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#5951
Peregrinus

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@Lunafancy  I found a workaround for the town building aspect.  You've seen how I organize my folders in windows.  I decided to take the same approach in FO4.   Soon as I got into Sanctuary, I went to the workshop and started recycling all of the stuff just lying around inside/outside the main house.  Once I had done that, it was a lot easier placing objects in a clean space.  

I also started a new character because the main character Warren I created did not end up looking like me at all.  I made a Lucy Liu lookalike instead.  :)  



#5952
Peregrinus

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Hey, there is new AMD Radeon Crimson drivers!  Trying it out.  *update* :  Hey, it's working great on my APU. I imagine it will be even better for those of you with a real AMD card. 



#5953
GODzilla

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Finally found a new uniform as under-armor that goes nice with the armor parts:

 

G2XbppP.jpg

 

I noticed that the thicker the under-armor, the more distorted the shoulder pads get. They get bent and torn out of proportion. You can notice it with the screw-parts of the shoulderpads for the combat armor - they should be a perfect circle, but when you wear something like military fatigues underneath...ugh. Looks like partly melted. :lol: Well...guess that's a good explanation  in order to live with the problem until modders fix it.

 

Speaking of mods, did you guys try the "Realistic Lights" mod? I use just the one for the interiors (I do like my exteriors brightly lit during sunshine) and boy does it make a difference. Everything is less "washed-out", because there is no fake-light in corners of the room where there shouldn't be any. Give it a try: http://www.nexusmods...ut4/mods/2139/?



#5954
Peregrinus

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@GODzilla I would recommend caution on using mods that alter lighting.  If you remember, Skyrim had a few mods that altered lighting/shadowing but the game engine was rather finicky with it. 

 

P.S. A question on wearing just the underarmor..  Does it just give you the extra carry weight and extra strength?  I think that would be useful without being bulky for me. 



#5955
GODzilla

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This lighting mod simply disables fake lighting, nothing more. Makes the actual light sources much more prominent and thankfully the game has plenty of those, so the fake lighting isn't really necessary to start with.

 

The BOS uniform gives some bonuses to protection against damage, energy and radiation. But there are other under-armors that do raise SPECIAL attributes. The military fatigues add +2 to agility, the army fatigues add +1 to agility and +1 to strenght, just to name some examples.

 

Here, this is what I meant btw:

 

4QMCpZr.jpg

 

Those are the army fatigues and because they are rather "thick", spacing between them and the real armor is wider than with other under armor, which makes the mesh stretch - notice the screw-party which is supposed to be angular, not...this shape. :D



#5956
Peregrinus

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@GODzilla  Thanks for the explanation.  I do see what you mean about the mesh stretching.  

 

So, does disabling the fake lighting make the game run better?  I'm curious on if it has a significant effect on your fps. 



#5957
Jackal19851111

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The combat armor chest piece looks funny to me, the heavy combat armor / studded pieces though, much better, but I can't find any "enchanted" ones, so I'm still using metal gear + leather vest with 10%+ movement speed and +1 to strength/endurance each.

 

I hardly ever get shot anyway though, don't take chances especially on survival difficulty. And if I do need to get shot, I get power armor! :D

 

My carry weight is burdened with all the food I'm carrying cause I hardly need to eat to heal! I also end up selling stimpaks! But I dunno, maybe I'm just too good at shooters, especially after ini tweaks to fix the mouse movement.



#5958
Peregrinus

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@Jackal  Hasn't the combat armor always looked a bit off though? I never did wear it in Fallout 3 either.  I also always wondered why the armor was sleeveless and without gloves.. 



#5959
GODzilla

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@GODzilla  Thanks for the explanation.  I do see what you mean about the mesh stretching.  

 

So, does disabling the fake lighting make the game run better?  I'm curious on if it has a significant effect on your fps. 

 

fps-wise there is little to be gained, but many interior areas look better without the fake lights imho.



#5960
Jackal19851111

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Speaking of FPS anyone else encountering lag spikes around Boston Commons?

 

I use it to test, sprint from Goodneighbor to Boston Commons, sprint around the commons - not through it, then back to Goodneighbor. Best to test with a savegame with battles/vertibirds flying over head to benchmark. It's probably the densest area with loads of high detailed cells.

 

Been trying to fix it but my game is optimised to its limits now, it's just that one area, the rest of the city runs fine. Its annoying cause it's where I land my vertibird to get to Goodneighbor. The FPS drop discourages me from using my vertibird and tempts me to fast travel instead.

 

I honestly can't be bothered going through redownloading/reinstalling all my games with a new computer. Thinking of a minor CPU upgrade for my AM3+ socket, my MB can support up to FX-8300 (8 core) 95wt with latest BIOS. Hmmm...

 

And Peregrinus, I can't remember from FO3, haven't played that in ages!



#5961
GODzilla

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Indeed, some areas are very demanding. I guess it's the old engine. If it's really unbearable (I actually never asked the bears, not many around here unfortunately) you can try the following mods / tweaks:

 

1.) A lightweight texture optimization project with no danger of worse textures: http://www.nexusmods...ut4/mods/1204/?

 

2.) A more radical approach to texture optimization but with bigger performance gains: http://www.nexusmods...out4/mods/978/?

 

3.) Dynamic shadow boost - probably one of the best mods around for fighting performance problems: http://www.nexusmods...ut4/mods/1822/?

 

4.) Ultra-low configurations like this, as a last resort: http://www.nexusmods...out4/mods/468/?



#5962
LunaFancy

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Once again I am up til almost midnight, this game is destroying my sleep cycle! :D

 

I managed to find the teddy bear on the loo! I've been looking for him since day two when someone posted a pic on reddit- and now I have one  (or five) of my very own!

 

nfkD3g5h.jpg

 

And just when you think you've seen all the gruesome that the game can offer ... you find a fridge full of heads.

 

inWfNOLh.jpg

 

WTF Bethedsa? WTF??? lol!

 

56hrs in and I'm just on my way to The Glowing Sea to find Virgil... I'll still be on my first playthrough when thye mod kit comes out at this rate. This game is awesome.

 

Haven't noticed any framerate issues- but I don't have a vertibird either so... talking about framerates

 

 

 

 

 



#5963
Jackal19851111

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Indeed, some areas are very demanding. I guess it's the old engine. If it's really unbearable (I actually never asked the bears, not many around here unfortunately) you can try the following mods / tweaks:

 

1.) A lightweight texture optimization project with no danger of worse textures: http://www.nexusmods...ut4/mods/1204/?

 

2.) A more radical approach to texture optimization but with bigger performance gains: http://www.nexusmods...out4/mods/978/?

 

3.) Dynamic shadow boost - probably one of the best mods around for fighting performance problems: http://www.nexusmods...ut4/mods/1822/?

 

4.) Ultra-low configurations like this, as a last resort: http://www.nexusmods...out4/mods/468/?

 

I tried the first 3, I'm using the first one, gave me 5+ FPS and I endorsed it, the second one causes problems for me and I know why (my HDD + loose files not packed into a *.bsa archive + modifies the actual diffuse maps). And I already have shadows on medium (3000 in the ini)

 

No way will I resort to ultra low! Especially when the rest of the game runs so smoothly.

 

The Gamebyro engine is really showing its age. Would be fine... if you didn't have those extremely packed cells within that one little area trying to load them all at once, and being a hotspot for random battles too.

 

So, to upgrade? $300-$1000 to be able to land on that one spot with smooth frame rates, while the rest of the game runs smooth? Heck I dunno

 

@LunaFancy

 

Haha yeah I saw that battle, that guy must have one heck of a PC to be able to do that.

 

BTW I know where you are in the game now, just curious, you said you have no vertibird? Why not? At that point it's pretty obvious where to 'get' one :)

 

It's just so awesome! My favorite part of the game! No other game allows me to do a power armor combat drop - except for FNV's vertibird mod, but well its old news now heh



#5964
Jackal19851111

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And just when I thought I hit a gamebreaker bug, I googled it, and found a mod:

 

1282-0-1447853661.png

 

http://www.nexusmods...ut4/mods/1282/?

 

File description: Fixed the Killshot perk, change the accuracy boost from 2000% to 20%.

 

Well... unless you want to score a headshot with a pistol on a moving target over 200m...



#5965
Peregrinus

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Bethesda really took on a lot of feedback and ideas from Fallout 3 and it's mods.   Todd Howard and team did a fairly good job adding a lot of things in.  I'm rather impressed with how well the game runs on PS4.  I haven't seen the game hiccup much.  3rd person is still a bit flaky at times though and aiming is a bit off but not enough to be a bother. 

 

The little things I'm finding make the game amusing, and needing it to be explored.. :)  



#5966
Jackal19851111

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Agreed, it's a sh-t ton of surprises, and alot of it is hidden, unlike Skyrim that just throws everything in your face as soon as you enter an area.

 

The game's performance is decent I guess, not TW3 quality as I'm having hiccups in certain areas, all mostly fixed except for my favorite landing zone right in the middle of the city's CBD with HEAVY cells all around it ARGH!

 

Oh well, once CK comes out they'll probably find a way to optimise those areas/lower the extensive draw calls (over 10K compared to 3-4K in other areas of the map)



#5967
LunaFancy

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ROFLMAO Jackal! Thank you for that prompt- I had NFI what you were talking about, since the only vertibird I've seen to date is the one I got the first power armour from so I googled. That MattyPlays dude had a 'get a vertibird' walkthrough on youtube and OMFG! Solved ALL my 'why won't my BOS questline progress?' issues as well as letting me know how to get the vertibird. I haven't tuned in to the emergency transmission to be called back yet lol!

 

Good to know, and I guess I'll be sorting that out now, although I rather like the idea of running to the Glowing Sea, I like th exploration that boots on the ground allows for.

 

And to be fair to the game, I don't really think you can compare the performance of TW3 to it like that- the environments in TW3 are nowhere near as resource hungry as the FO4 ones. Was there anything as complex as the place you notice the drops in TW3, honestly?



#5968
Peregrinus

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I am really liking the piecemeal armor modding.  My character looks like she belongs in a road warrior film.  :) 



#5969
Peregrinus

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@Lunafancy  I think the performance thing is really the old engine holding it down more then anything else.  TW3 uses a state of the art engine thus giving most people great performance while looking beautiful.  Bethesda worked some miracles on the visual for FO4 but you get a performance issue since they used mostly 2k textures.  The engine rears it's ugly head like as in Skyrim when you start hitting the memory ceiling. 



#5970
Jackal19851111

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ROFLMAO Jackal! Thank you for that prompt- I had NFI what you were talking about, since the only vertibird I've seen to date is the one I got the first power armour from so I googled. That MattyPlays dude had a 'get a vertibird' walkthrough on youtube and OMFG! Solved ALL my 'why won't my BOS questline progress?' issues as well as letting me know how to get the vertibird. I haven't tuned in to the emergency transmission to be called back yet lol!

 

Good to know, and I guess I'll be sorting that out now, although I rather like the idea of running to the Glowing Sea, I like th exploration that boots on the ground allows for.

 

And to be fair to the game, I don't really think you can compare the performance of TW3 to it like that- the environments in TW3 are nowhere near as resource hungry as the FO4 ones. Was there anything as complex as the place you notice the drops in TW3, honestly?

 

<spoiler - don't read unless you are Luna, or past this point of the game!>

 

I would have thought after the *ahem* arrives you would be tuning in to the frequency and running to the Brotherhood lol - cause that's what I did, especially after the enemy has been identified, realising you need allies, and then stepping outside only to see the BOS make one HELL of an introduction! Especially flying overhead and then...

 

With the FO4 main theme playing... "We are..... the Brotherhood of Steel!"

 

One of the most epic scenes ever!

 

As for the engine, TW3's RED engine 3 is simply phenomenal, Novigrad city in TW3 is just as dense (except for skyscrapers) and no loading screens in and out of buildings. Gamebyro engine is just old, so there's only so much Bethesda can do.

 

@Lunafancy  I think the performance thing is really the old engine holding it down more then anything else.  TW3 uses a state of the art engine thus giving most people great performance while looking beautiful.  Bethesda worked some miracles on the visual for FO4 but you get a performance issue since they used mostly 2k textures.  The engine rears it's ugly head like as in Skyrim when you start hitting the memory ceiling. 

 

It's the rendering process that goes through your CPU with draw calls before being processed by the GPU (something that DX12 aims to fix). That and combined with it's grid by grid loading technique, it's a Gamebyro engine problem since Morrowind. Shadows are also still rendered by the CPU, hence the spikes many folks are experiencing in those areas unless they lower shadow distance.

 

I'm not sure how RED engine does it, but the draw calls are so smooth, like, it streams very well as you play, it doesn't try to load what it doesn't need to. Gamebyro however, waits until you hit a certain point, then tries to load whole cells at once, and the cells in FO4 are not just dense, but HIGH, high right up to the sky! Based on my knowledge from modding Morrowind/Skyrim, the cells are not loaded by cubes, but by squares, so loading the base of a building loads the whole building up to the sky. Load five of these at once, boom, spike!

 

This is why Bethesda "closed" the cities off in Skyrim. They closed Diamond City / Goodneighbor off in FO4 but the surrounding areas are still very dense, notably the route from Boston Commons to Goodneighbor for me. Before tweaks/optimisations and mods it was 5FPS down to 0FPS for me in that area. Now it's 15-20 FPS during a heavy battle with vertibirds and stuff, and 30 FPS when all is calm. It's still playable, just annoying.

 

Landing via vertibird causes spikes too in that area, but it's the best spot to land to get to Goodneighbor argh!



#5971
Jackal19851111

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Oh BTW Luna, be VERY careful watching youtube/reading wiki on FO4 (do NOT read the wiki on characters), I noticed alot of folks are not respectful of spoilers.

 

FO4's plot is very complex and deep, with alot of surprises / twists, unlike Skyrim. I recommend sticking to the game first :)

 

Treat the story like a Bioware game, it deserves it. Wouldn't thought I would say such a thing about a Bethesda game, but there it is...



#5972
LunaFancy

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I've already had Danse spoilered, I don't mind so much though, I'm used to buying games a year or two after release so the *surprise* is not generally an issue for me.

 

The fact that the *ahem* never showed up when I finished Reunions, on the other hand- IS!!!!

 

Now admittedly I did receive a decent cvoncussion on Moday morning when my ginormous horse and I went to retrieve the same dropped carrot- I've been housebopind and not really reliable upright and having room spins and memory problems since- ands I did finish that quest under the influence of said concussion, but seriously- I think I might have noticed lol! I even went back tot he fort today- I could HEAR it but not see it. Also they takl about an *ahem* being over Diamond city- but once again I can't see it?

 

I shall be rather annoyed if I have been praising my flawless playthrough to others only to be whacked with the mother of all game breaking bugs lol!

 

I mean, I'll still LMAO over it but in a rather annoyed fashion.

 

My dude cracked and went mohawk over it today

 

37jhqRVh.jpg

 

*off to google possible bugs/solutions*

 

ETA just found the solution, I think. We shall see!



#5973
Jackal19851111

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Argh! I was hoping you would experience that *ahem* yourself and go "OMG WTF" lol

 

But... you missed the *ahem*?! How did you manage that? Did you fast travel as soon as you left the building or something? heh

 

Anyway, to save you reloading the game, here's the link for the scene you missed:

 

https://www.youtube....h?v=A9nUOaWccmY

 

Most epic entrance ever!

 

(Do NOT read the comments)

 

FO4 is bound to have bugs, so far though, the gamebreakers have been easily fixable thanks to the console/modding community.



#5974
LunaFancy

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Okay... I ahve spent ...5? hours on this now and apparently the way I left the fort after dealing with Kellog was the issue? I re did the leaving the way the first two 'solutions' seemed to suggest but it seems like it wasn't enough.

 

This is my issue Jackal... I'm going to have to go all the way back down to the bottom now and go up the roof- I didn't leave via the roof the last time.

 

I've found the BOS at the airport though...just no *ahem* lol!

 

I may see it yet though!

 

ETA: Eureka! :D :D



#5975
Jackal19851111

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Damn, the bug even closes off the BOS quests?!!!

 

Very annoying, I was pushing you to progress the storyline and do BOS quests for this one whole event and what follows after! But it bugged out for you in the end! lol

 

Shame really, was hoping you would experience the surprise and epicness yourself :(

 

But you said "eureka", so I assumed you fixed it? :)