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Too many dragons


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#1
kingjezza

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Baring a few slight variences with some dragons the fights in this are all basically exactly the same, can't help but feel it was a cheap way to add an elite boss to each area, because they are all basically the same copy and paste job. Too many dragons I feel always kills their mystique, you reach the point where you're like another dragon, great, can't wait for it to do that flappy thing with its wings *yawn*

 

I think three dragons maximum would have been good, make each fight special and unique, there is far too little varience and it just devalues the whole dragons are special retoric that bioware have tried to sell, they're not really that special are they, they're all over the damn place, there are three within a tiny distance in that lion place. Why the hell are all these dragons waking up at the same time anyway?

 

One of the problems is none of the High Dragons feel like a natural part of the story, they feel tacked on, the high dragon in Origins felt natural, like it belonged in that game and that location. Though Origins also fell into the dragons for dragons sake trap at times as well, not a high dragon but the throne room dragon was like WTF.

 

It would be nice to have a bit of varience with elite bosses, how about some vampire lord (don't call it a vampire if you want to ****** and moan about vampires not being part of the lore), there are beaches so a sea monstor, a witches covern, a giant demented nug, whatever, just more of a variation in different bad guys would be nice.

 


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#2
katzenkrimis

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Unique boss fights are very common in every game.

Not sure why they decided a Xerox copy of every dragon would be a great idea.

Only struggled with one dragon in this game. Because of his health, the time it took to kill, and the minions that dilemma created.

Other than that, yes, it was cut and paste by the developer. And rinse and repeat by the player.

Thumbs down.

#3
Unlucky 13

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I liked the dragons a lot, and I don't think that they really needed to be all that different from one another.  I'd have like another dozen or so like the ones we had.


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#4
Feranel

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Personally I liked the dragons, but I do agree it's a tonal shift from the previous games, which only had 2-3 dragon encounters the whole game.  10 seems a little overkill by comparison.


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#5
Phoe77

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I don't mind it much, mostly because people in the game world make note of the rising prevalence of dragons.  To me that makes it feel less like a game gimmick and more like a weird natural phenomenon taking place in the setting.  It also helps that I haven't gotten tired of the dragon fights yet.  


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#6
NedPepper

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Eh, I'm of the opinion that more dragons would have been nice.  They just needed to be a little more varied.  

And maybe explained, lore wise, why the numbers are rising so significantly.  I mean, it's called Dragon Age....



#7
tmp7704

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If I remember right there were complaints after the first two games how "They named their game Dragon Age but then why is there so few dragons in it, laaaaaame" so having more in this one could be partly because of that...
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#8
X Equestris

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We do cover significantly more ground in Inquisition than we did in either of the previous games. I'm not surprised there are more dragons.

I personally found the dragon fights to be engaging experiences, and they were more difficult for me than most of the story related boss fights.
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#9
NedPepper

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If I remember right there were complaints after the first two games how "They named their game Dragon Age but then why is there so few dragons in it, laaaaaame" so having more in this one could be partly because of that...

 

 

Oh, I agree.  And I do think a game that is called Dragon Age should, I dunno, let us fight dragons.  They just need to explain HOW the dragon population is expanding so significantly.  I'm sure there's a good story there to tell.  Some interesting lore.


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#10
X Equestris

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Oh, I agree.  And I do think a game that is called Dragon Age should, I dunno, let us fight dragons.  They just need to explain HOW the dragon population is expanding so significantly.  I'm sure there's a good story there to tell.  Some interesting lore.


There are hints at why the dragons have been making a comeback in one of the comics.

#11
Bob Walker

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I think the approach adopted to the dragons was similar to other type of minions in the game, like the wolf type of enemies, for instance. You have some little trait in each variation (like elemental affinity) to distinguish them, but in the end they kinda look all the same.

 

That doesn't bother me at all, but I would prefer the dragon fights of DAI to be like the drake fights in Dragon's Dogma.



#12
NedPepper

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There are hints at why the dragons have been making a comeback in one of the comics.


Yeah, the stuff with Yavana.  They probably need to address this stuff IN GAME, though.  


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#13
Eternal Phoenix

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Well compared to a game like Skyrim...this game had very few dragons and at least they still manage to resemble bosses unlike Skyrim's flying rats. So yeah it could be worst, there could be hundreds of dragons...



#14
Dragonzzilla

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If variety is what people want, imagine a dragon fight on horseback.

With a competent mount system, mind you.



#15
McPartyson

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DISAGREE STRONGLY.

 

Especially since they're ALL optional.

 

I would hit dislike actually if it was an option.

 

I say MORE DRAGONS!!! 3 times as many!

 

Repeatable dragon fights would be wicked!


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#16
MikeJW

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If variety is what people want, imagine a dragon fight on horseback.

With a competent mount system, mind you.

 

Don't be silly. Dragons are too big to ride a horse. How about a dragon riding a dragon that breaths dragons on you and throws dragons for weapons.


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#17
Des

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I liked having the dragons. It made exploring feel a little risky, at least until you were high level. Emerging from a cave and immediately taking a fireball to the face, or running around and hearing WHOOSH, WHOOSH... "Oh crap, is there a dragon here?"
 

Made the world feel more real.



#18
Auztin

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I think it's a good number they have already.If it was like Skyrim & never ending then I would agree but they are in certain area in each territory.

#19
Grifter

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too many dragons? loooooooooool, go and play skyrim u see dragon on there...

so i say more dragons!!! 10 is not enought 



#20
Xhaiden

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I think they could use more variety but also that they have more variety then they're getting credit for. Or more specifically the "tank" dragons generally felt a bit samey. I would have liked to see more of them have the little twist abilities like Crestwood dragon's PC centered electrical damage auras or the Plain's dragon electrocuting the water. Its the tanky ones that just stay on the ground and claw/kick/guard buff that are kinda samey. 



#21
Blackzio

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When you think about it, in kirkwall you found what? 2 high-dragons? in Fereldan, 3 high-dragons 

 

This game is all of Thedas, 10 is a reasonable number. 



#22
Lebanese Dude

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Dragons obviously share abilities and the capacity for flight, but that's where the similarities end.

No two fights are exactly the same, and each consecutive level-appropriate fight has a different dynamic than the last. 

Dragon fights on lower difficulties may be "easy" and not feel impactful,  but I assume that's the entire point of playing on lower difficulties. Even then, they are not easy at all to complete at the appropriate levels.

 

Assuming Nightmare difficulty (since that's what I played the entire time):

Spoiler

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#23
Unlucky 13

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Dragons obviously share abilities and the capacity for flight, but that's where the similarities end.

No two fights are exactly the same, and each consecutive level-appropriate fight has a different dynamic than the last. 

Dragon fights on lower difficulties may be "easy" and not feel impactful,  but I assume that's the entire point of playing on lower difficulties. Even then, they are not easy at all to complete at the appropriate levels.

 

Assuming Nightmare difficulty (since that's what I played the entire time):

Spoiler

 

I agree.  I haven't (and won't) play above normal, and at the recomended level, the dragons are still a chore.  In my first play through, even at level 25 I wasn't able to defeat the toughest one in Emprise.



#24
Eldial3los

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Can the dragons merge and make a super dragon.

#25
TurretSyndrome

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I agree. Fewer dragons with more unique actions and aesthetics would have been better than 10 of them. Would've been nice if rather they worked on other creature bosses, like in DA:O and DA 2. All the dragons do the same thing with few minor variations in attack styles, that's it. Most of them are outright different paint jobs of the same dragon. Others were enlarged or shortened versions of them with the same attacks but with a different elemental touch.

 

Then again, 90% of the game's content felt like generic copy/paste stuff, the dragons were no exception.