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Nightmare difficulty help


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#26
PillarBiter

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I don't know what's the obsession with farming. The game is not that difficult (save for a few fights or missions) to require it. I've always been able to do everything with just the items I've found. Ok, a few things are difficult, but never impossible, they just require tactics. To trivialise the few fights there are that actually require this through farming is beyond me. 

 

Anyway, at the OP now: Level 10 on nightmare is fine. 

The trick is to 1) save as much potions and only use resupply chests when you are at 0, 2) turn the dial per 4 turns so as to only fight 2 archers at a time unitl a mob shows 3) bring 2 mages and 2 warriors. Spec each warrior for tanking, and one mage for dps, the other support. Give both barrier. When the mob shows up, run back to town, and have your tanks block off the narrow passage witht he wooden fence (where the store is, right before you head up the stairs) . If they tank well, nothing should pass and you can pick them off slowly but surely. 


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#27
sch1986

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I don't know what's the obsession with farming. The game is not that difficult (save for a few fights or missions) to require it. I've always been able to do everything with just the items I've found. Ok, a few things are difficult, but never impossible, they just require tactics. To trivialise the few fights there are that actually require this through farming is beyond me. 
 
Anyway, at the OP now: Level 10 on nightmare is fine. 
The trick is to 1) save as much potions and only use resupply chests when you are at 0, 2) turn the dial per 4 turns so as to only fight 2 archers at a time unitl a mob shows 3) bring 2 mages and 2 warriors. Spec each warrior for tanking, and one mage for dps, the other support. Give both barrier. When the mob shows up, run back to town, and have your tanks block off the narrow passage witht he wooden fence (where the store is, right before you head up the stairs) . If they tank well, nothing should pass and you can pick them off slowly but surely.


Yeah I was considering the 2 tank strategy for awhile ended up going 2 Mage, Varric and Blackwall and it worked just fine. Blasted through the first half of the mission. Didn't use a single supply cache. Even saved all the Haven people.

The only part of IYHSB I struggle with is the final trebuchet. But if you climb up the rocks and position yourself on the wall (by the fence at the highest point) as a ranged character, the mobs attack you at the base of the wall. You are still within range of most enemies and you can pretty much own the battlefield.

Clear out the mob, crank the trebuchet, rinse and repeat. Feel stupid for even having asked. As someone who never plays on harder difficulty just can't believe this is as hard as it gets. DA:I nightmare is DA:O normal.

#28
Cha0sEff3ct

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A little late with helping but I came up with such a cheesy method of finishing In Your Heart Burns on Nightmare. Involves a bit of cardio and ninja skills.  :ph34r:  

 

 

 

Also saving every single one of those damn villagers is literally a nightmare on nightmare. Lysette's dumb ass kept walking into every single fire mine spell binders would cast. Threnn was a bit easier to save but you just need to have enough health or people to kill the remaining enemies.

 



#29
Back Lot Basher

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I'm on my second Nightmare run.  First one was as a mage, and this one is as an Archer.  If you play either of those classes, bring two warriors built for sword & board.  Make sure the mage has barrier (duh).  On my current Archer, I just set the two warriors loose and let Vivienne keep them buffed.  I disabled all her other spells except for Winter Grasp and barrier.  She usually buffs the two warriors, then freezes someone.  I shatter that target with longshot.  In most battles, nobody touches me and Vivienne.

 

Weapons and armor are huge, so make sure you're always crafting or buying upgraded stuff.  For instance, my goal was to go after the unique bow you get for doing all the astrariums in the Hinterlands.  Also, don't save money.  I did in my first play, and it only made my early game harder.  But the end I was swimming in gold and had nothing to spend it on.  Feel free to blow coin on good gear in the early and mid game.

 

For rifts, make sure you have two people who can dispel.  Cassandra gets this after Skyhold, and all the other mages have it in the spirit tree.  Set the mage so that he/she will have 50% stamina reserve, and disable "dispel".  The moment you have killed the first wave of rift demons, get your party into place around the rift.  When you see the blue dots appear on your minimap, you have a brief window to cast dispel.  Your targets will show up on the ground as red enemy circles with no enemy (yet).  Cast, then use the right trigger to advance time.  This will close the portals and eliminate a chunk of demons.  You might not find it necessary to do this on all rifts, but those ones with terror demons can be hellish.

 

One tip I can give you for the Trebuchet is to hang back at first, right around the bottleneck.  Use your archer to lure enemies to you.  This prevents the mob from swarming.  Bees help also.  They'll come in waves, so save after each one, and don't use the supply cache until you're all out of potions.  

 

After Skyhold, you'll have Vivienne as a Knight Enchanter, so when things get really rough, fall back on her.  KE isn't quite as OP as people might have you believe, but when played properly, she can be a lifesaver.



#30
Back Lot Basher

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As someone who never plays on harder difficulty just can't believe this is as hard as it gets. DA:I nightmare is DA:O normal.

I agree.  This is the easiest Nightmare of the three, except for a few spikes here and there.  Nightmare seems to be mostly about having to deal with resistances.  Oddly enough, DA2 was the only one of the three that I couldn't get past Nightmare.  Tried it with two different classes, but no dice.



#31
Arvaarad

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I agree. This is the easiest Nightmare of the three, except for a few spikes here and there. Nightmare seems to be mostly about having to deal with resistances. Oddly enough, DA2 was the only one of the three that I couldn't get past Nightmare. Tried it with two different classes, but no dice.


I noticed that too, DA2's difficulty curve is way steeper than people expect it to be. Sure, Normal may not be so hard, but bump it up even one level... ;)

The single potion cooldown helped a lot, I think. With Origins, players could go through an entire list of potions - well, my greater potion is on cooldown, time to swig the lesser potion. Even if a player was in over their head, they had absurd rates of health, mana, and stamina regen, so they could power through.

In DA2 there was a much lower cap on the regen rate. People don't notice it on Normal, but it really starts to come through at the higher difficulties.