gotta go with invisible on Triss. I found Yen to be a ******.
PC Players
#5801
Posté 23 octobre 2015 - 05:07
#5802
Posté 23 octobre 2015 - 07:44
Oh she kinda is. She is very headstrong and independant and definitely not a woman that can be treated as a subordinate. An alpha female. ![]()
I love the romance between her and Geralt to be honest. They're both such bullheads, neither giving in during a fight. Well, not true: Geralt does. She loves her.
The thing with Triss is imho treated as a romance in the game. But the thing with Yen is love.
It must be, because she's often so toxic, how else would you explain Geralt to stay with her?
Of course...this also comes down to whether you're a book-reader or not. I am, read them all so Yen was the way to go for me anyway. I was still surprised as how well they desinged the whole thing and the quests centered around their reunion. ![]()
PS: Dunno if you knew, but Triss is considerably younger than Geralt, while Yennefer and Geralt are roughly the same age. Which is ~100 years old. ^^
#5803
Posté 24 octobre 2015 - 05:07
Yen is actually much more respectable once you get to know her, and I didn't feel like Gerald caves into her like a doormat, he stands his ground, she does too, and they have to compromise, like any good relationship. There are certain scenes too where their dynamics really shine, sometimes it's funny like:
(Spoiler)
Gerald (to the dude Yen resurrected to interrogate): You died with honor...
Yen: Gerald this is not the time to cheer up a corpse!
lol
Another scene too after Gerald went with Ciri and Yen praised him, when Gerald asked why she's not going off at him she goes: "You succeeded Gerald, there's no point in wallowing on 'What ifs'"
Yet Triss chucks a b-tch fit over 'endangering' Ciri
(/end spoiler)
Yen is willing to sacrifice all to save Ciri, her own reputation and consequences be damned - and it shows. In the end you realise her methods may be cruel/bitchy but someone has to do it, and she shoulders the burden of being a b-tch on herself. She stands up for Gerald and accepts full responsibility too. In the end she's just the stronger, more admirable woman IMO.
Have to admit, the romance is very well written in TW3, it's mature and touches on relationship themes not just on romance, and no cringing like in DAI's dialogue with the romances.
#5804
Posté 24 octobre 2015 - 05:29
Come to think of it, sometimes I feel like the romances/characterisation of the DA characters have been dumbed down to appeal to a mass audience since DA2, DAO they had alot of depth, DAI, just seems shallow. The Solas romance arc for a female elf is quite sweet, but still with cringe worthy moments for adults.
TW3, I didn't cringe once with any of the dialogue, and I listened attentively to how well written and thought-provoking each of it was.
#5805
Posté 24 octobre 2015 - 06:47
the writing/dialogue in tw2, and 3 were good (a bit less in 2, that plot needed some work), the story was the only thing keeping me interested in the game at all, more so with tw3. The assassin of kings, i actually hate the game, so there is an improvement there with wild hunt... i can't be the only one underwhelmed by tw3 though. i was expecting an rpg of grand scale, all i got was meh, imho. the gameplay was a massive step back, it felt like i was playing a cheap action game, now the controls were improved in 3 overall, but it didn't feel or look like an rpg to me. it all started with tw2, it's like they stripped most of the rpg from it, and went farther with that direction in 3. the pacing also bothered me. the original witcher actually had good pacing, till that final act where the city was burning, then it understandably fell apart (so i couldn't bring myself to abandon the city to go get the rest of that armor, which is sad cause i heard that was an amazing quest line), 2 actually had half decent pacing, wasn't as nice as 1 overall, but 3 felt like it didn't have any pacing whatsoever... as an rpger i can't abandon the main quest if the situation feels urgent, as it did the entire time in wild hunt, so i couldn't bring myself to go sightseeing without cause... stopping my hunt for ciri to go on a treasure hunt? no, sorry. once again this is all imho. and it is true that for the first three days i was playing it, all it amounted to was the great water essence hunt (or whatever that stuff was called) and i admit that ruined it hugely for me from the get go. if there was a new game plus option in there i might think about playing it again, but as it stands, i might play the first 1 again, though i feel like it will go nowhere seeing how i feel bout 2 & 3.
sorry, didn't mean to turn this into a rant.
#5806
Posté 24 octobre 2015 - 08:53
Yen is actually much more respectable once you get to know her, and I didn't feel like Gerald caves into her like a doormat, he stands his ground, she does too, and they have to compromise, like any good relationship. There are certain scenes too where their dynamics really shine, sometimes it's funny like:
(Spoiler)
Gerald (to the dude Yen resurrected to interrogate): You died with honor...
Yen: Gerald this is not the time to cheer up a corpse!
lol
Another scene too after Gerald went with Ciri and Yen praised him, when Gerald asked why she's not going off at him she goes: "You succeeded Gerald, there's no point in wallowing on 'What ifs'"
Yet Triss chucks a b-tch fit over 'endangering' Ciri
(/end spoiler)
Yen is willing to sacrifice all to save Ciri, her own reputation and consequences be damned - and it shows. In the end you realise her methods may be cruel/bitchy but someone has to do it, and she shoulders the burden of being a b-tch on herself. She stands up for Gerald and accepts full responsibility too. In the end she's just the stronger, more admirable woman IMO.
Have to admit, the romance is very well written in TW3, it's mature and touches on relationship themes not just on romance, and no cringing like in DAI's dialogue with the romances.
Yes, yes, yes and yes! Very good comment, you found the words I lacked it seems. ^^ TW3 - not exclusively for the romance-part, but it's one of the best parts of the game - is definitely my personal game of the decade.
I'm still in my second playthrough which I have to finish before HoS, but can you believe people are praising this to be the best DLC ever and the quests in it on par with the "Bloddy Baron" quest of the main game? Wait...of course you can believe it, it's TW3. ![]()
#5807
Posté 24 octobre 2015 - 11:56
The RPG elements are gone in TW3 I agree, it's unfortunate but I played and enjoyed it as an action RPG. I'm flexible with genres as long as the game is fun.
I would have played and enjoyed DAI in the same way if either the action or tactical gameplay is on par, unfortunately even the action gameplay has been ruined by consolitis it seems. How's DAI nowadays anyway? Is PC fixed yet?
@Godzilla
Heh yeah CDPR is on the up and up. The quality of TW3 makes me really look forward to Cyperpunk 2077, after playing Shadowrun series/Satellite Reign I also noticed a real lacking of AAA games with this theme either than Deus Ex.
#5808
Posté 24 octobre 2015 - 03:36
as for DA:I, gameplay is a bit improved, though i'd advise staying away form playing a melee character as it's still a bit twitchy, and the tac cam is still kind of useless, though less annoying then it was.
---edit
i haven't fired it up on my new pc yet, i almost don't want to, as i have the feeling inquisition is going to laugh at my new system spouting "nice try, but you've spent 5k on rubble Muhahahahahaha" !!!Poof!!!
computer pwnd by DA:I
#5809
Posté 24 octobre 2015 - 03:52
TBH I could never imagine myself playing a melee character in DAI. I played an archer and would've also tried a mage, both providing the imho necessary overview over the fight even during the fight. Being at the front with the melee dude, not knowing what goes on in the back, where my allies are and constantly switching into tac-cam...no, just no.
I also don't really understand where this is coming from. I believe it is so because DAI tries to not be an isometric game but instead focuses on being played as an action-rpg, over-the-shoulder camera and such.
But at the same time you need to coordinate your party and it is partly the fault of the rather sluggish and uninspired camera controls (even in tac-cam you kinda shove the camera around rather than moving freely about) that this doesn't work, at least not from 3rd person camera.
The other thing I really despise is, of course, the hit feedback and the way you need to really "hook onto" an enemy in order to hit 'em. Not a problem with neither archer nor mage, but probably a pain in that "part on the lower body I shall not mention due to possible warnings from a moderator"...*breathes*...with a close combat fighter.
#5810
Posté 25 octobre 2015 - 04:28
i've created at least one character of each race, and of each class, and equipment load out too (like 12 or 13 runs in total, i think). the worst is tied between 2 handed warrior -- and dual-wielding rogue, followed by 1 handed + shield warrior, best would be rogue archer or mage. as always imho
#5811
Posté 25 octobre 2015 - 05:57
Before I stopped playing with my unfinished Qunari playthrough I was waiting on mouse button rebinding so I could actually play a melee character without Q for blocking. It's too unintuitive considering how often I have to block. I'm guessing it's not fixed yet? I already played as mage/rogue so not interested in another playthrough. It doesn't look like there's much to get back to either, no mods too.
Oh well
Anyway guys get Satellite Reign! It's Aussie too! ![]()
In the credits it goes "Made in Australia - despite the best efforts of our government" lol
#5812
Posté 25 octobre 2015 - 09:17
The rogue sliding to the target kinda killed the melee class for me in DAI.. It's just so stupid looking. I think I had the most fun playing as a archer.
#5813
Posté 25 octobre 2015 - 09:44
Before I stopped playing with my unfinished Qunari playthrough I was waiting on mouse button rebinding so I could actually play a melee character without Q for blocking. It's too unintuitive considering how often I have to block. I'm guessing it's not fixed yet? I already played as mage/rogue so not interested in another playthrough. It doesn't look like there's much to get back to either, no mods too.
Oh well
Anyway guys get Satellite Reign! It's Aussie too!
In the credits it goes "Made in Australia - despite the best efforts of our government" lol
Satellite Reign is not my cup of tea because for one reason: No real story to drive the gameplay. And I need that. For the same reason, MGS V kinda fell short. Yes, endless possibilities, so much POTENTIAL fun, but you have to find it yourself.
I wanna be immersed in a game, it's world and it's story.
#5814
Posté 25 octobre 2015 - 11:30
Yeah that's SR's real weakness, either than the RPG elements training your agents there's not much driving the game along. No dialogue with NPCs, only briefings/objectives too.
It's still an impressive game considering it's made by like 5 people and the gameplay really shines.
#5815
Posté 26 octobre 2015 - 12:52
if it's a tactical strategy game i don't really need story... as sometimes i kind of like the idea of "playing" a war and having no real motivation other than killing the enemy, as when a war has gone on long enough that's what it turns into, the soldiers only reason for fighting is fighting, and sometimes that seems to be enough.
#5816
Posté 26 octobre 2015 - 07:03
It is tactical strategy, so get it Invisible Man! lol
Besides with these games I end up making my own story too, like with Xcom, my squad's story. Damn I just can't wait till Xcom 2! Fallout 4 in 2 weeks but I'm still hyping for Xcom! Strategy is still my favorite genre.
#5817
Posté 26 octobre 2015 - 07:10
been playing a lot of Fire Emblem lately.
#5818
Posté 27 octobre 2015 - 01:27
#5819
Posté 28 octobre 2015 - 08:01
I liked the story in DAI, and that's what kept me from giving up for a while. I can't really say I enjoyed the combat system. I would have much preferred a full turn based tactical combat implemented instead of the downgrade from Origins.
Why is there such a big emphasis on real time? It's more annoying then enjoyable to me but maybe it's because I'm just getting old.
#5820
Posté 28 octobre 2015 - 09:07
It's annoying because the tactics system from the original DAO has been nuked. If it were possible to set up complex AI like in Origins, it wouldn't be such a mess. It doesn't help that you also can't queue up actions to compensate for the lack of the tactics system.
#5821
Posté 29 octobre 2015 - 10:29
It's annoying because the tactics system from the original DAO has been nuked. If it were possible to set up complex AI like in Origins, it wouldn't be such a mess. It doesn't help that you also can't queue up actions to compensate for the lack of the tactics system.
I guess that is what made most of us end up here.
#5822
Posté 29 octobre 2015 - 10:31
Iirc, you can cue up actions to a degree now... though it doesn't seem to work as well as it should, and you need to use tac cam too, so another point off for that.
---edit
and as for DA:O's tactical superiority... i can attest to that as well, for i gained the tactician achievement (that's where you kill 250 enemies without any of your party taking damage during the exchange), i doubt the current dragon age dev team would dare to do the same with DA:I -- for it's total lack of anything tactical... though in da:i i did have a boatload of fun with my female elf archer/artificer, those grenades were so fun.
#5823
Posté 30 octobre 2015 - 11:18
They finally patched in queue actions? Really?
Anyway been playing M&B:VC ... damn I just can't wait till M&B2, the engine needs an upgrade - BAD! Looks like they completely rewritten it too
#5824
Posté 30 octobre 2015 - 03:49
I did find a great way to enhance the appearance of DAI through sweetfx tools. I've just had no interest in going through it again.. very excited about Divinity Original Sin 2 though. Anyone else?
#5825
Posté 30 octobre 2015 - 07:03





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