No. I have so little love per MP of any form, that I dind't even paid the PSplus, so I don't even have to play at DAI's MP if I push the wrong menu.
I hate MP of every form. I'm a solitary videogamer.
No. I have so little love per MP of any form, that I dind't even paid the PSplus, so I don't even have to play at DAI's MP if I push the wrong menu.
I hate MP of every form. I'm a solitary videogamer.
Nope, nope, nope, will have nothing to do with it. ![]()
Playing a game for me is like reading a book. It's a solitary adventure and it would be odd to have someone along for the ride. MMOs seem to have some appeal, so I guess some people need help reading a book ![]()
However, I do like AI companions in a game. Replacing them with real people would not be the same. It would also be cumbersome and difficult to coordinate, so I still would not want to invest my time and money in MP games.
IF it were done so that you did not need a party for most quests and, could have a party at will, and a full raid team for things like Adamant on Nightmare but only needed a team at all for Inquisitor's path quests and, closing rifts then, yes. Oh but wait that sounds an awfully lot like Rift and, Trion Worlds already did that. I don't need another Rift Game. If it works like Rift but is entirely new content, a different game then sure, I'll give it a go.
In theory I wouldn't be against the idea, but MMOs have such a woeful success rate and Bioware has negligible experience in running them that I wouldn't be confident that they could create a sustainable MMO product (or that there is a big enough audience to justify it; DA doesn't have anywhere near the profile of TES).
Besides which, I think the era of the MMO is passing into history, as player tastes move away from time sink games like MMOs to less time consuming games like MOBAs and other forms of competitive multiplayer. Recent AAA MMO launches have include ArcheAge, ESO, and Wildstar, and they have all pretty much flopped; even the mighty WoW is starting to seriously creak with age. The only ones (other than WoW) that seem to be doing okay financially are the ones that were free to play from the outset or are buy to play (like GW2). I honestly don't know why anyone would pour millions of dollars into developing an MMO at this stage, you might as well just open a window and shovel your money out of it.
MOBA games are less time consuming? What?
It's a testament of a person who never played those...
MOBA games are less time consuming? What?
It's a testament of a person who never played those...
In a MOBA you can jump on, smash out a game in 40 mins, and be done if you want. Obviously if you want to grind rank it's time consuming. My point was you can play it in smaller segments than MMOs which tend to require hours of grinding to get much of anything done.
My last DoTA2 match went up to 1 hr 20 minutes (Few weeks ago). Is really depends on the opponent... If opponent is any of intelligent game will take hell of a time.
While some MMO Action games like WoT match your description.
Just tune the terms you use a bit.
My last DoTA2 match went up to 1 hr 20 minutes (Few weeks ago). Is really depends on the opponent... If opponent is any of intelligent game will take hell of a time.
While some MMO Action games like WoT match your description.
Just tune the terms you use a bit.
Honestly, I don't claim any expertise on MOBAs. I played LoL once and went "Nope!". I was just going on what I heard and observed from my WoW guildies who played it; they seemed to regard it as less time consuming than WoW. Perhaps it's not the best example of the kinds of game time poor people are switching towards. Mobile games would the ultimate expression of this change, I suppose, but it's the most extreme example, and I think the shift away from MMOs has been a bit more subtle than that.
Er. What doesit have to do with 'poor people'? Popular customization options in MOBA games usually cost a price of a single game.
I just don't get it, really.
I wouldn't want to play a Dragon Age MMO.
See where the Elder Scrolls online stand. It's crappy. See how well WoW is doing, no thanks. I don't want to pay over and over for a game. It would really make me sad if Bioware would go this route, since I am so hooked to the Dragon Age universe,

"Time poor" people, meaning people who are very busy and who can't set aside large blocks of time to sitting in front of a computer, and instead do their gaming in smaller blocks of time.Er. What doesit have to do with 'poor people'? Popular customization options in MOBA games usually cost a price of a single game.
I just don't get it, really.
I don't play MMOs so I wouldn't be interested at all. I tried WOW and I tried another one (I forget the name, something to do with creating your own superheroes) and they were just so boring. The quests were super grindy, and you can't do a good story in a multiplayer setting because different players play at different speeds. Some players just want to skip through all the dialogue and get back to killing stuff. And even if you're playing solo, I get distracted by other players running around in the background.
I love SWtOR but hate the gameplay and sidequests of DA:I which would likely be what a DA MMO would be made of. (I read somewhere that inquisition was initially being developed as an MMO) I played ME3 multiplayer for a few hours to get a better ending but it did nothing for me. DA:I multiplayer holds no interest for me either. I wish they'd focus on the SP aspects such as choices, story, deeper sidequests, roleplaying, etc...
You read it here. http://www.gamespot....y/1100-6423362/
I've also found just about the first negative review of the game, good job to the guys at Kotaku. Main objection? It's too MMO like (amongst other things) http://kotaku.com/i-...time-1677548813
good to know im not alone in this.
one unrelated thing where i don't know where to ask if i can, how is free speech in this forum? i don't want to raise too much steam and get banned...
Come to my thread here, and you'll get an idea. However, it seems that the mods are on vacation, so it's chancy....
http://forum.bioware...tical-question/
I play some MMO's but no I don't want a DA MMO. I wish DA:I was less like a MMO at times. I don't think it's wise move anyway. If they make an MMO it will be a massive money sink and I would bet it will be FTP in less than a year.
I've also found just about the first negative review of the game, good job to the guys at Kotaku. Main objection? It's too MMO like (amongst other things) http://kotaku.com/i-...time-1677548813
MMO are terrible 0 immersion 0 creativity especially from the player bases who demand cookie cutter specs and cookie cutter cutter gear load outs of their group members just to be competitive. Even when no Pvp is involved it's like dude wtf cares if I want to rp a ice Mage when fire is obviously the best deeps in pve bro. But there is no rp allowed only deeps and min maxing meta gaming garbage.
I consider myself an MMO vet uo eq1 Daoc a little wow and very little of the garbage that followed wow ie the plague of wow clones.
I can no longer stand the genre and if I could get back all of the hours of my life that I sunk into them I would.
I detect a burned WoW RP-server player... I sympathize... my tiny gnomer was an iceling... once.

I detect a burned WoW RP-server player... I sympathize... my tiny gnomer was an iceling... once.
I played a hunter on release never socialized played about a month top got to level 20. I actually liked wow at the time for what it was but it wasn't something I wanted to pursue.
Mind you I was coming from Daoc that had a great Rvr system and a skill system with no cool downs. It just didn't have the population and that was because of wow.
So if I'm salty at wow about anything it's cause they took the pop away from the only MMO I ever really loved.
Yeah, I hear you... well... the same reason I'm sour with SWTOR. Lucas binned SWG because of SWTOR release. Like you said, the only MMO I ever loved.
One just has to look at SWTOR to find their conclusion.
As someone who enjoys MMO's, yes I would play a DA MMO.
I have tried most and stuck it out with a few long term (longest was 9 years - shortest 2 years), and yes they are hard to do 'right', but when they hit their mark they can rival any single player game for me.