You're making an assumption that real swordplay is boring or unattractive..
Real fencing is so fast it's hard to appreciate. Even boxing and MMA seem slow by comparison. As such, animators would have to slow down certain moves and enhance others. The historical technique could remain intact though. The thing that annoys me is that devs have relied on the same animations for years - your hero swings like a drunken lumberjack every time, in wide arcs. I suspect it helps with hitbox alignment, a practical concern, but it's time they experiment more. For my money, Witcher and Dark Souls have the most satisfying melee aesthetics so far. Witcher in particular mixes in some historically accurate stances and attacks.





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