@Peregrinus
It feels like a new game! I think I bit off more than I can chew with tactician mode considering I was already prepping my characters for elemental shields and glass cannon - only to find out how nerfed they became (glass cannon is now a measly +4 action points per turn for -50% HP?!). Think summons will be my new tactic, what I need are tips to keep my characters alive. So hard now lol
And yeah the random battles in FO4 really lead to some very random, epic moments 
@Luna
Ah I see what you mean now, I agree somewhat when it comes to iso games, like sometimes I just want to make the camera look forward. The camera switching to 3rd person when aiming/firing, and cinematic scenes were one of the major selling points of the Xcom reboot for me, I played alot of Xcom-type games over the years so I had my fix, but the Xcom reboot totally kills all of them for me - especially when the Long War mod came out. It provides a cinematic experience without losing tactical depth.
Once I had a sniper score a headshot through 2 doors, through a whole UFO and hit her target on the other side of the map haha, saving her squadmates from certain death, or the tension of seeing your assault dodge fire from 5+ overwatching enemies to get to a new position. And these are events that happen in natural gameplay, hence the even though I found Xcom 1's story a little weak (I hope Xcom 2 does better), the stories that were forged on the battlefield more than made up for it.
Beaglerush's Xcom 2 previews really showcase how the stories are made, you can see how the player gets attached to their ingame characters too, and how sad it would be if you get them killed. He has 3 videos on Xcom 2, the 1st one I linked above, the 2nd one was his toughest, and the 3rd one showcases his "elite squad" with the game's customisation options (which are so awesome!)
Note: he's playing a beta build, most of the bugs should hopefully be squished on release.
As for Dragon's Dogma, it's the controls! JRPG is normally horrendous, so I'm waiting for PC control feedback first 