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#4501
LunaFancy

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Sorry to jump in the mids of conversation about doggies :D, but can you please provide a little more info to "visual scripting".

Is this similar to node structure implemented in basically every 3D program? 

 

Honestly, I dunno. I'm just quoting from comparison guides lol! Apparently it makes it easy for non programming types like me to play with the engine. More than that I cannot say. :)

 

I'm still a skyrim freak, even though it's constantly crashing on me, still. and there isn't really anything I can do to track down the crashes, as it started suddenly, and I hadn't added/removed/updated any mods, or altered settings, etc. so I'm completely lost. even when starting a new game, it's unstable as hell. though I have gotten back into writing a little more frequently... but, I still love skyrim.

 

Well, I'm more of 'the elf I made in Skyrim' fan haha! But yeah, it's a fun game and using Realvision and the HD environment mods make it stunning. I like the lighting a lot better than the garish fantasy lighting of DA:I, that's for sure. And the character models are better too- with mods, to be fair, but still...sitting and sleeping do you hear that Bioware? Sitting and sleeping.

 

This multiple followers mod is acting a bit weird though- still only have one lol!



#4502
shushNMD

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Honestly, I dunno. I'm just quoting from comparison guides lol! Apparently it makes it easy for non programming types like me to play with the engine. More than that I cannot say. :)

 

 

oh...I did a little bit of searching. Yes, yes it is.

You'd still need to understand scripting before you can use nodes, unfortunately. Those are just visual shortcuts to scripting routines.



#4503
MatrixGirl

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Invisible Man

Try removing all your mods and see what happens

Lots of those mods are not that good and can crash the game :-)

Or uninstall the game and add one mod at the time until you find the one that is crashing the game :-)

It is all over Google that some mods do more bad than good :-)

Give that a try , it may help :-)

#4504
MatrixGirl

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Invisible Man

Try this link it may help you :-)

www.youtube.com/watch?v=OmEZftLyNQ0

#4505
Peregrinus

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I'm still a skyrim freak, even though it's constantly crashing on me, still. and there isn't really anything I can do to track down the crashes, as it started suddenly, and I hadn't added/removed/updated any mods, or altered settings, etc. so I'm completely lost. even when starting a new game, it's unstable as hell. though I have gotten back into writing a little more frequently... but, I still love skyrim.

Skyrim keeps a cache called papyrus for script files in it's directory.. As that directory grows with mod files, things get conflicted eventually when you add a lot of mods. Some of these files conflict and cause issues. Of course, you also have to deal with Skyrim's 3.1 gig memory limit.  Take the 100 skyrim mods you can't do without and use those only. Once you start hitting 150+ mods, things tend to destabilize.  

 

Start from scratch,  completely uninstall and dump the skyrim directory so you can clean out the papyrus directory.  



#4506
Peregrinus

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Honestly, I dunno. I'm just quoting from comparison guides lol! Apparently it makes it easy for non programming types like me to play with the engine. More than that I cannot say. :)

 

 

Well, I'm more of 'the elf I made in Skyrim' fan haha! But yeah, it's a fun game and using Realvision and the HD environment mods make it stunning. I like the lighting a lot better than the garish fantasy lighting of DA:I, that's for sure. And the character models are better too- with mods, to be fair, but still...sitting and sleeping do you hear that Bioware? Sitting and sleeping.

 

This multiple followers mod is acting a bit weird though- still only have one lol!

*whispers*   scripting is good for the soul.  :) 



#4507
MatrixGirl

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Peregrinus

Are you telling me that they have not fixed the 3.1Gig of RAM issue in Skyrim:-)?

That is something they should have fixed a long time ago

What did they expect, that all PC players out there only have 4Gig of RAM?

If so no worth reloading that game, since it is still broken :-(

Wow 3.1 gig limit, maybe the game was designed for XP who did not use more than 3.3Gig of RAM :-)

#4508
Peregrinus

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I'm still a skyrim freak, even though it's constantly crashing on me, still. and there isn't really anything I can do to track down the crashes, as it started suddenly, and I hadn't added/removed/updated any mods, or altered settings, etc. so I'm completely lost. even when starting a new game, it's unstable as hell. though I have gotten back into writing a little more frequently... but, I still love skyrim.

Also, I thought I would compile a diverse but stable build that might please your senses but also gives you a lot of new areas and quests at the same time.  

 

Spoiler

 

This is the mods I personally use and can vouch for it's stability. 



#4509
Peregrinus

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Peregrinus

Are you telling me that they have not fixed the 3.1Gig of RAM issue in Skyrim:-)?

That is something they should have fixed a long time ago

What did they expect, that all PC players out there only have 4Gig of RAM?

If so no worth reloading that game, since it is still broken :-(

Wow 3.1 gig limit, maybe the game was designed for XP who did not use more than 3.3Gig of RAM :-)

It's unfortunately a engine limitation. It's something that really can't be fixed.  But not a huge deal because you can avoid that limit pretty easily by not using so many 2k/4k texture mods.  It's also a limitation of Skyrim being a 32 bit app. It can address close to 4 gigs of ram and that's it. 



#4510
MatrixGirl

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Peregrinus

That's too bad :-(

I guess it was made for Windows XP and not for Windows 7 :-)

That game came out how many years ago?

I am sure Windows 7 64 bit was out then

#4511
Peregrinus

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Peregrinus

That's too bad :-(

I guess it was made for Windows XP and not for Windows 7 :-)

That game came out how many years ago?

I am sure Windows 7 64 bit was out then

It was built with 32 bit app compatibility in mind and the creation engine is pretty dated. I'm pretty sure the game was built for max compatibility with Windows XP and Windows 7 32 bit because that's what majority of people had at the time.  Skyrim came out 11-11-11 and it had a 4-5 year development time so the engine was created 2005-2006 so I think they did pretty well with what they had. :) 



#4512
MatrixGirl

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Peregrinus

I was running Windows 7 Ultimate 64 then :-)

But guess we cannot change the laws of physics:-)

The engine is the restriction in this situation:-)

Plus it was more for the consoles than the PC :-)

#4513
Peregrinus

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I was actually pleasantly surprised by it's visual appearance and scalability when it came out , considering that it was a frankenstein of an engine. A mix of the engine that ran Fallout 3 with newer modules duct taped into it. The damn thing scaled from Xbox 360 to the highest end rigs so it's a technical marvel that they got it to run so well.  It certainly had fewer problems then Frostbite 3 engine and patches came/mods followed stomping out majority of it's bugs and issues.  



#4514
Peregrinus

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Peregrinus

I was running Windows 7 Ultimate 64 then :-)

But guess we cannot change the laws of physics:-)

The engine is the restriction in this situation:-)

Plus it was more for the consoles than the PC :-)

I think I was running Windows XP home premium at the time.  lol   Yes, it was definitely focused squarely at Xbox360, since Microsoft gave Bethesda bags of cash for it.  It's very apparently with default UI but it did play fine on keyboard/mouse and it had keybinding so you can alter it to your requirements, and then SKY UI came out for PC and the world was happy.   :)   And Bethesda also supported the PC side and they didn't claim it to be a game made by PC gamers for PC gamers.  We received the high resolution DLC pack almost immediately after release on PC. 



#4515
MatrixGirl

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Peregrinus

I remember one of the thing I did not like about the game was the real bad menus :-)

But besides that it was a great game :-)

And also it did not have much voice over :-)

I was a traveler once and took an arrow in the knee comes to mind :-)

#4516
Peregrinus

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Peregrinus

I remember one of the thing I did not like about the game was the real bad menus :-)

But besides that it was a great game :-)

And also it did not have much voice over :-)

I was a traveler once and took an arrow in the knee comes to mind :-)

It had great voiceover and a lot of dialogue but unfortunately the many voices were done by a handful of people.. Not so much banter though.   Interesting NPCs resolves that issue.  so much voice acting and unique ones in that mod. 



#4517
ManleySteele

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The Skyrim problem is that they did not want to have two executables. One for 32 bit systems and another for 64 bit systems.  It was a huge mistake at the time and hasn't gotten better since.  The ability for an application to recognize system and OS variants has been around for 30 years. That's why everyone is waiting for the single player, 64bit, open world cRPG that knocks it out of the park to this day. Some of the limitations for the Skyrim engine are ridiculous, even for a 32bit cRPG.

 

The one thing that BSW did that every other cRPG vender should fall all over themselves doing is supported the modding community. Not doing so is unthinkable for a modern cRPG.



#4518
ManleySteele

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BTW, I got my 3rd and 4th drive today with the cables so I can use them.  All 4 are installed and working properly.  Haven't changed them over to RAID, yet.  I'm probably going to buy an 8 port, internal only card. My only reason for not buying it yet is that it has the Marvel controller. Oh well. I can do stupid all by myself, without any help from Marvel. LOL. I was also thinking of getting a disk control software suite instead of using the Veritas that comes with Windows. Thoughts?



#4519
Peregrinus

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The Skyrim problem is that they did not want to have two executables. One for 32 bit systems and another for 64 bit systems.  It was a huge mistake at the time and hasn't gotten better since.  The ability for an application to recognize system and OS variants has been around for 30 years. That's why everyone is waiting for the single player, 64bit, open world cRPG that knocks it out of the park to this day. Some of the limitations for the Skyrim engine are ridiculous, even for a 32bit cRPG.

 

The one thing that BSW did that every other cRPG vender should fall all over themselves doing is supported the modding community. Not doing so is unthinkable for a modern cRPG.

Yeah, the Creation Engine was really piecemealed together.  You have to remember the Creation Engine is a modified gamebryo engine. I think there was only so much duct tape they could use on the thing. :)  The engine was originally used for Morrowind in 2002. Updated version of it ran Oblivion in 2006. Anyhow, I get the impression that might be why Fallout 4 is taking so long to come out because it's no longer running the Creation Engine but something new. 



#4520
MatrixGirl

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ManleySteele

The Veritas that comes with Windows is quite good and it is free :-)

Plus they are SSD drives :-)

I myself would go for the Marvel controler, but my board already has one built in :-)

#4521
Rizilliant

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Yeah, the Creation kit.   The best examples of it are Falskaar, and Wyrmstooth.  

http://www.nexusmods...yrim/mods/37994

http://www.nexusmods...yrim/mods/25704

Conan: Hyborian Age, Undeath, and one of my alltime favorites Aesir Armour, frostfall compatible!!

 

Falskaar i started, put a dozen or more horus into, and ecided not to continue.. For its size,(in game, and on your pc) it just didnt suit me.. It puts alot on your game

 

For looks, Anything from CaBaL120 (aMidianBourne) is absolutely stunning to see.. I dont do any ENB or light mods for the environments, but my armors, and weapons look amazing! Every armor/weapon/texture hes done were painstakingly done by hand.. Very skilled individual...



#4522
Invisible Man

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I have a lot of save files, and stripping mods from skyrim can be destructive for them. I was using 254 mods, I'm currently using 251 mods (with my new characters), the thing that really bugs me, is that skyrim was stable, now it's a mess. I've been using this exact load order for over a year, and my game settings for something like 3 years, and I've only had issues the last 5 months or so, just before DA:I was released.

#4523
Peregrinus

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Conan: Hyborian Age, Undeath, and one of my alltime favorites Aesir Armour, frostfall compatible!!

 

Falskaar i started, put a dozen or more horus into, and ecided not to continue.. For its size,(in game, and on your pc) it just didnt suit me.. It puts alot on your game

 

For looks, Anything from CaBaL120 (aMidianBourne) is absolutely stunning to see.. I dont do any ENB or light mods for the environments, but my armors, and weapons look amazing! Every armor/weapon/texture hes done were painstakingly done by hand.. Very skilled individual...

ENB isn't absolutely necessary. I have a liking for the cinematic look it gives the game. You can make your game just as beautiful , just with imaginator, Dynavision and Climates of Tamriel. 



#4524
Peregrinus

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I have a lot of save files, and stripping mods from skyrim can be destructive for them. I was using 254 mods, I'm currently using 251 mods (with my new characters), the thing that really bugs me, is that skyrim was stable, now it's a mess. I've been using this exact load order for over a year, and my game settings for something like 3 years, and I've only had issues the last 5 months or so, just before DA:I was released.

I guess the question is then what was changed on the system in the past 5 months?  :)  



#4525
MatrixGirl

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Peregrinus

Good question to ask :-)

I myself keep a log of everything I change on my system on my Mac

Drivers,hardware,software install and removal,updates,firmware updates, services I disable, basically anything I do to my system I keep a log :-)

It is a good habit to get into :-)

Leave it to DAI to have possibly screwed up something on Invisible Man PC

As I said before DAI is a virus and a boring one at that :-)