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#5376
Lady Mutare

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remind me again where we are posting now? I use my guild site for a lot of game stuff. Yo are all welcome to pop in and say hey.its www.theawakenedorder.guildlaunch.com

I have heard a lot of talk over this weekend that TW3 is also a console port, has anyone heard anything about that?  I did not pre order TW# because of this game. I will never preorder another gane again TBh, anyway I was just popping in to say hey to you all.



#5377
Peregrinus

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@Lady Mutare It's not a console port but apparently due to CDPR wanting parity over all the platforms, certain graphics settings were downgraded for all which people are not too pleased with. 

 

P.S.  The free forum is linked in my sig.



#5378
Guest_Cyan Griffonclaw_*

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How is Elhanan reading my posts in here? 



#5379
Guest_Cyan Griffonclaw_*

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How is Elhanan reading my posts in here? 

Nevermind... what's the point of joining a group when the world can read it. I'm the a****** now. Daggum it. The Maker is humbling me hard.



#5380
Jackal19851111

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He's stalking you is he? :lol:



#5381
Guest_Cyan Griffonclaw_*

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Guys, it's been real. I will be at the forums that Peregrinus has in his signature. I'm leaving Bioware for now until things change for the better. If not, don't worry... the licenses are MONEY for EA. The licenses will fetch more money in one sale than a year or two in earnings. 



#5382
Jackal19851111

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Just read some reviews, I haven't played it yet but turns out TW3 is a console port like DAI apparently.

 

http://www.pcworld.c...g-monsters.html

 

And I also think the PC controls are not great, to say the least. After playing the tutorial I abandoned the keyboard for a gamepad—clearly the input device the game was designed around. The keyboard controls are unnecessarily convoluted, with “Dodge” for instance requiring you to press Alt and W/A/S/D at the same time. Considering how much you’re dodging, it’s a huge pain.

 

Personally though I wouldn't call that a flaw, just bind dodge to Spacebar and walla.

Any other folks played TW3 yet?



#5383
Invisible Man

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just figured I'd let you folks know I'm still around... I've just been too busy & tired to post lately, the surgery prep and all. though it looks like it might be delayed, which gives me a bit of a breather. I'm also going to be moving somewhat soon as well, though I wont have to do any lifting, thankfully.

#5384
KilrB

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Just got notice from Amazon that my copy of TW3 has shipped!



#5385
GODzilla

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Long time no posting. ^^

 

I almost got The Witcher 3 Collectors Edition. Ordered it back in June 2014, but Amazon screwed up the order. They got this idiotic system for games that are rated M for mature (USK18 here in Germany). If you order it, you personally have to take it from the hands of the postman. If it's not you, for instance your grandma who is clearly over 18 years old, then no deal.

 

Anyway, that was not the problem. They simply forgot to add a sticker to the box that marks it for this special delivery type. And because it was missing, the parcel service was unable to deliver it. Amazon tried two times to hand the information to the parcel service, to no avail. Amazon support told me that when it fails, the CE will go back to Amazon and straight into sale, meaning it will be gone for good.

 

Almost a year old order...*edited* up by a missing sticker. That's so stupid. -.-

 

Anyway...this already happened at the beginning of the week. Anticipating the bad outcome I bought the GOG digital version of the game on Tuesday and play it since Wednesday. It's a great game, probably the best modern RPG in years.

 

Isn't it ironic? Back when Dragon Age 2 came out I played it, liked it. Had it shortcomings (cloned areas, lack of content), but I still liked it. Shortly after The Witcher 2 was released and it wiped the floor with DA2. And now the same this is happening again. :lol:

 

 

@moderator: Sorry for the profanity. I guess "screwed up" is okay, or is it? ^^


Modifié par GODzilla, 22 mai 2015 - 08:32 .
Profanity


#5386
Peregrinus

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I am seeing a lot of chatter from reviewers that the game is not so intensive on hardware as originally thought.  That's always good , right?



#5387
GODzilla

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I am seeing a lot of chatter from reviewers that the game is not so intensive on hardware as originally thought.  That's always good , right?

 

The performance is awesme to say the least. I was coming directly from GTA V, which was already a dream come true in terms of performance versus graphical fidelity. Rockstar polished the game to a rare diamond and I didn't expect the same amount of polish from The Witcher 3. Surprise. ^^

 

Have added a GTX 970 since playing DAI, and I play The Witcher 3 on "ultra" with a few exceptions ("high" for shadows, grass density and foliage distance) in 1080p, antialiasing on, anisotropic filter at 16x and in most areas I average around 60fps. That's amazing!

 

Of course there is something to be said about a rumored downgrade and that consoles are at fault. CDPR already openly admited that they had to scale the game back in many areas, but the reasons for that are not solely the consoles. The version of 2013 was no fake and ran in real time on a pc. Yet the world was not complete back then (thus smaller and easier to handle), lacked dynamic weather and a dynamic day-night-cycle. When they added all this, performance took a hard hit. According to CDPR keeping the old lighting system with the new features would made the game almost impossible to perform on an acceptable level.

 

Console specifications did play a role in this, obviously. In 2013 they had no idea how slow the new generation would really be and were a bit shocked when they found out. Of course from a monetary point of view - and keep in mind that CDPR and their publisher are a long way from the league of Bioware and EA in terms of budget, market power etc. - it simply makes no sense to develop two or more different versions of the game. At that point, consoles became their focus. Maybe even before I guess. Consoles is were the money is, it's a simple truth.

 

In the end though, PC still is the best version in terms of graphics. Not only because of the possibly higher resolution and better antialiasing, but also in general. Many options, like foliage distance and grass density are scalable. The PC is the only platform capable of running the maximum of this scale. The "ultra" settings are unique for pc and the console version matches the "High" settings on PC. The PC also got some Nvidia gamework features, like HBAO+ for ambient occlusion and hairworks for...well...hair. ^^

 

In the end...looking at the game...and let's for a moment assume we wouldn't know anything about a downgrade...it looks jawdropingly beautiful. Console players say it's the best looking console game to date. And on PC there are also not many games that pair a multi-region open world with such a level of graphical fidelity.

 

So...that's all the information I was able to gather over the last few weeks / days as well as me actually playing the game for more or less a dozen hours now. :)

 

I agree with many other players, that the game is something of a dream come true. The amout of detail found in this world makes you believe that in Poland, the days were 72 hours long. The partly empty, bland and generic maps of DAI are no match and according to many you wont find anything that could be considered "grinding" in The Witcher 3, yet still 100 hours seem to be a realistic amount of time we'll spend in it.



#5388
Peregrinus

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@GODzilla  Thanks for the detailed explanation.  How's the controls?  Is it as bad as people are claiming? 



#5389
GODzilla

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Well CDPR did make some mistakes with the pc controls, one cannot deny it. For instance there are several functions that got a logical double-mapping on the gamepad - meaning that there is one button for two functions and whether you press once, twice or hold it down, you trigger a different response. For some reason pc, keyboard and mouse, did not get the same treatment. There is one notable double-mapping and that's it. Why? I have no idea.

 

But let's look at it reasonably. I have amouse with two normal buttons, a third wheel button, three easily reachable thumb buttons and two not as easily reachable buttons on the side of the left button. All in all I've got 6 easily reachable buttons at my disposal. A standard gaming mouse has at least 5 (generally there are two thumb buttons, not three like with my mouse).

 

The big difference between TW3 and DAI is that TW3 actually supports additional buttons on the mouse, right from the release version. So you will be able to use them and in my honest opinion that not only suffices to make it work, but make it work perfectly fine. Who here does not have a least a mouse with two additional thumb buttons?

 

There were also reports of the mouse feeling sluggish. Many people know this from The Witcher 2 and unfortunately there was no way to fix it in that game. In The Witcher 3 however there is. Inside the graphic options hides the setting for "Hardware Cursor". Tick the box and the mouse will work 1:1 meaning as direct and responsive as you want it to be. Works like a charm for me. :)

 

TL;DR: In comparison to Biowares treatment of mouse and keyboard - "play it like 1990" :lol: - CDPR did it much better. Room for improvement, yes. Total failure, definitely not.

 

 

PS: In the Witcher 3 you can walk. You can jogg. You can run. Not lying. :D And when you travel with an NPC, they match your speed. They also don't vanish into thin air when you mount a horse, they simply mount theirs. And again match your speed. It's the simple things that count. ^^



#5390
DragonsDream

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hi all

Haven't posted in here that much but this seemed like a good place to ask since I actually know some of you, rather than venturing as a virgin into the Mass Effect boards

 

I am playing through the ME series for the first time. I finished ME2 last night and am about to start 3. I know the ending is beyond gawdawful so I am looking at mods to "fix" this*. My question - first time through, should I go with MEEM, which changes the dialgue of the final scene to better match the original Dark matter storyline (or so i understand) or MEHEM which just skips the final scene entirely

 

I do not want to watch trailers or YouTube clips because I like going into these as unspoiled as possible. I mostly wondering which is better quality and which is more "satisfying" a resolution after 150 hours + of gameplay. Any thoughts/suggestions?

 

*I don't care if Shep dies, just that the choices she makes have some meaning.



#5391
GODzilla

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Mhm...difficult situation. You obviously got yourself a handful of spoilers already regarding the ending. Wasn't a good idea imho. I would've suggested to simply try it out without any mod the first time, then decide if it's really that bad and unbearable as everyone says (because I don't agree).

 

Now it's difficult. Is there any way you're not going to be disappointed, with or without mod? :unsure:



#5392
Jackal19851111

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Grrr, I have to install TW3 already... still, have to finish my Alani campaign in ATW.



#5393
DragonsDream

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Mhm...difficult situation. You obviously got yourself a handful of spoilers already regarding the ending. Wasn't a good idea imho. I would've suggested to simply try it out without any mod the first time, then decide if it's really that bad and unbearable as everyone says (because I don't agree).

 

Now it's difficult. Is there any way you're not going to be disappointed, with or without mod? :unsure:

let's just say that I am 100% spoiled as to the real ending and yes, as a writer i can see that it is nonsensical garbage that would cause me to throw my mouse at the screen if I see it after 200+ hours of Mass Effect.

 

My knowledge of the 2 main modded endings are that one rewrites the dialogue (and uses new/different voice actors to do so) but retains the flow of the original ending. My question here is mostly in regards to the quality of th rewrite & voice acting.

 

MEHEM eliminates the entire Star Child ending and does different/new(?) cut scenes to rearrange what happens when you choose the destroy ending. For those who have played, is this a "satisfying" ending?



#5394
Peregrinus

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@DragonsDream  I think  the end will irritate you either way, but save it near the end and experience both.  You'll know when you're near the ending.  And once you've experienced it, you won't go back and replay it. 



#5395
Invisible Man

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let's just say that I am 100% spoiled as to the real ending and yes, as a writer i can see that it is nonsensical garbage that would cause me to throw my mouse at the screen if I see it after 200+ hours of Mass Effect.
 
My knowledge of the 2 main modded endings are that one rewrites the dialogue (and uses new/different voice actors to do so) but retains the flow of the original ending. My question here is mostly in regards to the quality of th rewrite & voice acting.
 
MEHEM eliminates the entire Star Child ending and does different/new(?) cut scenes to rearrange what happens when you choose the destroy ending. For those who have played, is this a "satisfying" ending?


I find I like MEHEM over MEEM, or the original ending (with or without the EC), though it's an acquired taste I guess, as some people like meem, or even the original ending better... that last one is beyond me. if you intend to try both, save before the Cerberus hq mission, if you save after you may have issues getting mehem to run correctly.

#5396
Peregrinus

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The journey of Mass Effect 3 is a good one and I suppose that is worth the trip. The ending was appalling for me but not because of Shephard's outcome. Writers in any medium can end a story however they like but to give the fans 3 choices regardless of the journey is what really got to me. The director's cut ending that was added that explained the choice you make made things a bit more palatable. I would have preferred a more broad ending as it was in Fallout 3 or similar RPG. 



#5397
Peregrinus

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I'm really appreciating the efforts of Larian Studios with Divinity Original Sin and the guys at Wasteland 2.  They really kept the candle lit for me as gaming goes. After the disappointment of DAI, I thought about giving up gaming altogether. I hope CD Projekt Red keeps their integrity and does not fall in with the likes of EA , Bioware, and other big developers who have continually shown us the lack of care/effort towards their intended audience.



#5398
Peregrinus

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Quoted from WCGamer article: 

 

Nvidia’s GameWorks program has yet again found itself in the headlines owing to its highly polarizing and controversial nature. Before we get into this developing story let’s quickly remind everyone of what GameWorks is and why it has earned its fair share of notoriety since its inception.

gameworks-banner.png

How It All Started

GameWorks is an Nvidia program by which game developers are offered Nvidia optimized implementations for specific in-game effects through graphics libraries. The effects include things like shadows, lighting, hair simulation and ambient occlusion. Back when the program was initially rolled out, game developers were prohibited not only from working with competing vendors such as AMD and Intel to optimize these effects for their GPUs but game developers were even denied access to the code itself. Code that would make its way to their game, a frightening prospect.

This sparked a wave of controversy which started when extremetech.com shed light on some genuinely unsettling details with regards to the GameWorks program and how it can and has actually been used to undermine competition and obfuscate control from game developers. A number of prominent game developers went on to publicly criticize Nvidia’s GameWorks program describing it as a “BlackBox” with some developers going as far as to call it “unusable”.

The list of developers includes Kostas Anagnostou the Senior graphics programmer at Radiant Worlds, John W Kloetzli, Jr a graphics programmer on the Civilization team at Firaxis Games, Angelo Pesce a Rendering Technical Director & Johan Andersson the Technical Director on Frostbite at Electronic Arts.


Read more: http://wccftech.com/.../#ixzz3b6NZtidn

 

For Frak sakes Nvidia.  Stop being so damn greedy.



#5399
DragonsDream

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I'm really appreciating the efforts of Larian Studios with Divinity Original Sin and the guys at Wasteland 2.  They really kept the candle lit for me as gaming goes. After the disappointment of DAI, I thought about giving up gaming altogether. I hope CD Projekt Red keeps their integrity and does not fall in with the likes of EA , Bioware, and other big developers who have continually shown us the lack of care/effort towards their intended audience.

Divintiy:OS will hopefully be my next game after I finish Mass Effect. If we time in right, my wife will just be finishing her 2nd playthrough of Neverwinter Nights 2 and we will start D:OS together.

 

I'm wondering now though, if we should wait until the EE comes out or if the original is enough it's own game so as not to worry over it. Hearing the EE is offering controller support and coming to consoles are not points in its favor from my POV, but more/rewritten story & voiced dialogue are.

 

Any thoughts?



#5400
Peregrinus

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@DragonsDream  Divinity OS and Wasteland 2 are both worthwhile right now.  Buying it now or getting it later makes no difference in this case since you are getting improvements for free. I guess you can just wait for sale prices.