Baring a few slight variences with some dragons the fights in this are all basically exactly the same, can't help but feel it was a cheap way to add an elite boss to each area, because they are all basically the same copy and paste job. Too many dragons I feel always kills their mystique, you reach the point where you're like another dragon, great, can't wait for it to do that flappy thing with its wings *yawn*
I think three dragons maximum would have been good, make each fight special and unique, there is far too little varience and it just devalues the whole dragons are special retoric that bioware have tried to sell, they're not really that special are they, they're all over the damn place, there are three within a tiny distance in that lion place. Why the hell are all these dragons waking up at the same time anyway?
One of the problems is none of the High Dragons feel like a natural part of the story, they feel tacked on, the high dragon in Origins felt natural, like it belonged in that game and that location. Though Origins also fell into the dragons for dragons sake trap at times as well, not a high dragon but the throne room dragon was like WTF.
It would be nice to have a bit of varience with elite bosses, how about some vampire lord (don't call it a vampire if you want to ****** and moan about vampires not being part of the lore), there are beaches so a sea monstor, a witches covern, a giant demented nug, whatever, just more of a variation in different bad guys would be nice.





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