Hello. I'm interested in becoming a part of the Industry and I was hoping on recieving some insight of where I should go for schooling and how I should prepare myself for a career in the gaming industry.
I'm 21 years old and I'm currently deployed to Iraq, but I am interested in becoming a game designer or a game animator. I have limited experience with the creation of a game, I have dabbled with various level editors, but thats about the extent of my experience. I have played many games on many different consoles and a few games on PC and I am always wondering how everything works together. I own and have owned many Bioware games. Of all the developers out there, I would love to be a part of the Bioware team.
If I could get any feedback, that would be appreciated.
Thank you.
Questions about becoming apart of the Game Industry
Débuté par
brian.m.cornell
, janv. 26 2010 10:49
#1
Posté 26 janvier 2010 - 10:49
#2
Posté 27 janvier 2010 - 12:43
Since you responded first, Captain Crash, I'll join you guys here.
First of all, Brian, you should read and understand the advice columns on Sloperama. that should give you a good head start. There's also GameDev, the International Game Developers Association, and a host of valuable and informative links through Google. These will give you some answers to frequently asked questions, answers to questions you haven't asked yet, and a lot of information.
Check some of it out, and then come back. i'd be happy to answer questions, just like Captain Crash is.
First of all, Brian, you should read and understand the advice columns on Sloperama. that should give you a good head start. There's also GameDev, the International Game Developers Association, and a host of valuable and informative links through Google. These will give you some answers to frequently asked questions, answers to questions you haven't asked yet, and a lot of information.
Check some of it out, and then come back. i'd be happy to answer questions, just like Captain Crash is.
#3
Posté 27 janvier 2010 - 06:44
Nope, I wouldn't. I would assume they'd want to see your best VFX work. Just as for a writing submission, they'd want to see samples of your best writing work, and for an art submission, they'd want to see your best artwork.
That just seems logical to me, but I'm not familiar with the art department. Do artists work differently than other departments? Do many artists' employers spell out precisely what they want to see in their job postings?
That just seems logical to me, but I'm not familiar with the art department. Do artists work differently than other departments? Do many artists' employers spell out precisely what they want to see in their job postings?




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