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Salvaging and You: A Few Tips on How to Build a Manifest For New Players


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#26
Beerfish

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A guide for the average player starting out is different than a guide for speed runners, top of board candidates and hall of famers.  Not all people have the same goal.

 

Step #1 is to have enough fun and success to keep playing even if that goal is slightly counter to the 'optimum' way to do things.


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#27
Jeremiah12LGeek

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A note I would add it is to keep any unique weapon just in case bioware decides to overhaul the system and make all uniques useful or introduce a level up equipment system.

 

Unless it has berserker.

 

Hmm... I hadn't thought of that.

 

Nothing like that will be in Patch 3, at least. I'm pretty sure they're mostly sticking with the items as designed in SP, although they may apply some balance changes to the ones being used in MP.



#28
Jeremiah12LGeek

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Question, is there ever a reason not to craft the top of the line armor for any class. It looks like the difference between the materials required is small enough it is worth waiting...or is the difference so small it doesn't matter?

 

Some people aren't fans because of the aesthetics, but when it comes to playing on higher difficulties, I would aim for the better armour, when possible, definitely.

 

The way armour is set up now, you have to build an "intermediate" set, which will in turn unlock three top-tier sets.

 

To build the three Alchemist's top-tier "Crack" armours, you have to build the basic "Crack" armour, for example, and same thing with the "Inquisitor Operative" armour sets.



#29
Rolenka

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I can confirm that +duration rings do not stack, and they are bugged and actually reduce duration by the listed amount.



#30
Jeremiah12LGeek

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I can confirm that +duration rings do not stack, and they are bugged and actually reduce duration by the listed amount.

 

I've heard that there are issues with enhancing rings.

 

I can definitely report that my Superb Ring of Life Drain is sooper awesome, tho'!  :wub:



#31
J. Peterman

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Some people aren't fans because of the aesthetics, but when it comes to playing on higher difficulties, I would aim for the better armour, when possible, definitely.

 

The way armour is set up now, you have to build an "intermediate" set, which will in turn unlock three top-tier sets.

 

To build the three Alchemist's top-tier "Crack" armours, you have to build the basic "Crack" armour, for example, and same thing with the "Inquisitor Operative" armour sets.

 

Forget armor tiers. If I don't look fabulous, I'm not wearing it,


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#32
Shadohz

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I really have no idea what any of that has to do with anything that I said, to be honest. I was referring to armour upgrades, and how they cannot be crafted. You told me that I was wrong to suggest that people consider whether they would use them before salvaging them. I pointed out that new players would acquire new armours through early pack purchases, and that they could use the upgrades on those new armours that they acquired.

 

 

I don't really know what it had to do with what he said, either.

(lower comment) I was humorously agreeing with him because he's correct. He just happen to comment as I was updating my previous comment covering same stance.

(upper comment) Those are the points I keep hitting on but apparently some keep missing. Salvage is more important than conservation ESPECIALLY in the early stages of the game. I not only gave a statistical reasoning why you should salvage over conservation or early-use (using subpar components), I given a backstory of my progression. Players who start now have different painpoints than those of us who started in Nov or pre-Destruction DLC. They didn't start off like us where the entire playerbase were all noobies. They have people who can carry them through matches BUT they have a deeper pool of random items to go through than we did. It doesn't matter if they have limited goals or if they are attempting to crush the LB. Those AU's that were thrown onto an Armor could be the one piece you need to unlock a higher-tier armor that gives them more survivability. My recommendations for all players to up their chances. For those in the peanut gallery, at no point did I mention anything about speedrunning vs looting or using shortcuts to be an apple-polisher. As a matter of fact I said that I didn't resort to using any shortcuts such as playing AW on Perilous, leeching games to stack up on gold, or playing a difficulty that I wasn't ready or equipped for. I devised a system (as a noobie) that made the game for me feel like less of a chore while taking advantage of certain aspects that gave me an edge... and is VIABLE for other players.

I made this video originally to poke fun at a "Reaver's suck" thread, but I'll add it here instead. Here you can see I'm playing a Reaver with uncrafted Dread Reaver's Mail (Dragonblood). I had no problems dealing with enemies until I ran into the Revenant (partially thanks to another player jumping in front of me) and the DC. I played reckless, I didn't stand still or near the very component Keeper player, and I also had a camera partially blocking my view. I can make videos like this of the 11 other kits, but my point is still the same. You can kick ass on Threatening and look good doing it with your choice of armor. Most of the selections are ugly as hell anyway.

Spoiler

 

If someone foolishly wants to tackle the harder difficulties with Tier 1 armor than they better have the promotions, AUs, WUs and weapons to back it up.

 

 

A new guy should open a chest every chance he gets. 

I did say that... "Spend what you can early on to get a better weapon than default."


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#33
Jeremiah12LGeek

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*snip*

 

Most of that still has little to do with anything I said. You are painting my advice as though it was some extreme strategy when it was not.

 

Pointing out that people can use armour upgrades on the armours that they receive from purchased chests during the early stages of play is valid. Instead of writing long essays about how wrong you think I am for making some kind of extreme conservation statement that I never made, why not make a new thread detailing your advice for people who want to min/max their armour manifest as quickly as possible? It would make more sense.



#34
Shadohz

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Most of that still has little to do with anything I said. You are painting my advice as though it was some extreme strategy when it was not.

I already did write a guide on that subject matter (a little blerb in the EQ document called TL;DR). 

I never said you were wrong or that your suggestion(s) were not viable. I offered a counter-statement. My only "opinion" of the de facto behavior is that it's slow(er). You said that your guide was intended for new players in mind and that some of my suggestions were not applicable to them. The essays were an explanation to support and defend those positions. When you write guides sometimes people will add additional and sometimes conflicting input. For example, the one I wrote on "How to Loot" was challenged by Beerfish. I took to time to respond to his point-by-point commentary to clear any misconceptions or points of debate. If I thought you were wrong then I'm obligated by BSN bi-laws to say "You're doing it wrong" regardless of how much I like or respect you as a player.



#35
HTTP 404

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The armor crafting is lackluster in mp.  Thanks for the tip to just use common materials for crafting.  


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#36
skivviss

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Wanted to revive this thread, and post up some observations from almost religiously following the 'salvage!!!' mentality to speed up getting decent items.

Recently I switched from xb360 with nearly every great item for every class, to xbone with nothing.

First, starting over sucks... but following the 'salvage everything' mentality has really sped up getting good items on the new platform.

- I salvaged every weapon that I was not the current best I had for each item type.
- I salvaged every single rune that was not superb, yes masters included. These net 3 mats, but most importantly a guaranteed cloth, cloth is so vital to getting armor upgrades out of your chest pool.
- I salvaged every single armor upgrade that wasn't a decent stat and blue (level19ish+).
- I salvaged belts, rings, amulets that I know are pretty damned useless (i.e. 100hp belt when I have the 200, second 5% cooldown amulet, third static cage duration ring, etc.)

Next up is crafting, as pointed out earlier in the thread, there are a crap ton of armors to craft and these can come from chests. The sooner I can get these out of my chest pool, the higher chance I had to get the good items.

- First thing to note, cloth is so damned rare I prioritize crafting Warriors --> Rogues --> Mages last.
- Exceptions I made, Necromancer and Elementalist unlocks because these give me talent-based Heal on Kill via Death Siphon.
- Iron is overly abundant, use it as much as possible. Drakestone seems to be a close second.
- Cotton, Lustrous Cotton and Imperial Vestment Cotton were not used for making armors. Plan was to save these for a great weapon to get Heal on Kill if I didn't get a Heal on Kill ring.
- I have yet to see RNG pull an Inquisition armor from a chest, so those are at the very bottom of my list regardless of class. Will still do them in Warrior > Rogue > Mage order when they are up for crafting.


I planned this out to try to minimize the chances of what feels like a waste, getting a Warrior or Rogue tier1 armor from a chest instead of a Mage of any tier. Because all mage armors require over 2x the cloth to unlock, I want as many mages from chests as I can get to maximize how quickly I can get all armors out of the chest pool.


I approached the crafting with the above logic in this order:

1) Unlock Necro, Elementalist, Warriors, Rogues, Arcane Warrior with base tier 1 armors.
2) Craft Warrior and Rogue Tier 2 base armors.
3) Return to Tier 1 because it requires less mats, specifically cloth to craft. Cycling through only Warriors and then Rogues, leaving mages for chests while I continue to unlock lower cloth cost armors.
4) Then move on to crafting the Tier2 armors, again only for Warriors and then Rogues, continuing the logic to hope for a lucky chest pull to save me cloth usage.
5) (Not this far yet) Then move onto Inquisition armors.

So far, at ~210k on the wealth challenge, I have already started getting some of the great items again.

RNG is RNG, understood. However, this process really works for speeding up the chances of tipping RNG a bit more in your favor.

Items of note in that 210k spent:

200hp belt
10% Heal on Kill ring
5% Cooldown Amulet
20 enhanced skill rings, RNG hates me still so most I don't want...
Wicked Grace Dagger
Slayer 2h Axe
Mehmet's Warhammer
Estwatch Guard Shield
Staff of the Void
Sorceror's Staff
Mindchill Staff
1 Superb Spirit (wtf! see the next 3 item counts)
4 Superb Fire
3 Superb Frost
6 Superb Lightning

Clearly, a long way to go but at 210k, I have 28 tier2 armors left to unlock, and all 48 inquisition armors.


Edit: Thanks a ton to Jeremiah and Shadohz for this thread and your contributions. You both made the switch a lot less annoying with this information!!
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#37
Vorseti

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Hello i whould like to ask something regarding unique gear farming . Does keeping Unique items ( and not salvaging them ) that you won't use , help on not getting them again from chest drops ? So if i have looted all the low lvl unique daggers whould my next looted unique daggers be one of the uniques i am missing of higher level ? I am asking because some days ago i did loot a 2nd Avenger and i was wondering if it was normal to get dupe Unique gears .

So does , keeping those gears help in getting gears you don't have ?