Hang on...
Creating an MMO might actually be a good idea.
That way, they can generate more money and quite possibly spend these resources into making a........ decent game.
Guest_Donkson_*
Hang on...
Creating an MMO might actually be a good idea.
That way, they can generate more money and quite possibly spend these resources into making a........ decent game.
Hang on...
Creating an MMO might actually be a good idea.
That way, they can generate more money and quite possibly spend these resources into making a........ decent game.
Yeah, but they failed at making DA:I into a singleplayer MMORPG, so... I doubt they will get much out of actual MMO.
Guest_Donkson_*
Single player MMORPG... that's such an oxymoron. ![]()
I like to call it an MMO for the anti-social.
After playing Elder Scrolls Online.....no chance.
Singleplayer RPG's do not make good mmo's (Just look at how bad DA:I Multiplayer is)..
I'm not even sure i'll ever buy another Dragon Age after this one..
i don't even play DAMP! the only multiplayer i'd like is co-op mode the way it was done in D:OS, not the actual system but the idea of it: imagine experiencing DA story with another person!
After playing Elder Scrolls Online.....no chance.
Singleplayer RPG's do not make good mmo's (Just look at how bad DA:I Multiplayer is)..
I'm not even sure i'll ever buy another Dragon Age after this one..
Golden rule. Turn a single player rpg into an mmo, and you destroy it. Never fails.
I have an MMO. I don't want another. What I DO want is an actual multi-player function so that my sweetie & I can experience the game together or each other's game.
Thanks.
Me
I was thinking what if they combined the two? Wait wait! hear me out!
So you have the single player game as is (but fixed for those who can't play it) and instead of the war table missions just being some text based whatever, you have fewer of those, and they are instead the multiplayer aspect of the game.
For instance, the mission where you meet with the dwarves from Kal Sharok: that becomes a multiplayer map where you get to choose your character or whatever and go in and do the mission. The decision in that table mission was whether or not to stray from the path. Just think of the immersion of having to make that decision yourself, along with three (or more) strangers. It could even divy out the rewards based on who did what: "so and so tried to met with delegates and the tunnel was collapsed so they get no gold, while these three stayed on the path so they get this artifact".
I know I probably didn't explain it as much as I would have liked, but hopefully you get the gist.
Ugh. Never. Not only would it probably be terrible, but I don't even want a good MMO. They are time vampires, and I sincerely feel like I wasted too much of my life on them, even as I enjoyed them.
Why? I gave good money to play a good single player.
I'm already playing their SWTOR.
MMOs suck balls.
NEVER. It creates a black hole that consumes the meaningfulness of the story; leaving us with a fruitless tug-of-war that brews stagnation.
It could work.
We have the world and the lore. Plus the community seems like they'd be the type to get some of that Roleplaying going, so who knows what kind of stories could come out of it.
The problem would be how it was handled, the resources put into it, and just how much control one has on their character's origin. We don't all want to be from the same village and be the chosen one #q57q8892 to save the world from said threat.
...also what time would it even take place in that isn't the Dragon Age? Why call it Dragon Age if it isn't in the Dragon Age? ![]()