Every quest is a story! In DAI when you get a fetch quest, its just "ok I'll be back", "done", and "thank you"... +1 power.
In TW3 you forget what the heck you were doing when you take up any new quest, it just draws you into its story and everything feels like it's a main quest.
The game is huge, just when I thought I finished it, I realised I'm only at the beginning of another act.
CDPR published some numbers regarding the budget....they did the game for 68 Million Dollars. Both development and advertising are covered with this budget. That's pretty much amazing.
The game now sold over 4.000.000 times in two weeks after the release. Let's assume they got an average of 30$ per copy sold (there were some cheap offers around the net, but the official resellers, GOG and especially the console versions were probably much more expensive)...120 Million Dollars. I'd say that's the minimum they got, it's probably more.
So they already have their development budget back and then some. Absolutely deserved. And the game probably still sells very good.
Oh you'll be surprised, and you'll see some real cause and consequence too! Actually, it may just shock the hell outta you, that quest sure did at the end for me, along with others that you MUST play through.
I'm rushing through it now, the story has got me gripped that I can't wait any longer lol I have to finish it! I'll take my time next playthrough (besides I made several "bad" decisions in some of the quests, family matters quest included! lol)
@Jackal1985111 All the quests are so damn meaty! I really need to get going on this game I'm building but W3 is sucking me in too much. lol I'm actually really enjoying the Witcher Contracts as well.
Aye, for me when I compare it to Skyrim/DAI's quest structure:
Skyrim (yes it's old, but still a benchmark), it had rather mediocre quests in general, but it was consistent.
DAI's quests are all over the darn place, but the main story was fine.
TW3 however, both consistency and quality. Unbelievable actually, how they managed it, normally it's a sacrifice of one or the other, they didn't take shortcuts at all - challenging the industry standard. The writers must have bled making this game considering how many different stories there are in each of these quests. I find myself pushing for the main quest only because the suspense is killing me! In DAI I only pushed on because the side/fetch quests bored me.
My only suggestion for CDPR, is to make their next witcher game feature a customisable PC. Can you imagine the possibilities? With this much attention to detail? They could very well rival Bethesda if they also release toolsets, they are already easily rivaling Bioware. Normally it's these 2 giants, yet now both have made way for the third - CDPR!
Oh and BTW, the soundtrack is freakin amazing, both exploration and combat, and hell I can stay in the forest forever just listening to the exploration tracks!
Well...they did release a toolkit, for The Witcher 2. It just never got so big as Skyrims mods did, partially because The Witcher 2 was still far away from a recognized triple-A release. The games sales after a couple of weeks were measured in the hundredthousands. After a year they sold 1,7 million copies. The Witcher 3 squashed that record 2,3 times after just four weeks!!!
I guess if they ever release an updated toolkit it'll fare much better.
I imagine a toolkit will release for Witcher 3 at some point but I think they will hold off til the DLCs and expansions are well on their way. The team at CD Projekt Red deserve a vacation after this release. What they have achieved here should be acknowledged. Drawing some inspiration from it for this weekend.. Planning on spending 20 hours or so in development on the project this weekend.
I began my Mass Effect journey back in February. Last night, at just after midnight, I destroyed the reapers. I still have the Citadel DLC to do (I used the Citadel Epilogue mod) but that will have to wait until we get back from our Midsummer vacation. In the meantime, I can imagine my [Fem]Shep working on making those little blue babies with Liara.
Not everything about the games is perfect (and I will ignore the ending controversy as I used a mod to fix that) but that was certainly a ride worth taking. I almost wish that there wasn't going to be an ME4 because once you have saved the galaxy from extermination, what is left?
And please let them never defile this with a Hollywood movie that will turn (my) female redheaded Shepard into a generic white male action guy. It's hard enough for me to watch a femShep youtube clip with different hair color. Spending a 2 hour movie thinking "that's not my Shepard" would just kill the whole experience for me.
Holy bejesus! I think once you've seen Novigrad, other fantasy cities seem miniscule. Impressive!
It's not just the city, it's all of Velen that for the first time feels authentic. Yes of course there is still the matter of scale. Velen as a region would probably be much bigger in real live.
What I mean is that everything is there. Many squaremiles of cornfields, there are lumberjacks working to get wood, there is a quarry (several actually) as well as mines. There are several windmills. And when there is a fort you can see all trees around it beig cut down, I guess both as material to build the forst as well as keeping the lines of sight clear from the fort.
I wonder if there is anything they forgot, but I honestly don't think so.
I keep getting lost.
Never had that problem in Val Royeaux ... er ... market.
Only after a many hours I can now say to more or less find my way through Novigrad without opening the map every few seconds. But once you've memorize a few obvious markers like mainstreets, towers etc. it works. ^^
Ya, it's not just Novigrad either.. All the cities feel lived in, alive with folk doing their trade, and even the villages..
TBH I think that Oxenfurt is a bit empty. But since the university has been shut down and the student body sent to war I guess that's pretty much what to expect.
Holy bejesus! I think once you've seen Novigrad, other fantasy cities seem miniscule. Impressive!
What I find funny is how small/"normal" it looks on the map, and how MASSIVE it is when you actually go into it lol
The best part, NO LOADING SCREENS! You can go from one end of the map to the buzzling city of Novigard without one freakin loading screen. RedEngine 3 is a BEAST!
What I find funny is how small/"normal" it looks on the map, and how MASSIVE it is when you actually go into it lol
The best part, NO LOADING SCREENS! You can go from one end of the map to the buzzling city of Novigard without one freakin loading screen. RedEngine 3 is a BEAST!
It really is! I thought the city didn't look big at all but I still can't find things in the city without consulting the map. btw, where the heck is the blacksmith in Novigrad? I see an armorer, but no blacksmith. Maybe I'm missing him because it's not business hours ?
Just abit north of the main river is the market square, east of the fast travel sign is an armorer, south-west of the sign (around the corner, overlooking the river) is the blacksmith. Both are journeyman traders, the dumplings blacksmith however is a master however, but you need to be ~lvl 24 to do the quest. I drop by them often!
The master smith/armorer quests are actually pretty cool, the armorer one especially - freakin hilarious lol
I have it at the desktop of my android tablet so I can always access it while playing (have the GOG version and decided to not use the Steam overlay...oh how good it actually feels to not make screenshots every few seconds lol ).
GODzilla Thanks, very useful map. I just realized I could also consult my physical map I got with my physical copy of Witcher 3. lol I'm stupid.
PS On a sidenote, I wanted to mention how freakin stable this game is. I've yet to have a game crash, or any other technical problems. I've played hours upon hours on my poor laptop, and it hasn't skipped a beat once. I do hope Bioware learns some lessons from this smaller amazing developer.
For me the game is stable under a few conditions. I have to set the ingame fps limit to "Unlimited". Setting it to "60 fps" gives me CTDs. Borderless window has the same problem.
Best settings as compromise between good performance and stability for me: Ingame v-sync, ingame setting "unlimited" for fps, ingame setting fullscreen and an external 60fps limit using Nvidia Inspector.