the next game (that isn't Mass Effect 4) they should outsource the combat to Platinum.
Three words: Hella ****** epic!
So in DA4 I can Suplex a Dragon?
The closest I have seen BioWare come to realistic was Jade Empire. I recall a stance or two being lifted from real martial arts styles. Most animations were way off, though.
I try not to dwell on this sort of thing to avoid a slippery slope scenario in my mind. BioWare games always ignore the usefulness and ubiquity of spears. The importance of shields is often downplayed. Then there is the fanciful such as dual wielding larger weapons and the versatility of all weapons regardless of form or function--particularly two-handed swords.
Once I start worrying about realism in RPGs my suspension of disbelief quickly unravels until it begins hampering my enjoyment of a game. The tradeoff is not worth it. I accept BioWare's preference to go with rule of cool and move on.
Would I like it if fighting was more realistic? Sure. Realistic fighting ranges from beauteous to brutally visceral in a way I find engaging. It might get me into combat more. At least early on before the novelty wears off.
Unfortunately realistic fighting is not conducive to player expectations; so it will never happen in a series like Dragon Age. Most players want to go with what looks fun and feels badass. It is an exercise in wish fulfillment, and for a lot of folks keeping it real works at cross-purposes to that.
You're making an assumption that real swordplay is boring or unattractive..
Guest_E-Ro_*
You're making an assumption that real swordplay is boring or unattractive..
Exactly. The rule of cool doesn't seem to be working for them, the combat animations are ridiculous looking. Realistic combat CAN look fun and feel badass.
As an example, my first play-through of inquisition I was a warrior, when I got to the specializations I picked reaver. I was so excited to unlock dragon rage, then when I used it I see a giant red claw materialize out of nothing and swipe at the air. It looked so bad,(ignoring the fact that this completely breaks the lore, a warrior using magic) I had to stop playing the game for a few days, I was that annoyed.
The combat doesn't have to be super realistic, as I said, it could be witcher level, and that would be good enough.
You're making an assumption that real swordplay is boring or unattractive..
Not at all. I did write I would like to see more realistic fighting. Preferably with a range of weapons. Swords are far too ubiquitous as it is.
In some cases realistic would definitely be preferable. I dislike how greatswords are wielded in RPGs. No one ever holds them with a hand on the ricasso and pokes with them like a spear, and they are often portrayed as ridiculously heavy. I also mentioned shields and spears in my previous post. Pikes are nearly always ignored to the point they may as well not exist.
The problem with realism is it is unattractive to most people. That is partly a result of expectations from seeing so many duels in media that do it wrong. Partly because a real life or death duel is likely to end quickly and get seriously violent. Far more so than the likes of DAO with its cute death animations.
Animations in games are redundant to portray combat in a way that it makes it feel as if you are making progress. Every hit your character lands brings you a step closer to victory. Everyone has health meters that deplete as they take hits. Blocking and parrying animations are few and far between unless your character has sky high defensive stats. Realistically, you would be going for a deathblow as soon as there was an opening. Most fights would not be of the death of a thousand cuts variety. A realistic duel would be swift and ugly, with perhaps a few pauses here and there.
Games are entertainment, however. Rewarding the player is a part of that, even in the midst of combat. Going around one or two-shotting opponents, or getting one or two-shot yourself will not be fun for most people. Leveling up and still dying as easily as when you began would not be fun either.
They could split the difference and change animations without altering the nature of their combat systems, but I think the result would be quite jarring personally. Some people find the likes of Dark Souls off putting. A cross between DS and say, Bushido Blade is not likely to have mass appeal.
I think they could do better with the animations of certain weapons, definitely. At the very least where greatswords and shields are concerned, if they insist on leaving out most blunt weapons and spears. I just do not see full on realism meshing with their overall game aesthetic or being broadly appealing.
Guest_E-Ro_*
The problem with realism is it is unattractive to most people.
I like how you are speaking for "most people." Unless you can cite some study done on the matter you really cant just declare what most people consider unattractive in combat animations.
Guest_simfamUP_*
You're making an assumption that real swordplay is boring or unattractive..
Sure.
But I feel that a few err... you know... inaccuracies couldn't hurt. Even if it's following "the rule of cool" it doesn't necessarily hurt the game as long as it's not too over the top.
Like boxing.
Never actually looks the way it's shown in films or games. The fighting is too neat and choreographed.
And pls don't mention Rocky.
That film is lolz when it comes to boxing, but it's still awesome to watch.
Guest_E-Ro_*
In re swordfights:
All of the sword tactics named are the ones actually used.
Ha ha, you fool! You fell victim to one of the classic blunders! The most famous of which is "never get involved in a land war in Asia," but only slightly less well-known is this: "Never go in against a Sicilian when DEATH is on the line! HAHAHAHAHAHAHA!
I do love that movie.
I like how you are speaking for "most people." Unless you can cite some study done on the matter you really cant just declare what most people consider unattractive in combat animations.
No I cannot cite a study, so you got me there. I can only go by how many times I heard animators or movie special effects types go into this very subject. The whole realism versus fantasy combat debate is hardly new.
On balance, I would personally prefer a realistic interpretation. Based on the evidence all around me, either the majority of people do not prefer that, do not care, or the people behind creating that content do not prefer that or do not care.
I could watch a movie and go oooh, this fight scene was so well choreographed! Absolutely no one else I know would care one bit outside of whether the fight was fun for them to watch. Anecdotal evidence, granted, but no one I talk to this stuff about can even name different parts of a sword. When that new Star Wars trailer released I had to explain what a crossguard was over and over and over. >.<
To use another example, most media--games especially, get their science all wrong too. They rely on technobabble or come up with ludicrous theories even when real world science could support their story and hardly sounds any weirder to a layman. That will only matter to a minority who cares about that sort of accuracy.
Motion capture is a big thing in gaming as is. If the interest in realism was really so strong I think we would have seen it more by now, if not from BioWare, then from *any* AAA developer on consistent basis.
Entertainment, hell, our entire culture, is deeply influenced by image. Realism can look great, but perception is apparently still more important than realism. It is not as if sword fighting is esoteric knowledge. What I know myself I gleaned in under a day researching for a fight scene in a short story I was writing at the time. Any company with money to throw around could easily do better if they actually thought it was a good idea.
I could be wrong. This is after all, an opinion and not objective truth any more than the premise laid out by the OP. Since I beat my opinion into the ground already, I will leave it here and spare everyone any more of my walls o' text. ![]()
Not at all. I did write I would like to see more realistic fighting. Preferably with a range of weapons. Swords are far too ubiquitous as it is.
In some cases realistic would definitely be preferable. I dislike how greatswords are wielded in RPGs. No one ever holds them with a hand on the ricasso and pokes with them like a spear, and they are often portrayed as ridiculously heavy. I also mentioned shields and spears in my previous post. Pikes are nearly always ignored to the point they may as well not exist.
The problem with realism is it is unattractive to most people. That is partly a result of expectations from seeing so many duels in media that do it wrong. Partly because a real life or death duel is likely to end quickly and get seriously violent. Far more so than the likes of DAO with its cute death animations.
That too is an assumption.
Too much in this industry (and world) is done based on unfounded assumptions.
Guest_E-Ro_*
Fair enough. But I still maintain that a more realistic system could very much benefit many games where combat is common. I do agree with you that most people would not notice it or care, I just feel that it wont bother anyone since the people that dont care wont care and the small amount that do would be happier.snip
Swords pfft all you have to do is punch the guy 700 times in one second then watch as his head explodes.
Guest_Puddi III_*
So in DA4 I can Suplex a Dragon?
Guest_TrillClinton_*
Are you saying a game where the character fights without your input?
Guest_EntropicAngel_*
If a game does not have any input to influence the system then it siezes to be a game
The combat doesn't have to be super realistic, as I said, it could be witcher level, and that would be good enough.
That too is an assumption.
Too much in this industry (and world) is done based on unfounded assumptions.
Guest_EntropicAngel_*
Who knows, Kingdom Come Deliverance might change up the whole industry. One can hope. I can only see someone slashing through plate armor like it was paper so many times.