DA:I 1.02 on PS4 - some polish needed
#1
Posté 18 janvier 2015 - 10:58
1. jumping and interaction on X, really bad idea when I've got a dragon after me and I stop to pick up some elf root instead of jumping over an obstruction.
2. D-Pad character select keeps bringing up the map randomly, I've already tested with 5 mates to see if I'm going left accidentally but I'm not, it's the game.
3. Audio loses sync on transition to new areas for about 30-60 secs a la Chinese Kung fu film
4. Hair and beards and body positions clip, badly - Blackwall (Beard), Vivienne, Sera, Leliana, FemElf inquisitor (dual wield misaligned, resting arm through thigh, folded arms, feet through the floor) - not pretty.
Right then, pet peeves
- rather than legitimate game issues -
1. Fem elf - too small to sit on a horse, currently doing the splits.
2. Armour (greaves, pauldrons), two handed weapons and daggers are really oversized, two handed weapons especially.
3. Many animations are somewhat stiff and a lot of the armour is seemingly a port from previous games, and could do with some rejigging, resizing, rethinking(?)
4. Still no scabbards (despite some armours sporting sheathed weapons), or hair physics, come on guys you took a lot of good inspiration from the Witcher and rightfully so! They've had this since 2011...
Maybe I'm just another idiot who is feeling entitled, but I just think that for the amount of work put in, these "little" things could have been handled better.
Either way, much love BioWare, great work!
#2
Posté 18 janvier 2015 - 11:41
I lol-ed at #1.
I have the same issue. What's that, a bear chasing me? Everybody please hold while I mine for some iron.
#3
Posté 18 janvier 2015 - 11:53
The hardware module issues don't seem to take favorites - can't count the number of time it just stops to have lunch
luckily a restart fixes the glitch and a save is not impacted. Many other errors are far worse.
The inept NPC behavior model is why I gather crafting supplies alone.
#4
Posté 19 janvier 2015 - 11:10
I'm keeping a (gobsmacked) eye on the work started by Ehaloptiram and Warranty Voider at the moment, they are doimg some seriously sterling work!
For the record, I find it has been much more influenced by The Witcher 2 than Skyrim despite what websites are banging on about.
#5
Posté 19 janvier 2015 - 11:13
Oversized objects have tradition in Dragon Age. I have no idea why though.
#6
Posté 19 janvier 2015 - 11:18
2. D-Pad character select keeps bringing up the map randomly, I've already tested with 5 mates to see if I'm going left accidentally but I'm not, it's the game.
I hope this gets fixed, had this doom me going into a battle. Only fix I know of is to quit to main menu and reload.
#7
Posté 19 janvier 2015 - 03:23
I've not had the D-Pad problem but you and Avenger make it seem common. Wonder if it's because I keep mine plugged in and not wireless.
#8
Posté 19 janvier 2015 - 09:49
I've not had the D-Pad problem but you and Avenger make it seem common. Wonder if it's because I keep mine plugged in and not wireless.
I've really only had it happen twice. I think its random when its encountered.
#9
Posté 19 janvier 2015 - 10:20
#10
Posté 19 janvier 2015 - 10:39
I've not had the D-Pad problem but you and Avenger make it seem common. Wonder if it's because I keep mine plugged in and not wireless.
I've never had it either. Although I don't often switch characters in battle, to be honest. (And I'm wireless)
#11
Posté 19 janvier 2015 - 11:13
Plugged in or not seems to make no difference, I wonder if patch 3 might clear it up, oh and the whole harvesting during battle lol
With regards to the oversized weapons and armour I agree, there is something of a tradition. It became even more prominent in DA II.
It just seems as though some things got ported over wholesale from the previous 2 entries, I'm wondering what time constraints they had.
Barring the graphics and scope of the game, a lot seems unchanged (animation, weapons, fx) - can't help thinking they could have pushed the engine a lot further.
That said I'm no programmer so this is just childish griping in part from me.





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