So I tried playing the game with just a keyboard and a mouse and I couldn't help, but feel robbed. I have to play the game the BETA-Patch 6 since they broke the keybinding menu. Yeah... they broke that.
Which is now sending me into an epic rant.
"Ladies and gentlemen, friends and family, gamers and the PC Community in general...
We are gathered here today... to say goodbye to one of the most avante-garde developers in the gaming industry.
Two doctors... yes, doctors with PhD degrees, and a very intelligent businessman created a company that brings great joy to those who have a personal computer. They didn't just make joy out of binary numbers, they made us become passionate about their product.
We indulged our pen-and-paper fantasies with the Dungeons & Dragons license of Baldur's Gate using the Infinity Engine. It was so well-made and polished that Bioware gave rise to a sister studio, the now defunct Black Isle Studios. Black Isle produced cerebral-pleasing adventures such as Icewind Dale and Planescape: Torment.
Even Obsidian got into the action using an upgraded version of the Infinity Engine to make a sequel made of Neverwinter Nights, but I'm getting ahead of myself.
It seemed that Bioware had already found its niche in the gaming market. Adventure and tactical RPGs that was coupled with intelligent storytelling and excellent game mechanics. However, the two doctors didn't want to rest on their laurels...
Neverwinter Nights. The next step in storytelling and game mechanics. Though it had some limitations, the toolset that was released for it said to the world, "Here... use me... make me your own." The two doctors knew that they had a rabid fanbase and directed their energies to making mods and even some complete side adventures. Neverwinter Nights used the powerful Aurora engine. As a matter of fact, years later, critically-acclaimed Witcher was born and many will say began the second Renaissance of story-telling.
Then Bioware raised the ante once again. They upgraded the INSANELY popular Aurora engine to tackle another license that was beloved by another genre of fans: Star Wars. Bioware not only brought those fans into the fold, but turned them into a rabid fan base making the game popular on all platforms including consoles.
Just when you thought it couldn't be done any better... it does get better. Dragon Age. Bioware no longer had the D&D license and still made a fantasy RPG that set the bar for all RPGs to come. Yes, Bioware managed to make another engine that coupled great storytelling and game-mechanics. Knowing how talented their fanbase was and Bioware unafraid of competition released the toolset to Dragon Age.
Then EA slaughtered Bioware. It bought out Bioware. Hang on... I need to take a break from this. I will come back to this later.