Zum Inhalt wechseln

Foto

Warriors vs Rogues


  • Bitte melde dich an um zu Antworten
9 Antworten in diesem Thema

#1
Merciless Soul

Merciless Soul
  • Members
  • 8 Beiträge

Okay so i recently bought the complete saga of Dragon Age. I've finished Dragon Age Origins yesterday and loved playing has a rogue. It was godly. I could stealth; It made me feel like a ninja. In combat and backstab an enemy potentially killing him with one auto crit. I even loved playing has a dual wielding warrior. I felt so badass using two blades and I felt like Kratos killing everything that pissed me off  and momentum was my best friend. Now I've come to a dilemma. I want to start Dragon Age 2 but don't know what class to choose. Can anyone share any light has to what class would do the most damage at their peaks?  



#2
Dr. rotinaj

Dr. rotinaj
  • Members
  • 743 Beiträge

DA2 rogues are pretty awesome. Very fast and agile and do insane damage against single targets especially at high levels. That's not even exclusive to dual wielding archer rogues are extremely fun, they feel like mages with higher damage and more debilitating skills but less crowd control and party buffing. Warriors can be pretty fun too, a lot more than Origin's warriors IMO.

 

Since there's no dual wield warrior you have to choose between 2-handed and sword & shield types. I'm gonna guess that the speed and crits were what attracted you to the dual wielding types in DAO so I'd say 2-handed warrior would suit you better that sword & shield. 2-handed warriors feel pretty different in DA2 compared to DAO, they're a lot faster and their basic attack swings hit multiple targets. Like DAO,  they take a bit of time to get really really fun but once you get there it's great. I'm a big fan of focusing on developing Berserker, Reaver, and Vanguard talents. Throw in some buffs for attack speed like Haste and the primeval lyrium run and you become a super fast basic attack killing machine.

 

In summary I'd say

-rogues do the highest damage on single targets

-rogues are more fun to solo because of their high damage, mobility, and debilitating skills

-rogues generally rely more on their talents than warriors

 

-2-handed warriors can do AoE damage

-they rely more on the party for buffs

-they can and will take more damage than rogues

-generally rely on basic attack more than rogues

 

So I'd say it's a question of what you find more entertaining.

Do you like moving around a lot, zipping around the battlefield targeting the strong enemies with high damage attacks, talents and criticals?

Go dual wield rogue.

 

Or Do you like charging into the lower level mooks and absolutely eviscerating them with basic attacks and the occasional talent, drawing more aggro,relying slightly more on your mages and rogues to buff you and take out the enemy ranged attackers?

Then go 2-handed warrior. BUT only if you don't mind having to play for a while to get to that level.


  • ThePhoenixKing gefällt das

#3
Merciless Soul

Merciless Soul
  • Members
  • 8 Beiträge

Since there's no dual wield warrior you have to choose between 2-handed and sword & shield types. I'm gonna guess that the speed and crits were what attracted you to the dual wielding types in DAO 

 

 

 

So I'd say it's a question of what you find more entertaining.

Do you like moving around a lot, zipping around the battlefield targeting the strong enemies with high damage attacks, talents and criticals?

Go dual wield rogue.

 

This. I'm honestly pissed off to hear that there is no Dual wielding warrior in DA2. Because they could compete with rogues with just a small damage percentage difference. But seeing how DW rogues is the closest thing to that then I guess I'll go for that. I absolutely hated playing a mage in Origins. Couldn't stand the auto attack. I'm also wondering can you get poisons in DA2 and apply them to weapons? And I'll see how a rogue fairs on night mare mode.  


  • DeathScepter gefällt das

#4
Liliandra Nadiar

Liliandra Nadiar
  • Members
  • 1.067 Beiträge

Having run both a dual-wield rogue and Warrior as well as a 2-Hander to completion in Origins (Origins, Awakening, Golems, Witch Hunt), as well as a dual-wield and 2-Hander in DA2, I would say that DA2's versions are a bit of a let down in direct comparaisons. Rogue is fast but hits are small, even with near assured crits with every strike. Warrior has the big hits, can crit with fair dependancy and has much better survivability alone, downside is that there isn't that many active talent usage. The warrior has a few active combat powers, a few self buffs and a lot of sustainables... which lower an already smallish pool even more. The rogue has only a few sustainables, most of which are exclusives to the others, and a few attacking talents, but the have a lot of movement/mobilitly and battlefield control talents. The rogue specilizations do have high damage attacks, but their cooldown means you get one use per fight most of the time. Either way, you'll be looking at mostly doing auto-attacks for the bulk of your damage.

 

Personally, I enjoyed my 2-Hander in DA2 more then I did my rogue.



#5
Merciless Soul

Merciless Soul
  • Members
  • 8 Beiträge

Having run both a dual-wield rogue and Warrior as well as a 2-Hander to completion in Origins (Origins, Awakening, Golems, Witch Hunt), as well as a dual-wield and 2-Hander in DA2, I would say that DA2's versions are a bit of a let down in direct comparaisons. Rogue is fast but hits are small, even with near assured crits with every strike. Warrior has the big hits, can crit with fair dependancy and has much better survivability alone, downside is that there isn't that many active talent usage. The warrior has a few active combat powers, a few self buffs and a lot of sustainables... which lower an already smallish pool even more. The rogue has only a few sustainables, most of which are exclusives to the others, and a few attacking talents, but the have a lot of movement/mobilitly and battlefield control talents. The rogue specilizations do have high damage attacks, but their cooldown means you get one use per fight most of the time. Either way, you'll be looking at mostly doing auto-attacks for the bulk of your damage.

 

Personally, I enjoyed my 2-Hander in DA2 more then I did my rogue.

 

 

 

Lol great now I have to start over and choose a warrior. Luckily I didn't get that far. Thanks for the review 



#6
viberunner

viberunner
  • Members
  • 30 Beiträge

First, yes, there are poisons in DA2.

 

And Liliandra was right to tell you 2H warriors are excellent. I ran a 2H warrior in DAO and ended up loathing him, so... underwhelming. My 2H warrior in DA2 is just the best thing ever. He's a brute. In DA2 with Giant's Reach, Vanguard, and either Reaver or Berserker (my choice) they are beasts that can slaughter entire crowds.

 

I think Liliandra was slightly wrong about the DW Rogue though. Build correctly they can have some of the highest single-target DPS there is. The S&B Warrior is build to resist damage, not inflict it. The 2H Warrior is all about chopping up entire crowds. But the DW Rogue ends up with some insane damage numbers, if fragile.

 

For the most part you should be looking to build so most hits are critical hits. Just one point in Shadow (Pinpoint Precision) gives you +25% critical damage, and the Assassin tree (the one you actually invest in) has Devious Harm, which adds +1% critical damage per point of Cunning (it's already 1% per point, just as standard). So not only will you Critical a lot, thanks to your Roguish Dexterity, your Criticals will hurt. And that's just as plain flat-out attacks. The fun comes with combos, put a Mark of Death (-50% damage resistance) on some Lieutenant and then throw Twin Fangs and Assassinate, and that's x22 damage. Your already pimped-up Critical damage.

 

You can even do the Assassinate thing with a bow, you miss out on Twin Fangs (boo!) but the Archery tree has some good set-ups and exploits, along with crowd control. And of course you're not toe-to-toe with foes.

 

Archery isn't quite as stupidly over-broken as it was in Awakening, but it's massively better than it was in Origins.



#7
BronzTrooper

BronzTrooper
  • Members
  • 5.013 Beiträge

Honestly, the way I see it, in terms of damage, DA2's combat is horribly unbalanced.  The amount of damage a warrior deals doesn't even compare with that of rogues and mages, though they make up for it in shear tankiness.  Mages and rogues have their own abilities to reduce/evade damage, but with the amount of damage they deal, the only times they may be at risk are in drawn-out fights.

 

Mages in DA2 have a much faster auto-attack and their sustains and buffs are very useful, as well as their AoE spells.  They deal massive amounts of damage over large areas hitting multiple enemies at once.  They even have a melee attack should enemies get too close, though I've always felt that their melee does slightly less damage than their ranged attacks (is it just me who feels that way or is it an actual thing?).  Mages are a bit less squishy than rogues since they don't have as much maneuverability, but they rely on defensive spells for protecting themselves.  They regen mana constantly, but not at a rate that will allow you to spam everything at once, though this can be ignored if you go Blood Mage (just remember to stop putting points into willpower and dump them into constitution).  Definitely a step up from DA:O mages, though.

 

Rogues in DA2 are fast, even by DA2 standards, and many of their abilities focus on dealing large amounts of damage on a single target, making them masters of 1v1.  They have some evasion skills and have access to abilities that can redirect aggro which makes them immensely helpful in combat.  While the daggers dual-wield rogues use in combat are considerably low in the damage department, they more than make up for it with their high critical chance and critical damage as well as their speed.  Archer rogues, on the other hand, are much slower in comparison with their attacks, but each shot deals a large amount of damage (possibly the largest out of any weapon class in DA2) and they do well in a crowd control capacity.  Archers do have a melee attack for enemies that get to close, just like mages, but it does deal considerably less damage in comparison.  Rogue regen stamina with each basic attack, so you don't need to worry about running out of stamina all that much.

 

Warriors in DA2 are slow, clunky, and deal little damage in comparison to rogues and mages, but they are able to draw enemies towards them and take the majority of the damage dealt to them with little issues.  While they have the ability to hit multiple enemies with each swing, the limited amount of damage they actually deal doesn't do much to keep enemies focused on them, so they have to rely on their abilities to do so.  Most of their abilities are sustained, making their stamina pool much more limited than mages and rogues, though they do have abilities that let them regen stamina (Bolster is a good one since it has no cooldown) to make up for the fact that they only regen stamina when they kill an enemy (which is completely moronic).  They do have access to buffs that increase their damage, but even with those buffs, they don't compare to rogues and mages when it comes to damage.  Sword and shield warriors are the best tanks you can get, but their damage is severely limited.  They have incredibly high armor when compared to mages and rogues, meaning they are built to withstand punishment.  Their swings can hit targets within the 1/4 of the area around them, which is fairly limited when compared to the 2-hander warrior's 1/3, but their shield can be used offensively as well as defensively.  2-hander warriors, on the other hand, are damaging brutes, taking damage and dealing it back.  They aren't as tanky as their S&S counterparts, but they can still effectively fit the tank role in a party.  While warriors are much faster in DA2, their limited damage is a serious drawback.  imo, they are a step down from DA:O warriors.

 

Honestly, I felt that playing as a warrior in DA:O was much better than in DA2, despite how slow the combat was.  My S&S warrior Aeducan likely had 15 times the amount of kills my S&S warrior Hawke had.  Double that for my 2-hander Tabris in comparison to my 2-hander Hawke named Mike.

 

As for specs: mages have access to Blood Mage, Force Mage, and Spirit Healer.  While the latter is a support/healer spec, the former 2 are serious damager specs.  Combining Blood Mage with Force Mage is a recipe for total destruction of the enemy.

 

Rogues have access to Duelist, Assassin, and Shadow.  While Duelist and Assassin are heavy damage-dealers, Shadow focuses more on evasion and avoidance of damage.  The Duelist's Vendetta is a very powerful ability that can do massive damage to a target in a single hit.

 

Warriors have access to Berserker, Reaver, and Templar.  Berserker and Reaver are still the heavy-damagers you know and love from DA:O, but they have gone through some changes.  Templar, however, has become more of a support/defense spec.  The Berserker's Berserk ability is now a sustained ability that drains stamina for each hit to increase your damage somewhat, while the Reaver's Devour can now be used on living enemies to heal you.

 

The rest you'll see for yourself.



#8
viberunner

viberunner
  • Members
  • 30 Beiträge

Well, as a Bioware game I can automatically forgive them for making Mages OP. That's what Dragon Age is all about, the metastory is mages are terrifyingly powerful.

 

I think your points on Rogues and Mages are fair, though I'm highly sceptical of Duelist. I agree Vendetta is superb, but you need 4 points to get it and the other Duelist talents are, well, iffy. My current (third) play is a Rogue and I'm planning on maximising the Assassin tree and taking a single point in Shadow for that massive boost to critical damage. Perhaps much later on when I have an abundance I'll respect to experiment with Vendetta.

 

I do disagree with you on Warriors. The Sword & Board Warrior is obviously not going to deal that much damage, but that's not their job. If you played a S&B Warrior then I feel your pain. I can't imagine playing one to be fun in the least. You should have taken Aveline along, her speciality tree makes her even better.

 

But the 2H Vanguard Berserker (later with Reaver) can be an utter beast. Yes, you have Control and Might. I don't even activate them (well, Might) unless I have a very large Stamina pool or quite early on and not using many abilities. But hit that sweet spot and Massacre means when you've done enough damage (alone or helped via an AOE spell) a single Giant's Reach swing kills everyone around you. Need a quick boost? Cleave give you +75% damage for a duration or Scythe does 550% damage in a single giant swing. And of course that stacks with Massacre. And the resistance-reduction of Destroy. And Assail sends everyone flying.

 

You talk about Stamina, well for starters I invested relatively heavily in it. Stamina is as-important as Constitution. I went on a 2:1:1 ratio for the most part. Bolster I only found handy if I "ran away" and needed a Stamina refill and I was out of potions, there's no cooldown but there's a refill pause. Relatively early on I took second wind until the Berserker tree was available then I Maker's Gifted the 2nd wind tree away because Death Blow makes the Warrior. At least 5% stamina refill? Holy hot heck! But more than that when you get to deal 10% then 15% of your remaining Stamina in additional damage, and Barrage gives you 50% speed, which basically means 50% more damage.

 

And then you come to Reaver, Blood Frenzy at the start you're doing significantly more damage as your health goes down and Fervor gives a huge speed boost. Devour is equally impressive, a decent one-shot healing spell which also harms, stuns, and gives and easy treble-combo, Varrick on a Pinning Shot, Devour, then Kickback. Goodbye Mr Bad Guy.

 

2H Berserk Reaver Warriors don't deal much damage? The biggest problem with their damage, on Nightmare, is the risk of Friendly Fire!!

 

http://forum.bioware...dded-june-17th/



#9
BronzTrooper

BronzTrooper
  • Members
  • 5.013 Beiträge

As I said, in comparison to rogues and mages, warriors don't deal much damage.  Besides, like you said, there's a lot of abilities and buffs that increase the amount of damage warriors do, meaning that in order to kill enemies quickly, they pretty much have to rely on their abilities while mages and rogues can do just fine with just basic attacks.  And that is very hard for warriors to do since they can't kill enemies as quickly as rogues and mages, meaning that they are likely beaten to the killing blow with most enemies.

 

Really, I felt that warriors in DA2 were really lackluster in comparison to mages and rogues in DA2 as well as in comparison to DA:O warriors.  Warriors did much better in DA:I, but that's not the topic of this thread, so meh.



#10
viberunner

viberunner
  • Members
  • 30 Beiträge

Yes, Warriors rely on abilities to boost their basic attacks, but that's what Warriors are about. That, and their Abilities create Special Attacks. A Mage doesn't have great basic damage, let alone in actual melee. Neither does a Rogue - they too rely on abilities to boost them up. And they're only dealing with one enemy at a time. Mages get AOE spells, but basic attacks they're both 1-vs-1.

 

Warriors have the ability to cut down entire groups of enemies with their Ability-boosted basic attacks, and to keep that massacre going consistently, and to withstand damage as they're doing it.

 

I can see you didn't have much fun playing a Warrior. My 2H Hawke is a hurricane of pain and I loved it.

 

Also, being OT on a thread... I think the forum is dead enough they can stand a couple of posts. ;-)