Of course developers have a plan to begin with but plans change.
I'm an Instructional Designer, so I design training material.
I'll start out with a list of things that I need to include in the training, but due to time constraints or issues when the material is tested, some times things need to be taken out or reworked.
For example, maybe an game I designed doesn't get the message across properly or is too difficult or doesn't work with the rest of the training once it's put all together etc
So I'm sure BioWare have a list of things due for Patch 3 BUT they could come across unforeseen issues that mean some of those features get pushed out or reworked, so they don't want to release the features to the public until they know 100% want will make it into the patch.
Planning is essential but plans are useless - Eisenhower
Okay, let's get back to basics with you aswell.
You are a brick producer and you produce bricks. But you can't just sell em right away, you need your bricks to be certified first by Microbrick and Brickony companies (your contractors and major resellers). And they want to know when your bricks will be ready to be examined, you see?
You need all 100/100 bricks ready at once to call Microbrick to start certifying process.
So it's like that: 1. Deciding how much bricks you want -> 2. Producing bricks -> 3. Calling Microbrick -> 4. Certifying bricks -> 5. Bricks go to market.
You have not decided yet how many bricks you want, so you can't be further than the step 2.
Now please tell me, how that can be any 'close'?





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