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Are focus abilities worth it (Rift Mage build)


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#1
ImperatorMortis

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I'm making a rift mage build with Chain Lightning+, Energy Barrage, Static Cage+, Fade Step+, Stonefist+, Immolate+, Firemine+, and Pull of the Abyss+

 

I'm wondering if its even worth taking any of these out for mark of the rift or firestorm. Playing on Hard mode btw.

 

I don't know why bioware decided to limit the hotkeys so much, but they could have at least had the focus ability fill a separate unique slot.



#2
JackPoint

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firestorm is amazing if you have the 3rd tier focus you'll be dropping 10-30k dmg on enemies.drop chainL and emolote for mark /firestorm.

They limited the hotkeys because the games based on the controller scheme of consoles, and added pc as an after thought.



#3
JackPoint

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I'm making a rift mage build with Chain Lightning+, Energy Barrage, Static Cage+, Fade Step+, Stonefist+, Immolate+, Firemine+, and Pull of the Abyss+

 

I'm wondering if its even worth taking any of these out for mark of the rift or firestorm. Playing on Hard mode btw.

 

I don't know why bioware decided to limit the hotkeys so much, but they could have at least had the focus ability fill a separate unique slot.

Try pull of the abyss> static cage then firestorm on a group like a rift group you'll see what i mean. :)



#4
JaegerBane

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Mark of the Rift is definitely worth it - Blood Wound from DA:O all over again, only this time it instakills trash and rift demons. Firestorm... I've already said my piece about on your other thread. Put bluntly, there's virtually never a reason to use Firestorm over The Mark.

One thing to keep in mind is that, since it uses Focus, it takes the pressure off your mana for a few seconds. But yeah, it depends on what other spells you're using. It can be hard justifying burning a slot on a power that you can only ever use every so often. Personally I always have the mark mapped to a slot.

The 8 slot limit is one of the worst ideas Bioware ever dreamed up, tbh - on par with recycled dungeons, though not so much because it's a constant headache to deal with, but because the spell system they chose was clearly not worked out with the limit in mind. Just look at how Diablo 3 made a 6 slot limit work, and work well - it's quite possible, but it doesn't work if you just tack it on with no thought put into it.
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#5
JackPoint

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i have solas as my barrier bomb firestorm maniac, with 20% focus gain craft items, hes a beast.



#6
JaegerBane

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i have solas as my barrier bomb firestorm maniac, with 20% focus gain craft items, hes a beast.


Yeah, I should have added a caveat to my post where Mark is almost always a better choice than Firestorm on the Inquisitor. On Solas it's a big bag of awesome :)

#7
JackPoint

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yeh once you get solas geared up, i found myself never using mark, but i play strangely as a dw rogue dwarf with 3 mages.



#8
JaegerBane

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yeh once you get solas geared up, i found myself never using mark, but i play strangely as a dw rogue dwarf with 3 mages.


Every character has their own focus bar, so you can still use everyone's focus abilities. I tend to make a point of every character having a focus ability on their bar, as they go live the second your focus bar fills.

#9
ThelLastTruePatriot

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 I keep mark for emergencies, and that emergency being if my team suddenly gets swarmed by dive spamming terror demons.. This is before gear upgrades though, after that I don't use it much. Firestorm looks nice though and I usually replace immolate or chain lightning with it since eventually You'll end up cycling your harder hitting spells so often than you won't miss the former mentioned.



#10
mredders91

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Firestorm is a good way to clean up after Pull of the Abyss and static cage, I use master work silverite (Both versions) so i end up have near permanent guard and a constant steam chain lighting going between using the skill and the proc.



#11
JaegerBane

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Tbh you can get away with no focus abilities at all - my main reason fro running Mark of the Rift is to make use of the Focus i rack up, being able to blast a hole in whatever is in front of me is just a useful ability to have. It's also very cool dissolving things :)

The main issue with Firestorm is that it's basically the same core ability, but lacking the instakills, the crowd control, the anti-demon ability and it uses an easily resisted element. It's still a nice heavy nuke to use once you've cc'd everyone but since you only have one Focus bar, it's rare to find a situation where Firestorm is better. In theory it would work better if you found a group of high-level non-rift Fire-vulnerable spirit-resistant CC'd mobs, but realistically, how often does that happen?

Solas is a different story since he doesn't have Mark of the Rift.

#12
coldflame

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Mark of the Rift is definitely worth it ...

The 8 slot limit is one of the worst ideas Bioware ever dreamed up, tbh...

Agree, I think they should've at least gave Mark of the Rift its own slot (like a ninth slot dedicated to MoR).



#13
zeypher

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The 8 slot kills the combat. How can it be even worse than 2 i keep wondering.


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#14
VodCom7

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Sometimes less is more.

 

Having limited options to choose from opens up for more types of builds.

 

Sure I'd like to have all my abilities available all the time, but in the end, I'd use only a handful (the most op ones) and then complain about the lack of gameplay/build variety in this game.

 

It's also the reason why the ME3MP was successful. While the pool of powers to draw from was limited, having just 3 powers at the same time opens up for very different gameplay types. Playing a drell adept is not the same as playing a drell vanguard because one single power is changed.

 

Back on topic : firestorm is efficient only agains creatures with very large hitboxes and tough enough to take all the damage. That means we are confined to dragons.



#15
JaegerBane

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Agree, I think they should've at least gave Mark of the Rift its own slot (like a ninth slot dedicated to MoR).

Focus abilities in general shouldn't have been in the same slots as the normal spells. They aren't used with the same frequency and their balance is completely different - it would have been just as stupid to stick the auto attack into the quickbar.

Practically every aspect of that UI is damn train wreck. It's actually worse than Skyrim's unmodded UI. At least that didn't ban you from re-jigging it during combat. It didn't even ship with the search items appearing in the radar - absurd.

Sometimes less is more.

Having limited options to choose from opens up for more types of builds.

Sure I'd like to have all my abilities available all the time, but in the end, I'd use only a handful (the most op ones) and then complain about the lack of gameplay/build variety in this game.

It's also the reason why the ME3MP was successful. While the pool of powers to draw from was limited, having just 3 powers at the same time opens up for very different gameplay types. Playing a drell adept is not the same as playing a drell vanguard because one single power is changed.

There is a *HUGE* difference between an interface that is minimal by design, and an interface that is minimal due to lack of thought. Diablo 3 is an example of the former. DA:I has DA2's spell system which was intended to work with 15+ options with Mass Effect 3's slot system nailed on top. It's like nailing a gameboy interface on top of an IPhone.
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#16
JackPoint

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Agree, I think they should've at least gave Mark of the Rift its own slot (like a ninth slot dedicated to MoR).

But you're missing the point, having a 9th slot would enrage the console crowd and thats where to money is.. :P



#17
GoatChicken007

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Currently, my Rift Mage has: Stonefist, Firestorm, PotA, Chain Lightning, Mind Blast/Lightning Bolt(trying to see which one is better; enemies seem to hate my Herald the most), Mark of the Rift, Barrier and Static Cage. Great abilities, and yes, I have two Focus abilities for whatever situation. Mark feels like it deserves to be there, while Firestorm looks way more badbutt and is quite fun yet intimidating. Bringing Solas along and letting your enemies experience 110 fireballs is amazing...

#18
sch1986

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Yup. firestorm has got to be one of the best (at minimum most fun) abilities in the game. I'd get rid of fire mine. You already have static cage and pull of the abyss. Which are far better at CC than fire mine could be. Plus if you have immolate anyway then doesn't fire mine do pretty much the same thing?

#19
JaegerBane

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Yup. firestorm has got to be one of the best (at minimum most fun) abilities in the game. I'd get rid of fire mine. You already have static cage and pull of the abyss. Which are far better at CC than fire mine could be. Plus if you have immolate anyway then doesn't fire mine do pretty much the same thing?

You don't use fire mine for crowd control. It works with PotA because PotA compensates for all its weaknesses and drags everyone into its AoE. It's upgrade has some element of CC but it's mainly a nuke spell.

Immolate is nothing like Fire Mine. One is an explosive shell, the other is a land mine. Totally different tactics required.

If you can justify getting rid of Fire Mine, I can't really see how you can justify Firestorm at the same time as Mark of the Rift. Literally the one situation Firestorm will work better on is Fire-vulnerable Dragons.

#20
VilniusNastavnik

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Honestly, mark of the rift is the only focus the inquisitor should have. Focus does not recharge as fast as other abilities and is more a situational nuke than anything else. It is also exponentially stronger than any other focus ability. But I recommend getting the focus abilities on each of the party members however. 
 

i have solas as my barrier bomb firestorm maniac, with 20% focus gain craft items, hes a beast.

X% focus gain items and fade touched materials are currently bugged. They do nothing. Once this is fixed.. you can technically have, depending on the class, upwards of 60.. 90+ increase in focus gain making the focus abilities more like a standard spell that you can spam. At high levels, killing an enemy can give 2.. maybe 6 focus ticks towards a full bar before factoring in boosts. . 


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#21
Arvaarad

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If you want to spam focus abilities, slotting yourself with damage bonus fade-touched mats is probably better than using the % focus gain stuff, even if it starts stacking as expected.

"Overkill" damage counts toward focus gain. So if you one-shot something with low armor and do 2 or 3 times its health in damage, you'll get 2 or 3 times the focus you would have gotten if you just autoattacked it. There also seems to be a bonus to focus gain for killing enemies. Killing a couple snoufleur nets you far more focus than killing a high dragon, even though you obviously did less damage to the snoufleur.

Granted, it's a bit harder to take advantage of this on story missions, since there are no ambient mobs. But when wandering the world, just slaughter some defenseless snow hamsters and you'll be at 3 bars well before the creeping guilt consumes you.